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Lighting & Rendering 1: Arnold Part 2
Lighting & Rendering 1: Arnold Part 2
spotlight.
Added in a point light at placed in scene. I also then upped the exposure, samples and then the radius.
I the removed anything in the light setting to lower render times – cast volume shadow, SSS and Volume.
Then added in a secondary point light to go in the corridor of the set.
I then created an off camera/bounce light in the scene using a area light positioned where the camera is facing into the scene.
Then added in the first directional light to come in through the window and looked at at upping the samples, exposure and angle of the light.
Added in secondary directional light
through duplicating the first and the
changed the background clout in the
render view.
Coat allows the object to have a glossy effect and have a sort of two tones outcome. Essentially the coat is
another layer of specular that mixes with the base colour of the object and specular to give a mixed colour
outcome
Subsurface is two layers of colour that interact with one another through allowing light to pass through the
surface of the shape (like blending two shades together). Typically used for skin tones.
Creating a film/glass effect using transmission and geometry. that could either refract a shape or allow a the
object to be seen without much distortion. (as seen on car windows or if there was liquid in a glass.)
Experimented with some
surface pre-sets.