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1 Preparing the 2 Creating a

Working Manikin and


Environment Workspace

Using the
3 Human
Performing Measurements
4 Performing
5 Human Human Editor
Posture Activity
Analysis Analysis

6 Task
Simulation
Scenarios

Module 2

Creating a Manikin
and Workspace
Copyright DASSAULT SYSTEMES 2002

1
2
Creating a Manikin and Workspace
Overview
Human Builder is based on a best-in-class human modeling system, which allows
detailed investigation into human-centered design issues within the context of a
workspace before it physically exists. The Human Builder product focuses on
creating and manipulating digital humans within a digital workspace for a ‘first-level’
human-product interaction analysis. It also allows the process engineer to create and
populate the simulation world with resources like workers, tools, etc.

There are several tools contained within the Human Builder product, such as:
Manikin Generator
Kinematics Manipulator
Animation Generator
Vision Simulation
and many others

In this module, you will create several scenarios, each of which will teach you a
different aspect of manikin and workspace creation.

Objectives
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You will learn to build a workspace and set manikin properties


You will learn to move the manikin and to interact with the workspace
You will learn to place constraints on manikins 5 hours
You will learn how to create manikin catalogues
You will learn how to perform a clash analysis

2
Workbenches and Toolbars Used in this Module
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3
2
Creating a Manikin and Workspace
A B Using the Sub-Tree
Creating the Setting Adding Descriptions
Workspace Manikin Hiding Objects
Properties Working with Attributes
The Manikin Tree
Creating the Workspace Changing the Manikin Display
Viewing Shading Options Editing the Vision Window
Inserting Components
Translating or Rotating a Component
Inserting a Manikin
Inserting an Existing Manikin C
Manipulating
the Manikin
E D
Setting Interacting
Manikin with the Forward Kinematics
Constraints Workspace Inverse Kinematics Modes
Standard Posture Functionality
F Contact Constraints Attaching Objects Posture Editor
Fix On Constraints Creating a Track
Creating
Viewing the Simulation
Catalogs
Redefining the Offset

Loading Manikin Attributes from a Catalog


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Creating a Simulation
Creating a Video
Creating a Catalog
G Performing Clash Analysis
Performing Exporting Clash Results Data
Clash Measuring Between Objects
5 hours
Analysis

4
A
Creating the
Workspace

Creating the Workspace


Viewing Shading Options
Inserting Components
Translating or Rotating a Component
Inserting a Manikin
Inserting an Existing Manikin
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5
Creating the
2 Creating a Manikin and Workspace Workspace

Creating the Workspace

Creating the workspace, or work area, is an essential component of the Human


Solutions simulation software. It is within the workspace that you will create
manikins, insert resources and products, and manipulate the environment so
that you can perform necessary performance analyses.

In this section, you will create a scenario within which you create manikins and
manipulate various workspace components.

More about Human Builder can be


Copyright DASSAULT SYSTEMES 2002

found in the online documentation

6
Creating the
2 Creating a Manikin and Workspace Workspace

Creating the Workspace – Procedure

1 Launch V5 Product.

2 Select Start / Ergonomics Design & Analysis / Human Builder.

3 Open the Product1.CATProduct located in the HB Process directory.

You will see the project open to display the Human Builder workbench.

The Workbench
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Icon indicates the


current workbench

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Creating the
2 Creating a Manikin and Workspace Workspace

Viewing Shading Options – Procedure

1 On the View toolbar, click the down arrow on the Shading With Edges icon.

2 Click and hold the gray bar and drag the View Mode toolbar into the workspace.

Click each of the icons to see the resulting view. When you are finished,
3 click the Shading icon.

4 On the View toolbar, click the down arrow on the Isometric View icon.
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5 Click and hold the gray bar and drag the Quick View toolbar into the workspace.

Click each of the icons to see the resulting view. When you are finished,
6 click the Isometric View icon.

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Creating the
2 Creating a Manikin and Workspace Workspace

Viewing Shading Options – Procedure

7 On the View toolbar, click the Multi-View icon.

You can edit any of the windows by clicking in them.


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8 When you are finished, click the Multi-View icon again to return to the normal view.

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Creating the
2 Creating a Manikin and Workspace Workspace

Inserting Components – Procedure

From the Main menu, select Insert / Existing component and click Product1 in the PPR tree.
1 You will see the File Selection dialog box.

From the Resources directory, select the component you want to insert and press Open.
2 The object will appear in the 3D geometry window as well as in the PPR tree.
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10
Creating the
2 Creating a Manikin and Workspace Workspace

Translating or Rotating a Component – Procedure


Click an object in the PPR tree to select or activate the object. It will turn orange
1 after it is selected. The object will also be surrounded by a black bounding box.

To move the object in the 3D workspace, click one of the black bounding lines and hold
2 the mouse button. While you are holding the mouse button, you can move the object.

When you are finished, release the mouse button. Click


3 anywhere off the object to deselect the object.
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You can also move the object using the compass.


