Professional Documents
Culture Documents
Module 2 (Create Manikin) (NEW)
Module 2 (Create Manikin) (NEW)
Using the
3 Human
Performing Measurements
4 Performing
5 Human Human Editor
Posture Activity
Analysis Analysis
6 Task
Simulation
Scenarios
Module 2
Creating a Manikin
and Workspace
Copyright DASSAULT SYSTEMES 2002
1
2
Creating a Manikin and Workspace
Overview
Human Builder is based on a best-in-class human modeling system, which allows
detailed investigation into human-centered design issues within the context of a
workspace before it physically exists. The Human Builder product focuses on
creating and manipulating digital humans within a digital workspace for a ‘first-level’
human-product interaction analysis. It also allows the process engineer to create and
populate the simulation world with resources like workers, tools, etc.
There are several tools contained within the Human Builder product, such as:
Manikin Generator
Kinematics Manipulator
Animation Generator
Vision Simulation
and many others
In this module, you will create several scenarios, each of which will teach you a
different aspect of manikin and workspace creation.
Objectives
Copyright DASSAULT SYSTEMES 2002
2
Workbenches and Toolbars Used in this Module
Copyright DASSAULT SYSTEMES 2002
3
2
Creating a Manikin and Workspace
A B Using the Sub-Tree
Creating the Setting Adding Descriptions
Workspace Manikin Hiding Objects
Properties Working with Attributes
The Manikin Tree
Creating the Workspace Changing the Manikin Display
Viewing Shading Options Editing the Vision Window
Inserting Components
Translating or Rotating a Component
Inserting a Manikin
Inserting an Existing Manikin C
Manipulating
the Manikin
E D
Setting Interacting
Manikin with the Forward Kinematics
Constraints Workspace Inverse Kinematics Modes
Standard Posture Functionality
F Contact Constraints Attaching Objects Posture Editor
Fix On Constraints Creating a Track
Creating
Viewing the Simulation
Catalogs
Redefining the Offset
Creating a Simulation
Creating a Video
Creating a Catalog
G Performing Clash Analysis
Performing Exporting Clash Results Data
Clash Measuring Between Objects
5 hours
Analysis
4
A
Creating the
Workspace
5
Creating the
2 Creating a Manikin and Workspace Workspace
In this section, you will create a scenario within which you create manikins and
manipulate various workspace components.
6
Creating the
2 Creating a Manikin and Workspace Workspace
1 Launch V5 Product.
You will see the project open to display the Human Builder workbench.
The Workbench
Copyright DASSAULT SYSTEMES 2002
7
Creating the
2 Creating a Manikin and Workspace Workspace
1 On the View toolbar, click the down arrow on the Shading With Edges icon.
2 Click and hold the gray bar and drag the View Mode toolbar into the workspace.
Click each of the icons to see the resulting view. When you are finished,
3 click the Shading icon.
4 On the View toolbar, click the down arrow on the Isometric View icon.
Copyright DASSAULT SYSTEMES 2002
5 Click and hold the gray bar and drag the Quick View toolbar into the workspace.
Click each of the icons to see the resulting view. When you are finished,
6 click the Isometric View icon.
8
Creating the
2 Creating a Manikin and Workspace Workspace
8 When you are finished, click the Multi-View icon again to return to the normal view.
9
Creating the
2 Creating a Manikin and Workspace Workspace
From the Main menu, select Insert / Existing component and click Product1 in the PPR tree.
1 You will see the File Selection dialog box.
From the Resources directory, select the component you want to insert and press Open.
2 The object will appear in the 3D geometry window as well as in the PPR tree.
Copyright DASSAULT SYSTEMES 2002
10
Creating the
2 Creating a Manikin and Workspace Workspace
To move the object in the 3D workspace, click one of the black bounding lines and hold
2 the mouse button. While you are holding the mouse button, you can move the object.
11
Creating the
2 Creating a Manikin and Workspace Workspace
Translating or Rotating a Component – Procedure
Right-click the compass again and select Edit… You will see the Parameters for
5 Compass Manipulation dialog box.
Click on an object in the PPR tree to select it. The compass will snap to the origin
6 of the object and the Coordinates section of the dialog box will be activated.
