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Interaction Design: Course: COMP6232 / Human - Computer Interaction Year: 2016
Interaction Design: Course: COMP6232 / Human - Computer Interaction Year: 2016
Interaction Design: Course: COMP6232 / Human - Computer Interaction Year: 2016
Year : 2016
INTERACTION DESIGN
SESSION 01
LEARNING OUTCOMES
• Introduction
• Good and Poor Design
• What is Interaction Design ?
• Interaction Design and User Experience
• What is involved in Interaction Design
INTRODUCTION
• Now think how useable they are ? How many are actually
easy, effortless, and enjoyable to use ?
Figure 01.01 (a) The Tivo Remote Figure 01.01(b) Standard Remote
b. Developers
• Need to understand the business side, the technical
side, the manufacturing side, and the marketing side.
WHAT IS INTERACTION
DESIGN
• Who is involved in Interaction Design ( continue)
Desirable Aspects
Satisfying Helpful Fun
Enjoyable Motivating Provocative
Engaging Challenging Surprising
Pleasurable Enhancing Sociability Rewarding
Exciting Supporting creativity Emotionally fulfilling
Entertaining Cognitively stimulating
Undesirable Aspects
Boring Annoying Patronizing
Frustrating Childish Making one feel
stupid
Making one feel guilty unpleasant Cutesy
Gimmicky
INTERACTION DESIGN
AND USER EXPERIENCE
• Ownership : users who are involved and feel that they have
contributed to a product’s development are more likely to feel a
sense of ownership towards it and support its use.
User-Centered Approach
• There are three principles on User Centered Design :
1. Early Focus on Users and tasks.
2. Empirical Measurement
3. Iterative design
Empirical Measurement
Specific usability and user experience goals should be
identified, clearly documented, and agreed upon at the
beginning of the project.
WHAT IS INVOLVED IN
INTERACTION DESIGN
Iterative Design
• Iteration allows designs to be refined based
on feedback.
• When problems are found in user testing,
they are fixed, and then more tests and
observation are carried out to see the
effects of the fixes.
REFERENCE
• http://asktog.com/atc/principles-of-interaction-design/
•http://gamedevelopment.tutsplus.com/tutorials/game-ui-by-
example-a-crash-course-in-the-good-and-the-bad--gamedev-
3943
•http://www.fastcodesign.com/3032719/ui-ux-who-does-what-a-
designers-guide-to-the-tech-industry
•http://www.sharritt.com/CISHCIExam/interactionDesign.html
•http://devmag.org.za/2011/02/02/video-game-user-interface-
design-diegesis-theory
•http://www.gamasutra.com/view/feature/129843/designing_usable
_and_accessible_.php?print=1