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ITApp Lesson1
ITApp Lesson1
EVOLUTION OF THE
THE
COMPUTER
COMPUTER
PRESENTED BY: GROUP ONE
TIMELINE OF THE EVOLUTION OF COMPUTER
FIRST GENERATION
01 INTRODUCTION OF THE VACUUM TUBES
SECOND GENERATION
02 BIRTH OF TRANSISTORS/PUNCH CARDS
THIRD GENERATION
03 THE INTEGRATED CIRCUITS
04 FOURTH GENERATION
THE MICROPROSCESSORS
FIFTH GENERATION
05 THE ARTIFICIAL INTELLIGENCE
COMPUTER
COMPUTER
DEFINITION OF TERMS/ SIGNIFICANT DATES
1930
The evolution of the computer
started
OBJECTIVES
OBJECTIVES OF
OF LESSON
LESSON 11
THE EVOLUTION OF THE COMPUTER
OBJECTIVE 1
To introduce the evolution of
computer OBJECTIVE 3
To determine the different
EVOLUTION OF developers of computer
OBJECTIVE 2 COMPUTER
To identify the different system during the evolution
improvement in the generation of phase.
computer
COMPUTER
COMPUTER
DEFINITION OF TERMS/ SIGNIFICANT DATES
VON NEUMANN
SECOND GENERATION
JAMAICA MAE AGULLO
PUNCH
PUNCH CARD
CARD
• A punch card or punched
card (or punchcard or Hollerith
or IBM card), is a piece of stiff
paper that contains digital
information represented by the
presence or absence of holes in
predefined positions.
PUNCH CARD
PUNCH CARD
ELECTRONIC RECORDING
MACHINE (ERMA)
Constructed of individual
semiconductor devices,
as well as components,
bonded to a substrate or
circuit board
PDP-8 “PROGRAMMED DATA
PROCESSOR”