4 To do so, right-click the compass and select
Snap Automatically to Selected Object.

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Creating the
2 Creating a Manikin and Workspace Workspace
Translating or Rotating a Component – Procedure

Right-click the compass again and select Edit… You will see the Parameters for
5 Compass Manipulation dialog box.

Click on an object in the PPR tree to select it. The compass will snap to the origin
6 of the object and the Coordinates section of the dialog box will be activated.
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12
Creating the
2 Creating a Manikin and Workspace Workspace
Translating or Rotating a Component – Procedure

You can rotate the object by grabbing (with the mouse) any of the curved lines of the
7 compass and dragging to the appropriate orientation.

To rotate the object to an exact degree, type the Angle in degrees along each of
8 the appropriate axes and click Apply.

To place the object in an exact position, type the Position coordinates along each of
9 the appropriate axes and click Apply.
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13
Creating the
2 Creating a Manikin and Workspace Workspace
Inserting a Manikin – Procedure

You can insert a manikin into the workspace from the Main menu by selecting
1 Insert / New Manikin. You will see the New Manikin dialog box.

The Manikin tab contains the following: The Optional tab contains the following:
Father Product – product that manikin is Population – select the nationality of the
attached to in the PPR tree manikin
Manikin name – user-defined identifier Model – choose whole body, or the right or
left forearm
Gender – sex of the manikin
Referential – Initial reference point of
Percentile – indicates the group population
manikin (H-Point is the default)
to which the manikin belongs. The value
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affects both the height and weight of the Set Referential To Compass Location – If
manikin. Value can range from 0.01 to 99.9. activated, you can assign the initial position
of the manikin using the compass. If NOT
activated, the manikin will be located at the
WORLD origin (default).
2 Set values as necessary and press OK.

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Creating the
2 Creating a Manikin and Workspace Workspace
Inserting an Existing Manikin – Procedure

If you have an existing manikin that you would like to use, select Insert / Existing
1 Component.

2 Select the existing product in the PPR tree. You will see the File Selection dialog box.

From the Resources folder, select the manikin file that you would like to insert
3 and press Open.

Place the manikin into the appropriate position by setting the appropriate
4 position values in the Parameters for Compass Manipulation dialog box.
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15
Building a Workspace – Exercise
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Exercise – Building a Workspace
30 min.

Scope: You will build a workspace and insert a manikin.


Conditions: V5 and Human Builder workbench must be open.

In this exercise you will:


Open an existing process
Insert a chair into the workspace
Move the chair to an exact location
Insert a manikin
Set manikin properties and place in an exact location
Insert an existing manikin from a manikin file
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17
Do It Yourself

1. Open the Product1.CATProduct file.


2. Insert the Swivel Chair.CATProduct file into the environment.

3. Practice moving the chair around the environment.

4. Move the chair using these Position coordinates: Along X (50in), Along Y (30in), Along Z (0in).

5. Rotate the chair 180 degrees along the Z axis.

6. Insert a new manikin into the environment, leave properties set at their defaults,
and insert into the following location using Position coordinates: Along X (-30in),
Along Y (-5in), Along Z (37in).
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18
B
Setting
Manikin
Properties

Using the Sub-Tree


Adding Descriptions
Hiding Objects
Working with Attributes
The Manikin Tree
Changing the Manikin Display
Editing the Vision Window
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19
Setting
2 Creating a Manikin and Workspace Manikin
Properties

Setting Manikin Properties

Now that you have created a workspace and inserted a manikin into the
environment, you will need to make adjustments to the manikins so that they
accurately reflect the population who will be working in the real-world
workspace.

When you create a manikin, a new node is created in the PPR tree, and contains
three manikin attributes:
Body – this node contains all of the various body parts
Profiles – this node contains general attributes like Display, Coloring, and so forth
Settings – this node contains posturing and positioning settings
Each of these attributes can be set or changed by right-clicking the attribute
in the PPR tree and selecting Properties from the menu. In this section, you
will customize each manikin by adjusting these properties.

More about Human Builder can be


Copyright DASSAULT SYSTEMES 2002

found in the online documentation

20
Setting
2 Creating a Manikin and Workspace Manikin
Properties
Using the Sub-Tree – Procedure

Your project from Module 1 should still be loaded with three manikins. If not,
1 launch V5 Product, start the Human Builder workbench, and insert three manikins.

If your PPR tree becomes unwieldy due to a large amount of objects, you can
2 simplify the view choosing instead to display selected tasks or activities by
right-clicking on the object and selecting Open Sub-Tree.

You will see a PPR sub-tree that can be modified in the same manner as the PPR tree.
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3 When you are finished, close the sub-tree by clicking the Close button.

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Setting
2 Creating a Manikin and Workspace Manikin
Properties
Adding Descriptions – Procedure

1 From the Manikin Tools toolbar, click the Adds a description to a manikin object button.

When prompted (in the status bar) to select a manikin part, click the appropriate manikin.
2 You will see the Description dialog box.

3 Type the description and press OK.


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22
Setting
2 Creating a Manikin and Workspace Manikin
Properties
Hiding Objects – Procedure

To hide an object from display, right-click the object in the PPR tree and select
1 Hide / Show. Data that is hidden is placed in an area called Visible Space.

