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Virtual Reality Within

the Classroom
EMILY CAREY
JENNIFER NEWSOME
What is Virtual Reality?
● Virtual reality refers to
computer- generated
environments that stimulate
the physical presence of
people and/or objects and
realistic sensory experience
for all ages and grade levels.
● Virtual reality is one of the
new technological advances
in education today.
Developments in Technology Graph (2012-2017)
Usage in the Classroom
● High end headsets and cost efficient headsets
allow multiple ranges of schools to afford this
new technology.
● Some schools have begun taking students on
“virtual field trips”.

● In education, virtual reality can be used for


lectures, learning platforms, and even to visit
other schools while sitting in class.
Impact on Educators

● A recent survey found that 85% of teachers agree that VR would


help their students understand learning concepts and facilitate
greater collaboration, and 84% believe the technology would
increase student motivation.
● Research shows there is an increasing isolation of children in rural
communities. Virtual reality can bridge the gap between poor and
affluent children, and can serve as the great equalizer by offering
experiences outside small towns and cities.
Works Cited
Freeman, A., Adams Becker, S., Cummins, M., Davis, A., and Hall Giesinger, C. (2017).
NMC/CoSN Horizon Report: 2017 K–12 Edition. Austin, Texas: The New Media Consortium.

Hicks, P. (2016, December 13). The Pros And Cons Of Using Virtual Reality In The Classroom.
Retrieved from https://elearningindustry.com/pros-cons-using-virtual-reality-in-the-
classroom

Mutert, E. (2017, July 19). Some Look to VR for the Future of Classroom Learning. Retrieved
from https://www.necn.com/news/national-international/Future-of-Classroom-Virtual-
Reality-431078893.html

T. F. (2014, July 2). EdTech: Amazing Virtual Reality Moves Into The Classroom With zSpace [ISTE
2014]. Retrieved from http://techfaster.com/zspace-virtual-reality-classroom/

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