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EBH Primary Traits Presentation 2
EBH Primary Traits Presentation 2
• Stupid/Uncharismatic/Langourous
• Stupid/Uncharismatic/Vigorous
• Stupid/Charismatic/Langourous
• Stupid/Charismatic/Vigorous
• Intelligent/Uncharismatic/Langourous
• Intelligent/Uncharismatic/Vigorous
• Intelligent/Charismatic/Langourous
• Intelligent/Charismatic/Vigorous
Table of Contents
• EB PERSONALITY TRAITS
– Selfish/Pessimistic/Disloyal
– Selfish/Pessimistic/Loyal
– Selfish/Optimistic/Disloyal
– Selfish/Optimistic/Loyal
– Unselfish/Pessimistic/Disloyal
– Unselfish/Pessimistic/Loyal
– Unselfish/Optimistic/Disloyal
– Unselfish/Optimistic/Loyal
Table of Contents
• FREQUENTLY ASKED QUESTIONS FOR EUROPA
BARBARORUM TRAITS AND ANCILLARIES
– Primary Traits
– Command Stars
– Influence
– Faction/Culture-Specific Traits
– Family Tree: Births/Adoptees/Menof the Hour/Bribed Enemy Generals
– “Missions” for Generals
– Olympics for Hellenistic Generals
– Agents (Assassins, Diplomats and Spies)
– Ancillaries/ Retinues
– Greeks vs. Captains
EB Ability Traits
Screen Shots
Stupid/Uncharismatic/Languorous
Stupid/Uncharismatic/Vigorous
Intelligent/Charismatic/Vigorous
Intelligent/Uncharismatic/Languorous
Intelligent/Uncharismatic/Vigorous
EB Personality Traits
Screen Shots
Selfish/Optimistic/Loyal
Unselfish/Pessimistic/Loyal
Unselfish/Optimistic/Loyal
Frequently asked Questions
for EUROPA
BARBARORUM Traits and
Ancillaries
The traits and ancillaries system for Europa Barbarorum attempts to add to the
historical immersion for the player, to make him feel like he is really there and
playing the rulers of his faction. To accomplish this, a new system was
developed, where each general has a set of 3 Ability stats and 3 Personality
stats, similar to what you might find in a role-playing game. These stats are:
(Ability Traits) - Intelligence, Charisma, and Vitality; (Personality Traits) -
Selflessness, Temperament, and Loyalty. These 6 primary traits are the
backbone of the EB system, and they affect the acquisition of many of the
other traits and even ancillaries.
Command Stars
• Q. I was thinking about this as I played the game. Shouldn't all family
members start with a minimum of say 2 or 3 influence just because they are part
of your family? Back then being the part of a royal family, be it the son of a king
or some distant cousin, earned you influence. Even now, you have the billion
dollar families who can sway opinions and whatnot by just being who they are, or
get access to things more easily.
I just think that all family members should start with 2 or 3 influence because of
being from that family, and from there it can go up or down depending on traits. It
just got old having family members who had no influence, for no reason, and
struggled to control a province.
• A. Since Influence is a measure of not only how much a man can bend the
populace to his will, but also his pull with the nobility and even the other
members of the ruling family, it seems some men should be better at this than
others, and therefore Influence will vary.
Faction Leader/Heirs
• A. It's more like a to-do list :) This general (or one of his successors) must
accomplish these things to be named "winner" of the game. By "Raid", it
means you have to have conquered (or bribed) the place, but you didn't have to
hold it for more than a turn. "Own" means just that: you must have the place
in your possession to win the game. Destroy or Outlast is like in the original
RTW: that faction must no longer exist for you to win. You can kill them, or
somebody else can, either way.
Faction Leader/Heirs
… Continued
• Q. Why does my Faction Leader/Heir have Basileus/Shophet/Princep/etc.,
for a trait instead of Faction Leader/Faction Heir? Will all my faction
leaders/heirs have this trait?
• A. That Proxenos one has a good chance of going bad because it can
happen when your faction is on a war footing. What I'd like to do, eventually,
is have the Proxenos trait apply to a particular faction, and only turn sour
when/if you go to war with them.
A lot of them, like Emporiarches, require certain primary traits to turn out
good, and if the general is stupid or corrupt, they'll turn sour.
Family Tree: Births/Adoptees/Men of the
Hour/Bribed Enemy Generals
• Q. Is there anyway to increase the random traits that a suitor has? I swear 9
out of 10 suitors have no traits, 1 command star, or have been in wars. That's
all I ever get. I need to wait 20 years per daughter before I can get a guy with
1 scroll of management.