To display hidden objects in Visible Space, from the View toolbar, click the
2 Swap visible space button.

You will see all objects that are hidden.


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To return to the normal 3D geometry viewing area, click the button again. If you have
3 hidden any objects, right-click the object in the PPR tree and select Show / Hide.

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Setting
2 Creating a Manikin and Workspace Manikin
Properties
Working with Attributes – Procedure

Select the object who’s attributes you would like to adjust, and select Properties.
1 You will see the Properties dialog box.

You can change or add information about the object as necessary.

2 When you are finished, press Apply and OK to make the changes take effect.
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24
Setting
2 Creating a Manikin and Workspace Manikin
Properties
The Manikin Tree – Procedure

In the PPR tree, left-click on the node of the manikin whose attributes you would like
1 to review to expand the tree.

Continue to expand the tree down to the manikin’s right thumb. When you click on the
2 right thumb, notice that it highlights in the 3D view.

To change the color of the manikin, or of parts of the manikin, expand the tree to that
3 particular part, then right-click the appropriate part and select Properties.
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4 On the Appearance tab, select the appropriate color and click Apply or OK.

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Setting
2 Creating a Manikin and Workspace Manikin
Properties
Changing the Manikin Display – Procedure

1 From the Manikin Tools toolbar, select the Changes the display of a manikin button.

With the button active, select a manikin from the PPR tree. You will see the Display
2 dialog box.
You can render the manikin using the following methods:
Segments Ellipses Surfaces
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3 Select the appropriate style of rendering and select Close.

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Setting
2 Creating a Manikin and Workspace Manikin
Properties
Changing the Manikin Display – Procedure

4 To set the resolution, or clarity, of the manikin, move the slider to the appropriate value.

5 To change Vision settings, select the appropriate option and press Close.

Line of sight – if you want to change Peripheral cone – the resulting cone shows
this setting, after applying the change the manikins peripheral field of vision.
click and drag the blue line to its new
location.

Central cone – the resulting cone


corresponds to the focus location.
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27
Setting
2 Creating a Manikin and Workspace Manikin
Properties
Editing the Vision Window – Procedure
To view the simulation through the eyes of the manikin, you need to display the
1 Vision window. From the Manikin Tools toolbar, click the Open Vision Window button.

You will see the Vision window. This is the workspace as seen by the manikin.

To change the vision settings, right-click


inside the Vision window and select Properties.
2 You will see the Vision window display
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dialog box.

Make adjustments as necessary and press Close. To customize the View Mode, press the
3 View modes… button and make the appropriate selection. When you are finished, press OK.

4 Save the project to the HB Process folder as Product1example.CATProduct.

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Setting Manikin Properties – Exercise
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29
Exercise – Setting Manikin Properties
30 min.

Scope: You will set manikin properties and adjust attributes.


Conditions: V5 and Human Builder workbench must be open.

In this exercise you will:


Add a description to a manikin
Change manikin colors
Use shading options to customize a manikin’s appearance
Customize the viewing mode
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30
Do It Yourself

1. Open the Product1.CATProduct file.


2. Using the sub-tree for manikin (male 1), add the following description: Manikin Male 1
will disassemble the engine.
3. Change manikin (male 3) name to Steve.

4. Change any of the manikins to an Ellipses display.


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C
Manipulating
the Manikin

Forward Kinematics
Inverse Kinematics Modes
Standard Posture Functionality
Posture Editor
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Manipulating
2 Creating a Manikin and Workspace the Manikin

Manipulating the Manikin

After you have created or inserted a manikin into the workspace, you will want
to create movements so that you can analyze the setup or the working
environment and the feasibility of the work the manikins must perform.

In this module, you will work with forward and inverse kinematics (movements
of the manikins) as well as adjusting manikin posture.

More about Human Builder can be


Copyright DASSAULT SYSTEMES 2002

found in the online documentation

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Manipulating
2 Creating a Manikin and Workspace the Manikin

Forward Kinematics – Procedure

1 Open the Product2.CATProduct file located in the HB Process folder.

2 From the Manikin Posture toolbar, click the Forward Kinematics button.

In the 3D workspace area, left-click the right arm and hold. The cursor will become
3 a hand.

Drag the arm back and forth to see the movement. When you are finished, release
4 the mouse button.
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Right-click again on the arm segment to display the context menu. You will see the
5 various kinds of Degrees of Freedom (DOF) movements allowed.

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Manipulating
2 Creating a Manikin and Workspace the Manikin

Forward Kinematics – Procedure

Right-click again on the arm segment to display the context menu. You will see the
6 various kinds of Degrees of Freedom (DOF) movements allowed.