Copyright DASSAULT SYSTEMES 2002
12
Creating the
2 Creating a Manikin and Workspace Workspace
Translating or Rotating a Component – Procedure
You can rotate the object by grabbing (with the mouse) any of the curved lines of the
7 compass and dragging to the appropriate orientation.
To rotate the object to an exact degree, type the Angle in degrees along each of
8 the appropriate axes and click Apply.
To place the object in an exact position, type the Position coordinates along each of
9 the appropriate axes and click Apply.
Copyright DASSAULT SYSTEMES 2002
13
Creating the
2 Creating a Manikin and Workspace Workspace
Inserting a Manikin – Procedure
You can insert a manikin into the workspace from the Main menu by selecting
1 Insert / New Manikin. You will see the New Manikin dialog box.
The Manikin tab contains the following: The Optional tab contains the following:
Father Product – product that manikin is Population – select the nationality of the
attached to in the PPR tree manikin
Manikin name – user-defined identifier Model – choose whole body, or the right or
left forearm
Gender – sex of the manikin
Referential – Initial reference point of
Percentile – indicates the group population
manikin (H-Point is the default)
to which the manikin belongs. The value
Copyright DASSAULT SYSTEMES 2002
affects both the height and weight of the Set Referential To Compass Location – If
manikin. Value can range from 0.01 to 99.9. activated, you can assign the initial position
of the manikin using the compass. If NOT
activated, the manikin will be located at the
WORLD origin (default).
2 Set values as necessary and press OK.
14
Creating the
2 Creating a Manikin and Workspace Workspace
Inserting an Existing Manikin – Procedure
If you have an existing manikin that you would like to use, select Insert / Existing
1 Component.
2 Select the existing product in the PPR tree. You will see the File Selection dialog box.
From the Resources folder, select the manikin file that you would like to insert
3 and press Open.
Place the manikin into the appropriate position by setting the appropriate
4 position values in the Parameters for Compass Manipulation dialog box.
Copyright DASSAULT SYSTEMES 2002
15
Building a Workspace – Exercise
Copyright DASSAULT SYSTEMES 2002
16
Exercise – Building a Workspace
30 min.
17
Do It Yourself
4. Move the chair using these Position coordinates: Along X (50in), Along Y (30in), Along Z (0in).
6. Insert a new manikin into the environment, leave properties set at their defaults,
and insert into the following location using Position coordinates: Along X (-30in),
Along Y (-5in), Along Z (37in).
Copyright DASSAULT SYSTEMES 2002
18
B
Setting
Manikin
Properties
19
Setting
2 Creating a Manikin and Workspace Manikin
Properties
Now that you have created a workspace and inserted a manikin into the
environment, you will need to make adjustments to the manikins so that they
accurately reflect the population who will be working in the real-world
workspace.
When you create a manikin, a new node is created in the PPR tree, and contains
three manikin attributes:
Body – this node contains all of the various body parts
Profiles – this node contains general attributes like Display, Coloring, and so forth
Settings – this node contains posturing and positioning settings
Each of these attributes can be set or changed by right-clicking the attribute
in the PPR tree and selecting Properties from the menu. In this section, you
will customize each manikin by adjusting these properties.
20
Setting
2 Creating a Manikin and Workspace Manikin
Properties
Using the Sub-Tree – Procedure
Your project from Module 1 should still be loaded with three manikins. If not,
1 launch V5 Product, start the Human Builder workbench, and insert three manikins.
If your PPR tree becomes unwieldy due to a large amount of objects, you can
2 simplify the view choosing instead to display selected tasks or activities by
right-clicking on the object and selecting Open Sub-Tree.
You will see a PPR sub-tree that can be modified in the same manner as the PPR tree.
Copyright DASSAULT SYSTEMES 2002
3 When you are finished, close the sub-tree by clicking the Close button.
21
Setting
2 Creating a Manikin and Workspace Manikin
Properties
Adding Descriptions – Procedure
1 From the Manikin Tools toolbar, click the Adds a description to a manikin object button.
When prompted (in the status bar) to select a manikin part, click the appropriate manikin.
2 You will see the Description dialog box.
22
Setting
2 Creating a Manikin and Workspace Manikin
Properties
Hiding Objects – Procedure
To hide an object from display, right-click the object in the PPR tree and select
1 Hide / Show. Data that is hidden is placed in an area called Visible Space.
To display hidden objects in Visible Space, from the View toolbar, click the
2 Swap visible space button.
To return to the normal 3D geometry viewing area, click the button again. If you have
3 hidden any objects, right-click the object in the PPR tree and select Show / Hide.
