The document summarizes a business model canvas for an online venture challenge platform targeted at university professors and students. It provides key details about partners, activities, value propositions, customer relationships, segments, resources, costs and revenue streams. The platform aims to make business education more hands-on through an e-commerce simulation challenge. Students pay a subscription fee and the platform generates revenue from this as well as from Shopify services. Assumptions are provided around desirability, feasibility and viability including that professors and students will find it useful and compelling, the online platform can handle traffic, and customer loyalty will ensure financial breakeven before competitors emerge.
The document summarizes a business model canvas for an online venture challenge platform targeted at university professors and students. It provides key details about partners, activities, value propositions, customer relationships, segments, resources, costs and revenue streams. The platform aims to make business education more hands-on through an e-commerce simulation challenge. Students pay a subscription fee and the platform generates revenue from this as well as from Shopify services. Assumptions are provided around desirability, feasibility and viability including that professors and students will find it useful and compelling, the online platform can handle traffic, and customer loyalty will ensure financial breakeven before competitors emerge.
The document summarizes a business model canvas for an online venture challenge platform targeted at university professors and students. It provides key details about partners, activities, value propositions, customer relationships, segments, resources, costs and revenue streams. The platform aims to make business education more hands-on through an e-commerce simulation challenge. Students pay a subscription fee and the platform generates revenue from this as well as from Shopify services. Assumptions are provided around desirability, feasibility and viability including that professors and students will find it useful and compelling, the online platform can handle traffic, and customer loyalty will ensure financial breakeven before competitors emerge.
The document summarizes a business model canvas for an online venture challenge platform targeted at university professors and students. It provides key details about partners, activities, value propositions, customer relationships, segments, resources, costs and revenue streams. The platform aims to make business education more hands-on through an e-commerce simulation challenge. Students pay a subscription fee and the platform generates revenue from this as well as from Shopify services. Assumptions are provided around desirability, feasibility and viability including that professors and students will find it useful and compelling, the online platform can handle traffic, and customer loyalty will ensure financial breakeven before competitors emerge.
PGP/23/020 Dhiren Kharat PGP/23/033 Nikhil S PGP/23/045 Ritika Sharma PGP/23/058 Sushmita Golder Business Model Key Partners Key Activities Value Propositions Customer Customer Segment - Prototyping Relationships Key Partners - Testing and Value preposition – - Shopify development a)Online Venture - Personalised • Professors - Associations like - Influencing Challenge makes dashboard Targeting USABE professors and business education real - Customer services a) Entrepreneurship - Universities and students through e-commerce. like upgradation professors in B professors - Pitching to university b) The VentureChallenge - Well curated - Freelancing admins provides real time data schools resource library entrepreneurs to instructors to b) Professors Key Suppliers participate their teaching - Google Firebase student's learning entrepreneurship in Resources from Key Resources c) The OVC provides a Channels other programs and partners collaborative platform non university - Computing power and for students to form Online solution settings cloud platform teams, and then guides • Students - Development tools - Shopify backend them through the Marketing channels - Platform for - Entrepreneurs, startup process, from Direct email marketing collaboration personal contacts of ideation to product Referrals Key Activities by professors development Cold calling partners - Coding knowledge of Problem solved: Personal contacts - Conferences Caleb -Teaching hassles of - Technical support - Google Firebase professors - Consulting - Learning hassles of - Word of mouth students marketing - Platform for entrepreneruship
Cost Structure Revenue Streams
shopify’s cut, application development, web hosting, - Subscription fee by students (CA$25) per semester marketing to professors, customer support for both shopify and OVC - Assumptions and Additional information Logic Assumptions Additional information required to fine tune canvas 1. Cost structure breakdown Desirability (market - Professors will find OVC useful and 2. Shopify share of revenue risk: will customers compelling. They’ll prefer it over their own want it ?) custom teaching techniques 3. Shopify list of tools - Enough students will enroll for the program accessible - The online platform will be user friendly
feasibility (tech & - Online website will be capable to handle the
implementation risk: huge traffic can I build/execute it?) - Customization requirements for professors will be minimum - Online solution is compatible with the host hardware Viability (financial risk: - Customer loyalty and experience will ensure can I earn more money breakeven before competitors take up the market from it than it will cost share / or becoming obsolete me to build?)