Select any of the DOF options and move the arm to see the results. When you are finished,
7 deactivate the Forward Kinematics button by clicking it again.
You can restore the manikin to its original posture by right-clicking on the manikin in
8 the PPR tree, pointing to Posture, and selecting Initial.
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Manipulating
2 Creating a Manikin and Workspace the Manikin

Inverse Kinematics Modes – Procedure

1 From the Manikin Posture toolbar, pull out and display the Inverse Kinematics Mode toolbar.

There are two Kinematics Modes to choose:

Inverse Kinematics Segment Frame Mode –


this mode allows the compass to automatically
snap to the end effector. The yellow hand shows
the desired position that overlaps with the
manikin’s hand when motion is within the range
of motion.

Inverse Kinematics Worker Frame Mode – this


mode behaves the same except the compass
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is oriented in the worker (or global) frame. The


yellow hand shows the position of the resulting
move.

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Manipulating
2 Creating a Manikin and Workspace the Manikin

Inverse Kinematics Modes – Procedure


Click the Inverse Kinematics Worker Frame Mode button. There are 7 IK end effectors
2 that can be selected: 1 on both hands, 1 on both feet, 1 at the H-Point, 1 on the neck,
and one at the end of the line of sight.

Click one of the IK end effectors that you want to move. The compass will snap
3 automatically to the selected segment.
Move the segment by dragging the compass on the XY plane, or by choosing the
4 XY arch. If you have enabled Look At mode (Tools / Options / Ergonomics Design /
Human Builder / General), the manikin will move it’s head to follow the position.

If the manikin reach extends beyond the limit,


the yellow hand follows the compass.

The axis line that you select to move the segment


becomes orange to indicate the direction the segment
and compass will move.
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5 When you are finished, deactivate the operation by clicking the button again.

6 Reset the compass by displaying the View menu and selecting Reset Compass.

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Manipulating
2 Creating a Manikin and Workspace the Manikin

Standard Posture Functionality – Procedure

From the Manikin Posture toolbar, click the Standard Pose button (select a manikin
1 from the PPR tree if prompted). You will see the Standard Pose dialog box.

Each of these tabs provide settings that affect posture.

Changing these values changes the manikin’s posture.


Click this button to restore original manikin posture.

This option provides the best view of the working posture.


Constraints allow you to freeze manikin hands or vision.

2 Make the appropriate settings in the Standard Pose dialog box and press Close.
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NOTE: Each tab contains its own settings. Further information can be found in the online documentation.

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Manipulating
2 Creating a Manikin and Workspace the Manikin

Posture Editor – Procedure

From the Manikin Posture toolbar, click the Posture Editor button then select the
1 appropriate object from the PPR tree.

You will see the Posture Editor dialog box.

Select the segment you would like to edit.

Select the appropriate hand filter.

Select the appropriate degree of freedom.

Enter the appropriate values using either the slider or


by typing the appropriate value.
Choose the kind of display you would like.
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Select the predefined posture.

2 Make the appropriate settings and press Close.

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Manipulating the Manikin – Exercise
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40
Exercise – Manipulating the Manikin
30 min.

Scope: You will move the manikin using Forward and Inverse Kinematics.
Conditions: V5 and Human Builder workbench must be open.

In this exercise you will:


Adjust manikin posture using Forward Kinematics
Adjust manikin posture using Inverse Kinematics
Adjust manikin posture using the Standard Pose functionality
Learn to use the Posture Editor to adjust manikin posture
Copyright DASSAULT SYSTEMES 2002

41
Do It Yourself

1. Open the Product2.CATProduct file.


2. Select a segment of the manikin and use forward kinematics with a medial rotation /
lateral rotation movement to move the selected segment. This movement is dependant
on the segment you select.
3. When you are finished, set the manikin back to its initial posture.
4. Hide the workbench and engine and center manikin (male 1) in the 3D window.
5. Select the right hand of a manikin in the PPR tree and using inverse kinematics worker
frame mode, move the arm on the XY plane.

6. Select manikin (female 1) in the PPR tree. Using the Standard Pose dialog box, change
her posture to sitting using the following translation values: 18.059in (vertical) and
13.953in (horizontal).
7. Using the same female manikin, give her a Stoop posture of 25 degrees.
8. Click the Standard Pose button and select the female manikin from the PPR tree. From the
Hand Grasp tab, give her a Cylindrical Grasp of 10 degrees.

9. From the Manikin Posture toolbar, use the Inverse Kinematics Frame Mode to place both
female hands according to the picture.
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42
Do It Yourself (2/3)

10. From the View Mode toolbar, change the display of the cabinet to Wireframe so that you
can see the manikin’s hands.

11. After you have placed the hands in the correct location, change the view to Shading.
12. If the manikin’s shoulder is in the air, adjust it using the Adjust Elbow tab.

13. Select the female manikin head from the PPR tree and using the Posture Editor, adjust
the head so that it is in a natural position using the Slide Bar to set the value.
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43
D
Interacting
with the
Workspace

Attaching Objects
Creating a Track
Viewing the Simulation
Redefining the Offset
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44
Interacting
2 Creating a Manikin and Workspace with the
Workspace

Interacting with the Workspace

In this module, you will learn other methods of interacting with the workspace
environment. To this point you have created a workspace and manikin, you have
moved the manikin around the workspace, and now you will learn how to:

Attach objects – this is a method for creating a one-way relationship between a


manikin segment and an object. If the segment is moved, the object will follow. However, if the
object is moved, the segment does NOT follow.