23
Setting
2 Creating a Manikin and Workspace Manikin
Properties
Working with Attributes – Procedure
Select the object who’s attributes you would like to adjust, and select Properties.
1 You will see the Properties dialog box.
2 When you are finished, press Apply and OK to make the changes take effect.
Copyright DASSAULT SYSTEMES 2002
24
Setting
2 Creating a Manikin and Workspace Manikin
Properties
The Manikin Tree – Procedure
In the PPR tree, left-click on the node of the manikin whose attributes you would like
1 to review to expand the tree.
Continue to expand the tree down to the manikin’s right thumb. When you click on the
2 right thumb, notice that it highlights in the 3D view.
To change the color of the manikin, or of parts of the manikin, expand the tree to that
3 particular part, then right-click the appropriate part and select Properties.
Copyright DASSAULT SYSTEMES 2002
4 On the Appearance tab, select the appropriate color and click Apply or OK.
25
Setting
2 Creating a Manikin and Workspace Manikin
Properties
Changing the Manikin Display – Procedure
1 From the Manikin Tools toolbar, select the Changes the display of a manikin button.
With the button active, select a manikin from the PPR tree. You will see the Display
2 dialog box.
You can render the manikin using the following methods:
Segments Ellipses Surfaces
Copyright DASSAULT SYSTEMES 2002
26
Setting
2 Creating a Manikin and Workspace Manikin
Properties
Changing the Manikin Display – Procedure
4 To set the resolution, or clarity, of the manikin, move the slider to the appropriate value.
5 To change Vision settings, select the appropriate option and press Close.
Line of sight – if you want to change Peripheral cone – the resulting cone shows
this setting, after applying the change the manikins peripheral field of vision.
click and drag the blue line to its new
location.
27
Setting
2 Creating a Manikin and Workspace Manikin
Properties
Editing the Vision Window – Procedure
To view the simulation through the eyes of the manikin, you need to display the
1 Vision window. From the Manikin Tools toolbar, click the Open Vision Window button.
You will see the Vision window. This is the workspace as seen by the manikin.
dialog box.
Make adjustments as necessary and press Close. To customize the View Mode, press the
3 View modes… button and make the appropriate selection. When you are finished, press OK.
28
Setting Manikin Properties – Exercise
Copyright DASSAULT SYSTEMES 2002
29
Exercise – Setting Manikin Properties
30 min.
30
Do It Yourself
31
C
Manipulating
the Manikin
Forward Kinematics
Inverse Kinematics Modes
Standard Posture Functionality
Posture Editor
Copyright DASSAULT SYSTEMES 2002
32
Manipulating
2 Creating a Manikin and Workspace the Manikin
After you have created or inserted a manikin into the workspace, you will want
to create movements so that you can analyze the setup or the working
environment and the feasibility of the work the manikins must perform.
In this module, you will work with forward and inverse kinematics (movements
of the manikins) as well as adjusting manikin posture.
33
Manipulating
2 Creating a Manikin and Workspace the Manikin
2 From the Manikin Posture toolbar, click the Forward Kinematics button.
In the 3D workspace area, left-click the right arm and hold. The cursor will become
3 a hand.
Drag the arm back and forth to see the movement. When you are finished, release
4 the mouse button.
Copyright DASSAULT SYSTEMES 2002
Right-click again on the arm segment to display the context menu. You will see the
5 various kinds of Degrees of Freedom (DOF) movements allowed.
34
Manipulating
2 Creating a Manikin and Workspace the Manikin
Right-click again on the arm segment to display the context menu. You will see the
6 various kinds of Degrees of Freedom (DOF) movements allowed.
Select any of the DOF options and move the arm to see the results. When you are finished,
7 deactivate the Forward Kinematics button by clicking it again.
You can restore the manikin to its original posture by right-clicking on the manikin in
8 the PPR tree, pointing to Posture, and selecting Initial.
