A video game publisher manufactures and distributes copies of games, pays for marketing, and often finances development. They aim to profit from popular franchises like Activision's Spider-Man which cost $35 million to develop. Nintendo is a leading example as both a console maker and publisher, targeting families with games like Mario while EA focuses on sports games for males aged 12-25. Ubisoft specializes in action adventure franchises like Assassin's Creed for an older audience.
A video game publisher manufactures and distributes copies of games, pays for marketing, and often finances development. They aim to profit from popular franchises like Activision's Spider-Man which cost $35 million to develop. Nintendo is a leading example as both a console maker and publisher, targeting families with games like Mario while EA focuses on sports games for males aged 12-25. Ubisoft specializes in action adventure franchises like Assassin's Creed for an older audience.
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A video game publisher manufactures and distributes copies of games, pays for marketing, and often finances development. They aim to profit from popular franchises like Activision's Spider-Man which cost $35 million to develop. Nintendo is a leading example as both a console maker and publisher, targeting families with games like Mario while EA focuses on sports games for males aged 12-25. Ubisoft specializes in action adventure franchises like Assassin's Creed for an older audience.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as PPTX, PDF, TXT or read online from Scribd
The role of a Video Games Publisher • A video games publisher manufactures copies of the original game to distribute to retail stores that will then sell them such as GAME • They also pay for all the marketing materials to promote the new game to the public. • Often produce all the box art and manuals of the new game • Will also pay for licenses which may be required as well as paying for localization which is the regions in which the game is going to be released in. • Will often pay for the development of a game before it has even been started • Are usually major international companies • May have a developer within the company – called an ‘in house’ developer which is not unusual • These days, games are becoming incredibly expensive to produce mainly because of the advanced graphics and gameplay that is demanded on the Xbox and PS3 format • A game usually requires around $15-$20 million dollars to develop and publish on these consoles. Activision’s ‘Spiderman’ cost $35 million dollars just to develop and this is not including marketing and sales. This shows the extreme attention to detail required for these high demanded games. • Can also be a console manufacturer such as Nintendo NINTENDO • Nintendo is multinational company, founded in Kyoto, Japan in September 23rd 1889 by Fusajiro Yamauchi • By the end of 1969, Nintendo had tried many businesses such as making hanafuda cards, a cab company and a hotel business. • They then tried the video games industry and now are one of the most successful console manufacturers in the world. • They also publish games as well as develop, so we can say 24.01 million sold 22.61 million sold 3.07 million sold they are also a in-house developer. Most of the games produce are only compatible with the Nintendo consoles • Nintendo do not have a specific games genre they choose to publish and develop. As you can see from examples of their games, they all have a different genre. • For Nintendo, the target audience changes for the different games. For example ‘Mario’ games would appeal more to children than adults whereas a game like ‘Wii Fit’, would appeal mostly to adults as a fun way to stay fit. • Nintendo also own the biggest share in the American baseball team ‘Seattle Mariners’ • Nintendo when translated to English means ‘Leave luck to heaven’
The playing cards that Nintendo
Wii advert promotes games that produced and started of with. Nintendo have published and developed. Electronic Arts (EA) • EA is a international developer, marketer, publisher and distributor of video games • Founded on May 28th 1982 by a guy called Trip Hawkins in the USA • EA started of as a home computing games publisher. However in the late 1980’s the company began developing games in-house • Currently EA has its most popular games are it’s sports genre labelled under the EA sports label, However EA publishes and 2.6 million approx 2.106 million approx 31,000 copies sold develops games in other genres also such as the examples given, So far … racing and shooting • Although the games are of a different genre, most of EA’s games are targeted at the same target market. This market consists of males between the ages 12-25. This is because the content mostly appeals to males as they are more associated with cars and football and the army. • EA games are compatible with the main consoles in the industry which make them more accessible to play for their target market. • EA had received criticism for developing games that lack innovation. They have also been under the light for the way they treat their employees. Apparently some employees were working up to 100 hours a week and it was not even crunch time.
EA sports poster helps promote the FIFA game
through the publisher. The classic Electronic Arts logo, ‘ It’s in the game! ’ 1982–1999 UBISOFT • The five Guillemot brothers founded Ubisoft as a games publishing company in 1986 in Brittany, France • Ubisoft also began developing some of their games in-house after the early 1990’s • Now it is a global company with studios in 17 companies and some additional studios in 28 other countries • As of 2008, it is the third largest video games publisher in Europe and The whole Assassins 1.2 million 2.19 million fourth largest in America Creed series has sold over 20 million Copies. • As of 2009, it is the fourth largest in the world • Their games are compatible with most of the major consoles making them more accessible to their audience as they are not tied to a single platform • Ubisoft specialise in the game genre of action adventure games as shown by two of my examples. They even share similar box art, however they also publish and develop games with different genres also. • For their speciality genre of action adventure games, ubisoft have a older target market of over 16-18 years of age. This is also relevant to some of their shooting games such as the ‘Brothers in Arms’ series. The content of these games actually appeals mainly to males. For their other games, the target audience is much younger and is usually aimed at children.
Ubisoft promoting their
published series of the Tom Television advert which presents a Ubisoft game Clancy games being marketed.