Create tracks for simulations – this is a method for establishing a path for moving objects.

Redefine offsets – this is a method for redefining the behavior of Reach Mode. It allows you to
transfer the end effector of a segment to another point. For example, changing the hand end
effector from the palm of the hand to the tip of a screwdriver so that the next time the Reach
fonction is used, it is the tip of the tool that will reach the target and not the palm of the hand.

More about Human Builder can be


Copyright DASSAULT SYSTEMES 2002

found in the online documentation

45
Interacting
2 Creating a Manikin and Workspace with the
Workspace
Attaching Objects – Procedure

1 Open the HBProduct3.CATProduct file located in the HB Process folder.

2 From the Manikin Tools toolbar, click the Attach/Detach button.

3 Select the object from the PPR tree that you would like to attach to a manikin.

Select the manikin and the segment to which you would like to attach the object.
4 You will see the Attach/Detach dialog box.

When you are ready, press OK. The object is now attached to the manikin. This is
5 a permanent attachment.
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46
Interacting
2 Creating a Manikin and Workspace with the
Workspace
Creating a Track – Procedure

1 Open the Product3.CATProduct file located in the HB Process folder.

2 From the Manikin Simulation toolbar, click the Track button.

You will see the following items:

The Recorder toolbar – this item allows you to record movement.

The Player toolbar – this item allows you


to play back recorded movement.

The Track dialog box – this item allows you to


record movement.
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• Name: type the name of the track


• Object: select the object from the PPR tree
• Interpolater: sets the orientation of the compass
• Mode: allows you to set either time or speed

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Interacting
2 Creating a Manikin and Workspace with the
Workspace
Creating a Track – Procedure

3 Select the appropriate options in the Track dialog box – but do NOT click OK.

After you have set the appropriate options, click the compass in the 3D window and
4 drag the object to its new location.

Click the Record (Insert) button on the Recorder toolbar. You will see a line denoting
5 the recorded track.

Continue to move the compass and record moves as necessary. When you are
6 finished, click OK in the Track dialog box.
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48
Interacting
2 Creating a Manikin and Workspace with the
Workspace
Viewing the Simulation – Procedure

When you create a track, it will appear in the specification tree under Applications.
1 To run the track (or to play the simulation), select the track in the specification tree
by clicking on it.

On the Manikin Simulation toolbar, click the Play a Simulation button. You will see the
2 Player toolbar.

Click the Skip to Begin button, then press the Play Forward (Right) button to play the
3 simulation.
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49
Interacting
2 Creating a Manikin and Workspace with the
Workspace
Redefining the Offset – Procedure
The offset command is used to redefine the behavior of the Reach Mode. Reach Mode
default behavior is to make the end point of the selected segment reach the compass
location. The offset command, therefore, allows you to transfer that “end point” to a
different point in 3D space.

1 Right-click the appropriate manikin, select Properties / Show.

From the specification tree, expand the nodes of the selected manikin to the
2 appropriate level.

From the Manikin Tools toolbar, click the Attach/Detach button. You will be asked to
3 select the object to which you would like to attach the manikin.

From the PPR tree, select the appropriate object and then select the appropriate manikin
4 segment to which to attach the object. When you have done so, click OK.
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50
Interacting
2 Creating a Manikin and Workspace with the
Workspace
Redefining the Offset – Procedure
5 From the Manikin Tools toolbar, click the Inserts a New Offset button.

Select the segment of the manikin to which you would like to create an offset. You will
6 see the Offset Definition dialog box.

NOTE: You can create as many offsets for the


same segment as necessary.
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51
Interacting
2 Creating a Manikin and Workspace with the
Workspace
Redefining the Offset – Procedure

7 Grab the compass and place it on the object in the 3D window.

8 In the Offset dialog box, click Apply then Close.

Grab the compass and place it in the correct location within the 3D window. This would
9 be the location to which you want the end effector to move the attached object.

From the Manikin Posture toolbar, click the Reach (position & orientation) button then
select the manikin segment from the Product tree. The selected manikin segment should
10 snap to the appropriate location with the selected object touching the location you
established in the previous step.

11 Using the compass, make necessary adjustments.


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52
Interacting with the Workspace – Exercise
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53
Exercise – Interacting with the Workspace

30 min.

Scope: You will interactions with the workspace.


Conditions: V5 and Human Builder workbench must be open.

In this exercise you will:


Attach an object to a manikin
Create a track and view the simulation
Redefine the offset of an object
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54
Do It Yourself

1. Open the Product3.CATProduct file.


2. Attach the top green drawer to the female manikin’s right hand.

3. Create a track using the female manikin’s right hand pulling the drawer out of the cart using
the following settings: Name – Track.1 Right Hand, Object – right hand, Interpolator – Linear,
Speed – 5m_s. Make sure to record the movement.