Copyright DASSAULT SYSTEMES 2002
35
Manipulating
2 Creating a Manikin and Workspace the Manikin
1 From the Manikin Posture toolbar, pull out and display the Inverse Kinematics Mode toolbar.
36
Manipulating
2 Creating a Manikin and Workspace the Manikin
Click one of the IK end effectors that you want to move. The compass will snap
3 automatically to the selected segment.
Move the segment by dragging the compass on the XY plane, or by choosing the
4 XY arch. If you have enabled Look At mode (Tools / Options / Ergonomics Design /
Human Builder / General), the manikin will move it’s head to follow the position.
5 When you are finished, deactivate the operation by clicking the button again.
6 Reset the compass by displaying the View menu and selecting Reset Compass.
37
Manipulating
2 Creating a Manikin and Workspace the Manikin
From the Manikin Posture toolbar, click the Standard Pose button (select a manikin
1 from the PPR tree if prompted). You will see the Standard Pose dialog box.
2 Make the appropriate settings in the Standard Pose dialog box and press Close.
Copyright DASSAULT SYSTEMES 2002
NOTE: Each tab contains its own settings. Further information can be found in the online documentation.
38
Manipulating
2 Creating a Manikin and Workspace the Manikin
From the Manikin Posture toolbar, click the Posture Editor button then select the
1 appropriate object from the PPR tree.
39
Manipulating the Manikin – Exercise
Copyright DASSAULT SYSTEMES 2002
40
Exercise – Manipulating the Manikin
30 min.
Scope: You will move the manikin using Forward and Inverse Kinematics.
Conditions: V5 and Human Builder workbench must be open.
41
Do It Yourself
6. Select manikin (female 1) in the PPR tree. Using the Standard Pose dialog box, change
her posture to sitting using the following translation values: 18.059in (vertical) and
13.953in (horizontal).
7. Using the same female manikin, give her a Stoop posture of 25 degrees.
8. Click the Standard Pose button and select the female manikin from the PPR tree. From the
Hand Grasp tab, give her a Cylindrical Grasp of 10 degrees.
9. From the Manikin Posture toolbar, use the Inverse Kinematics Frame Mode to place both
female hands according to the picture.
Copyright DASSAULT SYSTEMES 2002
42
Do It Yourself (2/3)
10. From the View Mode toolbar, change the display of the cabinet to Wireframe so that you
can see the manikin’s hands.
11. After you have placed the hands in the correct location, change the view to Shading.
12. If the manikin’s shoulder is in the air, adjust it using the Adjust Elbow tab.
13. Select the female manikin head from the PPR tree and using the Posture Editor, adjust
the head so that it is in a natural position using the Slide Bar to set the value.
Copyright DASSAULT SYSTEMES 2002
43
D
Interacting
with the
Workspace
Attaching Objects
Creating a Track
Viewing the Simulation
Redefining the Offset
Copyright DASSAULT SYSTEMES 2002
44
Interacting
2 Creating a Manikin and Workspace with the
Workspace
In this module, you will learn other methods of interacting with the workspace
environment. To this point you have created a workspace and manikin, you have
moved the manikin around the workspace, and now you will learn how to:
Create tracks for simulations – this is a method for establishing a path for moving objects.
Redefine offsets – this is a method for redefining the behavior of Reach Mode. It allows you to
transfer the end effector of a segment to another point. For example, changing the hand end
effector from the palm of the hand to the tip of a screwdriver so that the next time the Reach
fonction is used, it is the tip of the tool that will reach the target and not the palm of the hand.
45
Interacting
2 Creating a Manikin and Workspace with the
Workspace
Attaching Objects – Procedure
3 Select the object from the PPR tree that you would like to attach to a manikin.
Select the manikin and the segment to which you would like to attach the object.
4 You will see the Attach/Detach dialog box.
When you are ready, press OK. The object is now attached to the manikin. This is
5 a permanent attachment.
Copyright DASSAULT SYSTEMES 2002
46
Interacting
2 Creating a Manikin and Workspace with the
Workspace
Creating a Track – Procedure
47
Interacting
2 Creating a Manikin and Workspace with the
Workspace
Creating a Track – Procedure
3 Select the appropriate options in the Track dialog box – but do NOT click OK.
After you have set the appropriate options, click the compass in the 3D window and
4 drag the object to its new location.
Click the Record (Insert) button on the Recorder toolbar. You will see a line denoting
5 the recorded track.
