Professional Documents
Culture Documents
Ar VR
Ar VR
REALITY
VS
VIRTUAL
REALITY
NOTABLE RESEARCHERS FOR AR
THE FIRST KNOWN AR SYSTEMS : Louis Rosenberg developed one of the first
known AR systems, called Virtual Fixtures, while working at the U.S. Air Force
Armstrong Labs in 1991, and published the first study of how an AR system can
enhance human performance.
Mike Abernathy pioneered one of the first successful augmented video overlays
(also called hybrid synthetic vision) using map data for space debris in 1993, while
at Rockwell International.
Dieter Schmalstieg and Daniel Wagner developed a marker tracking systems for
mobile phones and PDAs in 2009
WHAT IS AUGMENTED REALITY (AR) ?
Computer: The computer analyzes the sensed visual and other data to synthesize and
position augmentations. Computers are responsible for the graphics that go with
augmented reality. Augmented reality uses a computer-generated image and it has an
striking effect on the way the real world is shown. With the improvement of technology
and computers, augmented reality is going to have a drastic change on our perspective
of the real world.
VR places the user inside the experience instead of using screen to them.
Smart Glass:
Smart glasses are like wearable computer, which adds
information to what the wearer sees.
Head-Up Display (HUD):
Head-up displays are the transparent display that
represents the information data onto a windshield of an
aircraft, car, etc., so as to allow pilots, drivers, etc., to use
the information without looking down.
Data Suit :
An electronic body covering or suit containing directional
sensors, used to transmit electrical signals corresponding to
the wearer's movements to a computer.
These signals are then converted to digital form and the
resulting data control objects in the virtual environment
being displayed.
APPLICATION OF AR
VISUALIZING POSSIBILITIES IN AR
In this type of an augmented reality platform, companies are using AR headsets to
simulate their equipment in their client places. This is done to give a preview of how
their equipment will look like in their surroundings.
ARCHAEOLOGY
AR has been used to aid archaeological research. By augmenting archaeological
features onto the modern landscape, AR allows archaeologists to formulate possible
site configurations from extant structures
AUGMENTED REALITY CHANGING SPORTS
Sports have changed a lot since AR has been realized, and will be enhanced more in
the coming years. A recent example of AR changing sports is the yellow line that we
see on our TV sets while watching football and other games. AR has also been
implemented in cricket for tracking the ball when the player throws it.
Augmented reality has evolved in various ways and has proved to be beneficial in use.
With improving technologies, AR is bound to enhance human experience. While AR
has been combined with technologies, how other companies apply this technology in
their business strategies is going to be exciting.
APPLICATIONS OF VR
Applications of VR (also known as virtual reality) can be found in fields as diverse as
entertainment, marketing, education, medicine, and many others. They provide
numerous possibilities for users to explore virtual realities for various purposes
Entertainment :
Gaming - Several virtual reality head mounted displays (HMD) were released for gaming
during the early-mid 1990s. Other modern examples of narrow VR for gaming include
the Wii Remote, the Kinect, and the PlayStation Move/PlayStation Eye, all of which
track and send motion input of the players to the game console
Music and concerts - VR can allow individuals to attend concerts without actually being
there.
Robotics : Virtual reality has been used to control robots in telepresence and
telerobotic system
Healthcare and clinical therapies :
Rehabilitation, Surgery training, Anxiety disorder treatment with the use of
virtual reality exposure therapy, Pain management, Some companies are
adapting VR for fitness by using gamification concepts to encourage exercise
The AR system is highly interactive in nature and operates simultaneously with real
time environment.
It can save money by testing critical situations in order to confirm their success
without actually implementing in real time.
It can be applied to part of training programs as it makes things memorable and eye
catching.
In medical case, helps in efficient diagnosis of diseases and in early detection of them.
DISAVANTAGES OF AR
Treating Phobias.
Creates Interest.
Conferencing.
Convenience.
Motion Sickness.
Entertainment –
Both technologies enable experiences that are becoming more commonly expected
and sought after for entertainment, business and training purposes.
AR VR
Augmented reality is "an enhanced Virtual Reality is "the use of computer
version of reality created by the use technology to create a simulated
of technology to add digital environment.“
information on an image of When you view VR, you are viewing a
something.“ completely different reality than the one in
AR apps use your phone's camera to front of you such as an artificial view, such as
show you a view of the real world in an animated scene, or an actual place that has
front of you, then put a layer of been photographed and included in a virtual
information, including text and/or reality app.
images, on top of that view. In the case of virtual reality, it is hard to
It lets people interact with both differentiate what is real and what is not real.
worlds and distinguish clearly You can view virtual reality through a special
between both. VR viewer, such as the Oculus Rift. Other
AR is used in apps for smartphones virtual reality viewers use your phone and VR
and tablets. apps, such as Google Cardboard or Daydream
View.
AR MARKET
(AR) Augmented Reality Market size
exceeded USD 1 billion in 2016 and is
predicted to grow at around 66.8% CAGR
from 2017 to 2024. The global industry
shipments were over 100,000 units in 2016.
He immersive nature of VR requires more commitment from the user, which as we’ve
seen is one of its drawbacks.
Of course there is also the possibility that we may see the two mediums eventually start
to overlap or even merge completely.
MMS – A
Group – 9
THANKYOU
Presented By –
Aafreen Mulla - 01
Abdul Shaikh - 08
Arba Ahmed - 18
Bushra Kazi - 29
Faizan Shaikh - 33
Farhan Khan - 34
Jahid Momin - 46
Kunjal Rambhia - 53