4. Playback the Track.1 Right Hand simulation.


5. Attach the male 1a manikin’s left hand to the square screwdriver.

6. Place the tip end of the screwdriver on top of the screw on the engine.
Copyright DASSAULT SYSTEMES 2002

7. Make any necessary adjustments.

8. Create two other offsets: The tip of the wrench for adjusting a nut, and the side of the wrench
handle for placing the wrench back on the table.

55
E
Setting
Manikin
Constraints

Contact Constraints
Fix On Constraints
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56
Setting
2 Creating a Manikin and Workspace Manikin
Constraints

Setting Manikin Constraints

In this scenario, you will learn about the concept of manikin constraints.
Constraints are restrictions placed between manikin segments and the
objects, or geometries, in the 3D environment. In other words, they specify
how manikins can behave. Constraints are specific to the manikins in which
you have created them, and are located in the Product tree.

More about Human Builder can be


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found in the online documentation

57
Setting
2 Creating a Manikin and Workspace Manikin
Constraints
Setting Manikin Constraints (continued)

The Manikin Constraints toolbar contains the following four different kinds of constraints:

Contact Constraints – these are constraints created between a manikin segment and
a point, a line, or a plane.

Coincidence Constraints – these are constraints created between a manikin segment


and a line or plane.

Fix on Constraints – these are constraints that fix the selected manikin segment in either
orientation or position (or both) at its current position according to the selected object.

Fix Constraints – these are constraints that fix the selected manikin segment in either
orientation or position (or both) at its current position according to the scenario.

After you have placed constraints on manikins or objects, you must click the Update button
on the Manikin Constraints toolbar to update any changes you have made to the object to
which the manikin is constrained. By default, updated mode is set to manual; however, you
can change to automatic updating by setting the following option:
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Tools / Options / Ergonomics Design & Analysis / Human Builder / General / Constraint Resolution (manual or automatic)

58
Setting
2 Creating a Manikin and Workspace Manikin
Constraints
Contact Constraints – Procedure

Display the Manikin (Male.1). If the manikin is not displayed, right-click the manikin
1 in the Product tree and select Show.

2 From the Manikin Constraints toolbar, click the Contact Constraints button.

Click the manikin segment to which you would like to constrain an object. Then, click
3 the surface of the object itself. The constraint should appear in the Product tree listed
under the selected manikin.

From the Update toolbar, click the Updates All Constraints and Manikin
4 Representations button.
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NOTE: When you click the Update button, you are updating not
only all constraints, but also the display, reports, and so forth.

The selected manikin segment should move into position over the selected object. Now
that the manikin is constrained to the object, when the object is moved, the manikin
segment will follow.
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Setting
2 Creating a Manikin and Workspace Manikin
Constraints
Fix on Constraint – Procedure

1 From the Manikin Constraints toolbar, click the Fix On Constraint button.

Select the appropriate manikin segment and then select the object to which you would
2 like to constrain the selected segment. You will see a Star appear to indicate the constraint.

Select the manikin from the Product tree and move the manikin to a new location. The
3 constrained manikin segment will move.
From the Update toolbar, click the Updates All Constraints and Manikin Representations
4 button to update the new constraints.

To use a new constraint as the target constraint, locate


the new constraint in the PPR tree, right-click and point
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to Constraint#.object, and select Reset Target.


5
Resetting the target constraint allows you to change
the relative position and orientation between the
object and the segment.

60
Setting Manikin Constraints – Exercise
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61
Exercise – Setting Manikin Constraints

30 min.

Scope: You will set manikin constraints between manikins and objects.
Conditions: V5 and Human Builder workbench must be open.

In this exercise you will:


Set a Contact Constraint
Set a Fix On Constraint
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62
Do It Yourself

1. Open the Product3.CATProduct file.

2. Create a Contact Constraint between male.1


manikin’s hand and the wrench.

3. After creating the constraint, move the wrench


to ensure the constraint is in place.

4. Create a Fix On Constraint between the female


manikin’s left hand and the top of the cabinet.
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5. After creating the constraint, move the manikin


and make sure her hand is constrained to the
top of the cabinet.

63
Do It Yourself

6. After you have created the constraint,


using IK mode, move the left hand so
that it is laying alongside the left of the
cabinet.

7. Edit the constraint in the Product tree to


reset the target so that the new location
of the left hand becomes the constraint.
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64
F
Creating
Catalogs

Loading Manikin Attributes from a Catalog


Creating a Simulation
Creating a Video
Creating a Catalog
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65
Creating
2 Creating a Manikin and Workspace Catalogs

Creating Catalogs

In this scenario, you will learn about creating manikin catalogs. Catalogs are
items that have been created and saved for reuse as necessary. When creating
catalogs, you can save attributes such as:
Posture and Position
Anthropometry
Vision
Display and Appearance
Reference
Angular Limitations (both locked joints and free joints)
Preferred Angles
Offsets
Reports

It is important to note that you should NOT save manikins themselves as


catalogs. This creates potential referencing problems. Therefore, each manikin
should have a single instance.
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More about Human Builder can be


found in the online documentation

66
Creating
2 Creating a Manikin and Workspace Catalogs

Loading Manikin Attributes from a Catalog – Procedure

1 From the Manikin Tools toolbar, click the Load Manikin’s Attributes from a Catalog button.

You will see the Load a Description dialog box.