Continue to move the compass and record moves as necessary. When you are
6 finished, click OK in the Track dialog box.
Copyright DASSAULT SYSTEMES 2002
48
Interacting
2 Creating a Manikin and Workspace with the
Workspace
Viewing the Simulation – Procedure
When you create a track, it will appear in the specification tree under Applications.
1 To run the track (or to play the simulation), select the track in the specification tree
by clicking on it.
On the Manikin Simulation toolbar, click the Play a Simulation button. You will see the
2 Player toolbar.
Click the Skip to Begin button, then press the Play Forward (Right) button to play the
3 simulation.
Copyright DASSAULT SYSTEMES 2002
49
Interacting
2 Creating a Manikin and Workspace with the
Workspace
Redefining the Offset – Procedure
The offset command is used to redefine the behavior of the Reach Mode. Reach Mode
default behavior is to make the end point of the selected segment reach the compass
location. The offset command, therefore, allows you to transfer that “end point” to a
different point in 3D space.
From the specification tree, expand the nodes of the selected manikin to the
2 appropriate level.
From the Manikin Tools toolbar, click the Attach/Detach button. You will be asked to
3 select the object to which you would like to attach the manikin.
From the PPR tree, select the appropriate object and then select the appropriate manikin
4 segment to which to attach the object. When you have done so, click OK.
Copyright DASSAULT SYSTEMES 2002
50
Interacting
2 Creating a Manikin and Workspace with the
Workspace
Redefining the Offset – Procedure
5 From the Manikin Tools toolbar, click the Inserts a New Offset button.
Select the segment of the manikin to which you would like to create an offset. You will
6 see the Offset Definition dialog box.
51
Interacting
2 Creating a Manikin and Workspace with the
Workspace
Redefining the Offset – Procedure
Grab the compass and place it in the correct location within the 3D window. This would
9 be the location to which you want the end effector to move the attached object.
From the Manikin Posture toolbar, click the Reach (position & orientation) button then
select the manikin segment from the Product tree. The selected manikin segment should
10 snap to the appropriate location with the selected object touching the location you
established in the previous step.
52
Interacting with the Workspace – Exercise
Copyright DASSAULT SYSTEMES 2002
53
Exercise – Interacting with the Workspace
30 min.
54
Do It Yourself
3. Create a track using the female manikin’s right hand pulling the drawer out of the cart using
the following settings: Name – Track.1 Right Hand, Object – right hand, Interpolator – Linear,
Speed – 5m_s. Make sure to record the movement.
6. Place the tip end of the screwdriver on top of the screw on the engine.
Copyright DASSAULT SYSTEMES 2002
8. Create two other offsets: The tip of the wrench for adjusting a nut, and the side of the wrench
handle for placing the wrench back on the table.
55
E
Setting
Manikin
Constraints
Contact Constraints
Fix On Constraints
Copyright DASSAULT SYSTEMES 2002
56
Setting
2 Creating a Manikin and Workspace Manikin
Constraints
In this scenario, you will learn about the concept of manikin constraints.
Constraints are restrictions placed between manikin segments and the
objects, or geometries, in the 3D environment. In other words, they specify
how manikins can behave. Constraints are specific to the manikins in which
you have created them, and are located in the Product tree.
57
Setting
2 Creating a Manikin and Workspace Manikin
Constraints
Setting Manikin Constraints (continued)
The Manikin Constraints toolbar contains the following four different kinds of constraints:
Contact Constraints – these are constraints created between a manikin segment and
a point, a line, or a plane.
Fix on Constraints – these are constraints that fix the selected manikin segment in either
orientation or position (or both) at its current position according to the selected object.
Fix Constraints – these are constraints that fix the selected manikin segment in either
orientation or position (or both) at its current position according to the scenario.
After you have placed constraints on manikins or objects, you must click the Update button
on the Manikin Constraints toolbar to update any changes you have made to the object to
which the manikin is constrained. By default, updated mode is set to manual; however, you
can change to automatic updating by setting the following option:
Copyright DASSAULT SYSTEMES 2002
Tools / Options / Ergonomics Design & Analysis / Human Builder / General / Constraint Resolution (manual or automatic)
58
Setting
2 Creating a Manikin and Workspace Manikin
Constraints
Contact Constraints – Procedure
Display the Manikin (Male.1). If the manikin is not displayed, right-click the manikin
1 in the Product tree and select Show.