• A. We are including many more triggers for suitors and adoptees, so they
will be more than just drunken veterans. There will be as much variety among
them as among the born family members.
Family Tree: Births/Adoptees/Men of the
Hour/Bribed Enemy Generals
… Continued
• Q. Whenever I bribe some family members of another faction, they show up as
children of one of my own family members in the family tree.
This usually stops them from having children of their own which isn't historically
accurate I think. Isn't there a way to prevent this?
• A. The family tree is the way RTW represents all your generals. Everyone but the
guy at the top must have a father. And a general can only have 4 children. I don't like
to say this, but this is a hard-coded representation and isn't something that can be
modded.
Also, births and offers of adoption and marriage are determined based on how many
provinces you have compared to how many generals. If the ratio is too low, you'll
have more births and offers. Bribing generals tends to shut down births as a result.
The game seems to be set to 'prefer' about 2-3 provinces to every general. More
generals than that, and you won't get many new family members.
Family Tree: Births/Adoptees/Men of the
Hour/Bribed Enemy Generals
… Continued
Q. Is it possible to have a lot more generals then provinces?
A. Well, you can have a bunch of generals to provinces in several different ways:
1. If you have it that way at the start (1 province and 4 generals, for
example)
2. If you lose a lot of provinces, without losing any generals
3. If you bribe a lot of generals to join you
The game is not going to be giving you many children, adoptions or suitors if
you have what it deems to be enough generals (around 1 general for every 2 or
3 provinces).
"Missions" for Generals
• Q. When I click on my new generals for the first time they seem to get an
ancillary each - such as Tutor and Spear Carrier. What's going on?
• A. We're trying to have more realistic and historical traits and ancillaries.
We can restrict who gets what trait based on their ability and talent, but
ancillaries can be transferred at will (by the player, anyway, the AI doesn't
transfer).
Ancillary transfer is historical, but it upsets the careful balance we're trying to
achieve if a general just gets 10 stars or wreaths by having a bunch of
ancillaries. There is only so much that an assistant can do; the rest must come
from the general/governor himself. So we must come up with some way to
have our cake and eat it, too.
Ancillaries/Retinues
… Continued
The plan is to use that "Tutor" ancillary to block off ancillary transfers so that
the most powerful boosting ancillaries (that give influence, command, and
management boosts) are not all dumped on the high-capability generals by the
crafty player.
The major hard-coded limitation that has been discovered in the VnVs area
comes in here; since only 3 ancillaries can be listed as excluded ancillaries for
any one ancillary, we have to have a generic ancillary "Tutor" that we'll use to
block off the good boosting ancillaries. Getting the Tutor will boost traits,
though, because he'll teach the general as if the general were in a settlement
with an academy. So the general is not losing out too bad.
Ancillaries/Retinues
… Continued
Also, I've put something in to have ancillary acquisition tied into Charisma.
More Charismatic generals can acquire more ancillaries. They can hand those
out to the less-qualified generals, but eventually people will stop wanting to
work for the guy if he just sends them away with a dunce.
Ancillaries/Retinues
… Continued
• Q. Will barbarians be able to get more ancillaries in Europa Barbarorum than they
did in the original game?
We've also worked around some bugs from the vanilla files, so that now generals can
get ancillaries after coming of age or getting married. So that's almost as good as
adding a few new ancillaries.
However, ancillaries will be a little bit rarer in EB than they were in the original
game. Some historical ancillaries might only be available in one settlement, like
Athenai, Alexandreia, or Roma, making these cities prime real estate for generals
who want to increase their entourage. Some generals, through low Charisma, will
not be able to attract as many followers.
Generals vs. Captains
• Q. So, if captains can't get traits, does this mean they'll be better than
generals sometimes? Like during the winter? Especially if you're making
command stars hard to get?
We don't want to punish you for having generals; we just want to make them
more interesting, and use them to increase the immersive experience. The
abilities of your general may fluctuate, however, depending on the situation.
Generals vs. Captains
… Continued
• A. No. BI may include a feature like this, so this is not the last word. As
of this writing, it appears the number of generals you can have is a function of
how many provinces you control. The more provinces, the more generals.
The game will fill any perceived gaps with adoptions, marriages, or births.
The 'ideal' ratio is something around 2-3 provinces per general, and may vary
depending on the faction.
The End