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Network Diagram FINAL
Network Diagram FINAL
• Time Vs Manpower
• Time Vs Peso
Planning and Scheduling
Management
must review the plan
and resource
requirements and then
select a project plan
that offers the best for
the project.
Planning Objectives
Critical Path
The longest route in the network of activities representing the
project. The sum of all activities duration along this route is the
duration of the project.
The time required to complete the project is numerically to
equal the length of the route which is called critical path.
Activities along the critical path are called critical activities of
the project and delay in their completion may result in the
delay of the entire project.
There may be more than critical path in a network and the
critical path may shift as the project moves to completion.
Definition of terms
Earliest Event
Earliest start
The Earliest start of an activity cannot be earlier than the
earliest event time of the event.
In other words, the earliest start of any activity is always equal
to the earliest event at the beginning of an arrow which is
sometimes called i-node. The point of an arrow is called a j-
node.
i-node j-node
Definition of terms
Earliest Finish
The Earliest Finish (EF) of an activity is equal to the earliest start
plus duration and time.
Therefore:
ES = ES + Duration
or
LS + D = LF or LS = LF – D
Definition of terms
LS - ES = Total Float
Definition of terms
Free Float
The activity Free Float is the span of time an activity can be
delayed after its Early Start without delaying the Early Start of
any succeeding actual activity that may be availed of and
still allow its succeeding real activities to begin at their earliest
start time.
It is numerically equal to the ES of any of its succeeding real
activities minus the Earliest Finish (EF) of an activity in question.
Activity Free Float is equals the Early Event time at the i-node
of the next succeeding real activity minus the EF is the activity.
FF = ES – ( ES +D )
Definition of terms
Independent Float
Independent Float is that portion of the activities Free Float
that would remain if all its preceding activities used up their
float. It is numerically equal to the ES of the succeeding real
activity minus the LF of the preceding activities minus the
Duration of the activity in question.
When the result of applying this formula is
I.F. = ES – (LF-D) negative, it means that there is no independent
float. The independent float is equal to zero.
Computing the Early Start and the Early
Finish:
An algorithm is used to develop four types of
information about the network activities, they are:
ES = the Early Start of time activity. This is assuming
that all preceding activities tart at the earliest time.
EF = the Early Finish of time activity.
LS= Latest time the activity can Start and not delay
the project.
LF= Latest time the activity can Finish and not delay
the project.
Rule no.1: The Earliest Finish (EF) for any activity is equal to its
earliest starting time plus expected duration time t.
EF= ES + t
Rule no.2 : For nodes entering the arrow, ES for activities at such
node to EF of the entering arrow. For nodes with multiple entering
arrows, the ES for activities leaving such node is equals the largest
EF of the entering arrow.
Computing ES and EF
Solution:
Assume an Early Start (ES=0) for activities without predecessors
or we start from 0. Hence, activities 1-2 and 1-3 as starting
activities are assigned as 0.
The EF times for those activities are:
1) The EF1-2 = 0 + 10 = 10 and EF1-3 = 0 + 6 = 6
2) The Early Finish (EF) of activity 1-2 becomes the ES for the
two activities 2-4 and 2-5 that follows it.
3) Similarly, the EF of activity 1-3 becomes the ES for activity
3-5, Therefore:
ES2-4 = 10
ES2-5 = 10
ES3-5 = 6
Computing ES and EF
Solution:
EF1-2 = 0 + 10 = 10
ES2-4 = 10
ES2-5 = 10
ES3-5 = 6
EF1-3 = 0 + 6 = 6
Computing ES and EF
Solution:
4) Therefore, the corresponding time for these activities are:
EF2-4 = 10 + 8 = 18
EF2-5 = 10 +13 = 23
EF3-5 = 6 + 12 = 18
EF4-5 = 18 + 4 = 22
5) The activity 4-5 has an early starting time ES equal to EF2-4 =18
and an early finish time of 18 + 4 = 22.
6) Activity 5-6 with three predecessors has an early starting time
ES equal to 18, 22 and 23. Select the largest number which is 23
plus duration 2 = 25, the early finish EF.
Computing ES and EF
Solution:
EF2-4 = 10 + 8 = 10
EF2-5 = 10 + 13 = 23 EF4-5 = 18 + 4 = 22
EF3-5 = 6 + 12 = 18
Computing ES and EF
Solution:
SUMMARY OF COMPUTATIONS:
LF = LS + DURATION
or
LS = LF - DURATION
Computing LS and LF
Solution:
1) It was found in the previous solution that EF5-6 = 25, and this
EF automatically becomes the LF.
Thus, EF = LF = 25 weeks
2) Solve for the values of LS going backwards from node (6)
starting from 25 weeks.
3) LS5-6 = 25 – 2 (time) = 23
4) For activity 5-6 start not later than week 23 all immediate
predecessors must be finished not later than that time.
5) For activity 4-5 subtract;
LS4-5 = 23 – 4
= 19
Computing LS and LF
Solution: LS2-4 = 19 - 8= 11
LS1-2 = 10 -10 = 0
LS4-5 = 23 – 4 = 19
LS1-3 = 11- 6 = 5 LS2-5 = 23 – 13 = 10
LS5-6 = 25 – 2 = 23
EF = 25 = LF
LS3-5 = 23 – 12 = 11
Computing LS and LF
Solution:
6) For activity 3-5 subtract;
LS4-5 = 23 – 12 = 11
7) In the same Manner:
For activity 2-5 subtract;
LS2-5 = 23 – 13 = 10
For activity 2-4 subtract; LS2-4 = 19 – 18 = 11
For activity 1-2 subtract; LS1-2 = 10 – 10 = 0
For activity 1-3 subtract; LS1-3 = 11 – 6 = 5
6) Take note that in node (2) we use the smallest value of 10 not 11
weeks in solving backward for LS/LF. Unlike that in the previous solution
we use the largest value of ES as we go forward for the next value of EF.
7) Since there are two arrows leaving Node 2, that is the activity 2-4 with
LS = 11 and activity 2-5 with LS = 10 the Latest Finish (LF) for activity 1-2
which is 10 will be used being the smallest LS for a leaving arrow.
Computing ES and EF
Solution:
The Value of LF and LS found will be tabulated as follows:
The activity oriented CPM network diagram
is made under the following rules:
1. When the activity is only the predecessor of one or
more successors, the activity’s Early Finish (EF) is equal to
the Early Start (ES) of any of its successors. This is true
because a successor activity cannot start until its
predecessor activity has not been completed.
2. When two or more activities have a common
successor, the latter’s Early Start (ES) is equal to the
Latest Early Finish of its predecessors. In short, when an
activity has more than one predecessor, its Early Start
(ES) is equal to the Latest Early Finish of its predecessors.
This is true because an activity cannot start until all of its
predecessor activities are completed.