NOTE: You can select specific attributes to


Save to a catalog as well as when applying
attributes.

2 Click the Browse Another Catalog button. You will see the File Selection dialog box.

3 From the Catalog folder, select the appropriate catalog file and press Open.
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Locate the appropriate attribute data, then select the manikin to which you want to apply
4 the catalog data from the PPR Tree.
Click the appropriate attribute data from the right side of the dialog box then click Apply.
5 The new attribute data will be applied to the selected manikin in the 3D window.

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Creating
2 Creating a Manikin and Workspace Catalogs

Creating a Simulation – Procedure

From the Manikin Simulation toolbar, click the Simulation button. You will see the Select
1 dialog box.

2 Select the appropriate manikin and press OK. You will see the Edit Simulation dialog box.

Save the initial position of the manikin by pressing the


3 Insert button.

Using the kinematics arrows in the 3D window, move the


4 manikin as necessary, then save the new position again by
pressing the Insert button. Repeat as necessary.

Simulations that you create will appear in the Product tree


within the Application node:
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5 Run the simulation using the VCR-like buttons in the Edit Simulation dialog box.

When you are finished, press OK. If you want to run the Simulation again, you can
6 double-click the simulation in the Product tree.

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Creating
2 Creating a Manikin and Workspace Catalogs

Creating a Video – Procedure

To save your simulations as videos, from the Manikin Simulation toolbar, click the
1 Generate Video button.

Click the simulation in the Product tree for which you would like to create a video.
2 You will see the Video Generation dialog box.

Press the File name… button, type the new


3 name of the file, and press Save.

On the Player toolbar, click the Parameters button. You will see the Player Parameters
4 dialog box.
Set parameters as necessary and
5 press OK in the Video Generation
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dialog box.

The video is saved in the


specified Catalog folder.

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Creating
2 Creating a Manikin and Workspace Catalogs

Creating a Catalog – Procedure

A catalog is a structure composed of the following items:


Chapter – this item is a method for categorizing the sub-items contained within.
Family – this item is a set of components.
Part Family – this item is a set of components referring to a .CATPart document. Part Families
are assigned different sets of parameter values that are managed by a design table.
Component – this item is a reference to an external document or entity and is described by
keywords.
Keyword – this item is an attribute describing chapter and family content. Keywords are
user-defined.

The following is an example of a generic family of bolts. It consists of a chapter called


ALL_FASTENERS, families consisting of SCREWS and NUTS, both of which reference
entities using keywords such as DIAMETER and LENGTH.
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70
Creating
2 Creating a Manikin and Workspace Catalogs

Creating a Catalog – Procedure

1 From the main menu, select File / New. You will see the New dialog box.

2 Select CatalogDocument and press OK. You will see the catalog window.
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71
Creating
2 Creating a Manikin and Workspace Catalogs

Creating a Catalog – Procedure

From the Chapter toolbar, click the Add Family button. You will see the Component
3 Family Definition dialog box.

In the Name: field, type the name of the new family and press OK. You can create as
4 many families as necessary. For practice, create a family called Tools.

In the Product tree, double-click the Tools family to activate it. When activated, it will be
5 highlighted in blue.

From the Data toolbar, click the Add Component button. This will allow you to add tools
6 into the new Tools family. You will see the Description Definition dialog box.
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To add an item, click the Select


Document button and select the
appropriate item from the Resources
7 folder. For this example, select
the Screwdriver.CATProduct file
and press Open.

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Creating
2 Creating a Manikin and Workspace Catalogs

Creating a Catalog – Procedure


In the Description Definition dialog box, click the Preview tab. You should see a picture
8 of the new part (in this case, the screwdriver).

9 In the catalog window, click the Keywords tab and make sure the new part is displayed.

When you are finished adding parts, click File / Save As and save the new catalog to
10 the Catalog folder.

11 To close the catalog window, click the close button (x).


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73
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Creating a Catalog – Exercise

74
Exercise – Creating a Catalog

30 min.

Scope: You will create two catalogs and insert parts into them.
Conditions: V5 and Human Builder workbench must be open.

In this exercise you will:


Load manikin attributes from an existing catalog
Create a simulation
Create a video
Create a new catalog
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75
Do It Yourself

1. Open the Product4.CATProduct file.


2. Load the Male Manikin with Engine catalog.
3. Apply the Lift Engine posture to Manikin (Male2).
4. Attach the engine to the same manikin’s left hand.
5. Create a simulation inserting at least five movements of the manikin attached to the engine.
6. After you have created the simulation, create a video and view it.
7. Create a new catalog containing two families: Tools and Equipment.
8. Add a screwdriver to the Tools family, and add a workbench to the Equipment family.
9. When you are finished, save the catalog.
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76
G
Performing
Clash
Analysis

Performing Clash Analysis


Exporting Clash Results Data
Measuring Between Objects
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77
Performing
2 Creating a Manikin and Workspace Clash
Analysis

Performing Clash Analysis

In this scenario, you will learn how to perform clash, or collision, analysis.
When you create manikins and a working environment, you must ensure that all
elements work cooperatively together. Performing a clash analysis allows you
to determine whether clashes exist in your simulation.

