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Volleyball is popular around the world.

Over 800 million people play this sport. Its great fun to play
and exciting to watch.
1895, YMCA team in Massachusetts.
William Morgan is first left , second row.

The sport was invented in the


U.S. by William G. Morgan in
1895.
it is a game of two teams of six players separated by a net.
The goal is to be the first team to
reach 25 in both games of the 2
set.
The ball is put into play by the right back-row player who serves t
he ball by hitting it over the net to the opponent's court.
A team is allowed to hit the ball three times (in addition to the blo
ck contact) to return it to the opponent's court.
A player is not allowed to hit the ball twice consecutively, except
when attempting a block.
The rally continues until the ball touches the ground/floor, goes "
out" or a team fails to return it to the opponent's court or commit
s a fault.
A player "lifts" or "carries" the ball (the ball remains in contact wit
h the player's body for too long). It is called a “Carry”.
A player touches the net with any part of his or her body or clothi
ng while making a play on the ball (with the exception of the hair).
It is called a “Net”.
A back-row player spikes the ball while it is completely above the
top of the net, unless he or she jumped from behind the attack lin
e (the player is, however, allowed to land in front of the attack lin
e).
When serving, a player steps on the court or the end line before
making contact with the ball. This is also called a foot fault.
Service can be from any where along the end line
If the ball hits the line, it is in.
Player Positions:

Left Front Center Front Right Front

Left back Center back Right Back

• 60 feet long by 30 feet wide.


• Net height; Women’s 7’4”, Men’s 8’0”
RALLY POINT SCORING
 The team winning a rally scores a point. When the receiving team wi
ns a rally, it gains a point and the right to serve, and its players rotat
e one position clockwise.
 The best of three or best of five games will win matches. Games pla
yed to 25, win by two. Final game is played to 15.
 Rally point scoring is what High Schools play.

SIDEOUT SCORING
 Only the serving team may score a point. When the receiving team
wins a rally, it gains the right to serve and its players rotate one posit
ion clockwise.

 Games are played to 15 win by two.


RALLY POINT SCORING
 The team winning a rally scores a point. When the receiving team wi
ns a rally, it gains a point and the right to serve, and its players rotat
e one position clockwise.
 The best of three or best of five games will win matches. Games pla
yed to 25, win by two. Final game is played to 15.
 Rally point scoring is what High Schools play.

SIDEOUT SCORING
 Only the serving team may score a point. When the receiving team
wins a rally, it gains the right to serve and its players rotate one posit
ion clockwise.

 Games are played to 15 win by two.


 Serving
 Passing
 Setting
 Spiking/Hitting
 Blocking
UNDERHAND SERVE
☺ Stand facing the net with the foot opposite the hitting hand forward.
☺ The ball is held at waist level.
☺ The player leans forward as they swing their arm foreword and contact
the ball.
☺ The hand holding the ball is dropped just before the contact.
☺ The player hits underneath the ball with the heel of the hand.
☺ The hitting arm follows through in the direction of the target.
OVERHAND SERVE
ARM TOSS
☺ With firm wrist, toss the ball 18 inches and in line with the hitting shoulder.
HAND UP AND BACK BEFORE THE TOSS
☺ Elbow and hand are at shoulder height or above throughout the entire serving motion.
SHIFT
☺ Shift weight to lead foot, or step forward, as you make contact with the ball.
SWING TO TARGET
☺ Wrist firm throughout serve.
☺ Contact with heel of hand through middle back of ball.
☺ The contact should sound like a "thud", not a "slap" sound.
☺ Hand follows ball to target.
☺ Finish with hand alongside or within body line.
Start in ready position with feet slightly wider than shoulder width.
Upper body should be bent forward and the arms out ready.
Hand placement
Move quickly to get behind the ball. Maintain low body position.

Contact the ball on the forearms just above the wrists.

Direct the ball by tilting arms toward target. (Turtle)

Follow path of ball to its target .


 Start in the ready position facing the target.

 Form a triangle with thumbs and pointer fingers (hands should not be tou
ching)

 Place hands directly in front of the face close to the forehead.

 On contact, set by extending the arms and legs.

Common Mistakes
 Contacting the ball with the palms of the hands.
 Facing where the ball is coming from.
Common Mistakes Upper Body
 One foot jump
 Ball hit with fist instead of open hand  Pull the hitting arm back with the elbow and hand at shoulder height or
higher.
 "Tennis serve" arm action; one arm is swung
forward and the other is swung behind  The hand should be open and relaxed, with the palm facing away from
 "Shot-put" arm action the ear.
 The elbow should swing forward and raise above the head.
 Arm and hand swing over the top as the heal of the hand contacts the
ball.
 Snap through the ball.
 Contact point is slightly in front of and as high as possible above the
hitting shoulder.
APPROACH
 Right - Left finish. (for right handers)
 Left - Right finish. (for left handers)
 Three step or four step approach (both o.k.)
 Important to make the step a long and explosive one.
JUMP
 Jump up (vertically) to meet ball.
 Contact the ball at the peak of your jump with a straight arm.
 Jump straight up and straight down. Do not touch the net.
 Arms extended and wrist locked and angled toward opponents floor.
 Keep your shoulders square to the net.
 When you move along the net to block, plant so that you jump straight up and down.
 Land in the same place from where you jump.
• “ACE” when the ball is served to the other team,
and no one touches it.

• “Sideout” When the team that served the ball makes a mistake,
causing the ball to go to the other team.

• “Stuff” When a player jumps the height of the net,


blocks the ball, and the ball goes back to the person who attacked
(spiked) it.

• “Dig” When a player makes a save


from a very difficult spike.

• “Kill” When a team spikes the ball and


it either ends in a point or a sideout.

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