2 From the Manikin Constraints toolbar, click the Contact Constraints button.
Click the manikin segment to which you would like to constrain an object. Then, click
3 the surface of the object itself. The constraint should appear in the Product tree listed
under the selected manikin.
From the Update toolbar, click the Updates All Constraints and Manikin
4 Representations button.
Copyright DASSAULT SYSTEMES 2002
NOTE: When you click the Update button, you are updating not
only all constraints, but also the display, reports, and so forth.
The selected manikin segment should move into position over the selected object. Now
that the manikin is constrained to the object, when the object is moved, the manikin
segment will follow.
59
Setting
2 Creating a Manikin and Workspace Manikin
Constraints
Fix on Constraint – Procedure
1 From the Manikin Constraints toolbar, click the Fix On Constraint button.
Select the appropriate manikin segment and then select the object to which you would
2 like to constrain the selected segment. You will see a Star appear to indicate the constraint.
Select the manikin from the Product tree and move the manikin to a new location. The
3 constrained manikin segment will move.
From the Update toolbar, click the Updates All Constraints and Manikin Representations
4 button to update the new constraints.
60
Setting Manikin Constraints – Exercise
Copyright DASSAULT SYSTEMES 2002
61
Exercise – Setting Manikin Constraints
30 min.
Scope: You will set manikin constraints between manikins and objects.
Conditions: V5 and Human Builder workbench must be open.
62
Do It Yourself
63
Do It Yourself
64
F
Creating
Catalogs
65
Creating
2 Creating a Manikin and Workspace Catalogs
Creating Catalogs
In this scenario, you will learn about creating manikin catalogs. Catalogs are
items that have been created and saved for reuse as necessary. When creating
catalogs, you can save attributes such as:
Posture and Position
Anthropometry
Vision
Display and Appearance
Reference
Angular Limitations (both locked joints and free joints)
Preferred Angles
Offsets
Reports
66
Creating
2 Creating a Manikin and Workspace Catalogs
1 From the Manikin Tools toolbar, click the Load Manikin’s Attributes from a Catalog button.
2 Click the Browse Another Catalog button. You will see the File Selection dialog box.
3 From the Catalog folder, select the appropriate catalog file and press Open.
Copyright DASSAULT SYSTEMES 2002
Locate the appropriate attribute data, then select the manikin to which you want to apply
4 the catalog data from the PPR Tree.
Click the appropriate attribute data from the right side of the dialog box then click Apply.
5 The new attribute data will be applied to the selected manikin in the 3D window.
67
Creating
2 Creating a Manikin and Workspace Catalogs
From the Manikin Simulation toolbar, click the Simulation button. You will see the Select
1 dialog box.
2 Select the appropriate manikin and press OK. You will see the Edit Simulation dialog box.
5 Run the simulation using the VCR-like buttons in the Edit Simulation dialog box.
When you are finished, press OK. If you want to run the Simulation again, you can
6 double-click the simulation in the Product tree.
68
Creating
2 Creating a Manikin and Workspace Catalogs
To save your simulations as videos, from the Manikin Simulation toolbar, click the
1 Generate Video button.
Click the simulation in the Product tree for which you would like to create a video.
2 You will see the Video Generation dialog box.
On the Player toolbar, click the Parameters button. You will see the Player Parameters
4 dialog box.
Set parameters as necessary and
5 press OK in the Video Generation
Copyright DASSAULT SYSTEMES 2002
dialog box.
69
Creating
2 Creating a Manikin and Workspace Catalogs
70
Creating
2 Creating a Manikin and Workspace Catalogs
1 From the main menu, select File / New. You will see the New dialog box.
2 Select CatalogDocument and press OK. You will see the catalog window.
Copyright DASSAULT SYSTEMES 2002
71
Creating
2 Creating a Manikin and Workspace Catalogs
From the Chapter toolbar, click the Add Family button. You will see the Component
3 Family Definition dialog box.
In the Name: field, type the name of the new family and press OK. You can create as
4 many families as necessary. For practice, create a family called Tools.
In the Product tree, double-click the Tools family to activate it. When activated, it will be
5 highlighted in blue.
From the Data toolbar, click the Add Component button. This will allow you to add tools
6 into the new Tools family. You will see the Description Definition dialog box.