Interference objects, or collision queues, can be used when manipulating the manikin
outside of the simulation.
You can activate or deactivate all clash detection through the user interface.
Clash analysis is performed when a manikin segment or an object attached to the
manikin collides with another part within its trajectory.

More about Human Builder can be


Copyright DASSAULT SYSTEMES 2002

found in the online documentation

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Performing
2 Creating a Manikin and Workspace Clash
Analysis
Performing Clash Analysis – Procedure

From the Manikin Simulation toolbar, click the Clash button. You will see the Check Clash
1 dialog box.

2 In the Name: field, type a name for this analysis.

3 In the Type: field, select from among the following choices:


Contact + Clash – this item checks whether two items occupy the same space and whether they are in
contact.

Clearance + Contact + Clash – this item checks the same as Contact + Clash, and also checks whether
two items occupy the same clearance zone. You can set the clearance zone value.

Authorized Penetration – this item checks whether an item penetrates another object beyond a user-
specified amount.

Between All Components – this item checks for collisions per specifications set in the Type pull-down
menu. This is the default setting.

Inside One Selection – this item checks for collisions per specifications set in the Type pull-down menu
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for a selected product or resource.

Selection Against All – this item checks for collisions per specifications set in the Type pull-down menu
that are caused by a selected product or resource.

Between Two Selections – this item checks for collisions per specifications set in the Type pull-down
menu occurring between two selected products or resources.

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Performing
2 Creating a Manikin and Workspace Clash
Analysis
Performing Clash Analysis – Procedure

4 Make the appropriate selections.

Click inside the Selection 1: field and make your selection from the Product tree. You can
5 select more than one item.

Click inside the Selection 2: field and make your selection from the Product tree. You can
6 select more than one item. You will see the Check Clash dialog box.

If there are clashes, they will be listed in the


Check Clash dialog box.
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Clash analysis data is stored in the Product tree


within the Application node:
You can review clash results, by clicking
the Results Window button.

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Performing
2 Creating a Manikin and Workspace Clash
Analysis
Exporting Clash Results Data – Procedure
Click the Export As button in the Check Clash dialog box. You will see the Clash Publish –
1 Warning message box.

Click OK. You will see the Save As


2 dialog box. Save the file in the Catalog
folder.

2 When you are finished, close the Check Clash dialog box by pressing OK.

Use Windows Explorer to locate the


3 Clash file (saved in .xml format).
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81
Performing
2 Creating a Manikin and Workspace Clash
Analysis
Example Clash Reports – Procedure
Clash Computation Specification
Selection Mode Computation Mode
Between Two
Clash + Contact
Selections

Products Selected

Selection 1 Selection 2
Manikin (Male2) Workbench (Workbench.1)
Engine 3.5 Hp (Engine 3.5 Hp.1) No Products

Product(s) selected: 3 (clash: 3, contact: 0, clearance: 0)

Interference Product 1 Product 2 Type Value Status Clash Comment

Cabinet and Table Irrelevant


Manikin (Male2) (Cabinet and Clash -2.864821 in
Table.1)

Cabinet and Table Not inspected


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Main (Main.1) (Cabinet and Clash Not defined


Table.1)

cover assembly
Cabinet and Table Not inspected
(Cabinet and Clash Not defined
(cover assembly.1)
Table.1)

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Performing
2 Creating a Manikin and Workspace Clash
Analysis
Measuring Between Objects – Procedure

From the Manikin Workspace Analysis toolbar, click the Measure Between button. You
1 will see the Measure Between dialog box.

Leave the Selections modes set at Picking point, and with the cursor, click each of the
2 points between which you would like to measure.

The measurement results are displayed in the Minimum distance: field.


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83
Performing Clash Analysis – Exercise
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84
Exercise – Performing Clash Analysis

30 min.

Scope: You will perform clash analysis.


Conditions: V5 and Human Builder workbench must be open.

In this exercise you will:


Load manikin attributes from a catalog and perform a clash analysis
Export and view clash results
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85
Do It Yourself

1. Open the Product4.CATProduct file.


2. Set up a clash analysis between Engine and Manikin (Male2), and the Workbench.

3. Run the clash analysis.


4. Load the Engine in Workbench catalog file and apply the posture to Manikin (Male1).

5. In Select object for Attaches and Constraints, select Attach and press OK.

6. Display the results of the clash analysis (make sure to click Apply to update the results).
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7. Export the results to the Catalog folder and view.

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2
Creating a Manikin and Workspace – Summary

Module Summary
In this module you learned how to create a workspace and populate it with
manikins. You have also learned how to adjust manikin properties so that
they better represent a workers needs.

Coming Up
You will learn how to use the Human Measurements Editor workbench, which allows
you to perform human factor analysis on a wide variety of manikins.
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87

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