Copyright DASSAULT SYSTEMES 2002
72
Creating
2 Creating a Manikin and Workspace Catalogs
9 In the catalog window, click the Keywords tab and make sure the new part is displayed.
When you are finished adding parts, click File / Save As and save the new catalog to
10 the Catalog folder.
73
Copyright DASSAULT SYSTEMES 2002
74
Exercise – Creating a Catalog
30 min.
Scope: You will create two catalogs and insert parts into them.
Conditions: V5 and Human Builder workbench must be open.
75
Do It Yourself
76
G
Performing
Clash
Analysis
77
Performing
2 Creating a Manikin and Workspace Clash
Analysis
In this scenario, you will learn how to perform clash, or collision, analysis.
When you create manikins and a working environment, you must ensure that all
elements work cooperatively together. Performing a clash analysis allows you
to determine whether clashes exist in your simulation.
Interference objects, or collision queues, can be used when manipulating the manikin
outside of the simulation.
You can activate or deactivate all clash detection through the user interface.
Clash analysis is performed when a manikin segment or an object attached to the
manikin collides with another part within its trajectory.
78
Performing
2 Creating a Manikin and Workspace Clash
Analysis
Performing Clash Analysis – Procedure
From the Manikin Simulation toolbar, click the Clash button. You will see the Check Clash
1 dialog box.
Clearance + Contact + Clash – this item checks the same as Contact + Clash, and also checks whether
two items occupy the same clearance zone. You can set the clearance zone value.
Authorized Penetration – this item checks whether an item penetrates another object beyond a user-
specified amount.
Between All Components – this item checks for collisions per specifications set in the Type pull-down
menu. This is the default setting.
Inside One Selection – this item checks for collisions per specifications set in the Type pull-down menu
Copyright DASSAULT SYSTEMES 2002
Selection Against All – this item checks for collisions per specifications set in the Type pull-down menu
that are caused by a selected product or resource.
Between Two Selections – this item checks for collisions per specifications set in the Type pull-down
menu occurring between two selected products or resources.
79
Performing
2 Creating a Manikin and Workspace Clash
Analysis
Performing Clash Analysis – Procedure
Click inside the Selection 1: field and make your selection from the Product tree. You can
5 select more than one item.
Click inside the Selection 2: field and make your selection from the Product tree. You can
6 select more than one item. You will see the Check Clash dialog box.
80
Performing
2 Creating a Manikin and Workspace Clash
Analysis
Exporting Clash Results Data – Procedure
Click the Export As button in the Check Clash dialog box. You will see the Clash Publish –
1 Warning message box.
2 When you are finished, close the Check Clash dialog box by pressing OK.
81
Performing
2 Creating a Manikin and Workspace Clash
Analysis
Example Clash Reports – Procedure
Clash Computation Specification
Selection Mode Computation Mode
Between Two
Clash + Contact
Selections
Products Selected
Selection 1 Selection 2
Manikin (Male2) Workbench (Workbench.1)
Engine 3.5 Hp (Engine 3.5 Hp.1) No Products
cover assembly
Cabinet and Table Not inspected
(Cabinet and Clash Not defined
(cover assembly.1)
Table.1)
82
Performing
2 Creating a Manikin and Workspace Clash
Analysis
Measuring Between Objects – Procedure
From the Manikin Workspace Analysis toolbar, click the Measure Between button. You
1 will see the Measure Between dialog box.
Leave the Selections modes set at Picking point, and with the cursor, click each of the
2 points between which you would like to measure.
83
Performing Clash Analysis – Exercise
Copyright DASSAULT SYSTEMES 2002
84
Exercise – Performing Clash Analysis
30 min.
85
Do It Yourself
5. In Select object for Attaches and Constraints, select Attach and press OK.
6. Display the results of the clash analysis (make sure to click Apply to update the results).
Copyright DASSAULT SYSTEMES 2002
86
2
Creating a Manikin and Workspace – Summary
Module Summary
In this module you learned how to create a workspace and populate it with
manikins. You have also learned how to adjust manikin properties so that
they better represent a workers needs.
Coming Up
You will learn how to use the Human Measurements Editor workbench, which allows
you to perform human factor analysis on a wide variety of manikins.
Copyright DASSAULT SYSTEMES 2002
87