Virtual reality therapy (VRT) uses virtual reality technology for psychological or occupational therapy. Patients navigate digitally created environments and complete tasks tailored to their condition. It is commonly used as exposure therapy to help patients overcome fears and phobias. VRT has applications for conditions like depression, eating disorders, autism, PTSD, stroke rehabilitation, and memory loss. It provides a safe, consistent way to assess and improve cognitive and functional abilities.
Virtual reality therapy (VRT) uses virtual reality technology for psychological or occupational therapy. Patients navigate digitally created environments and complete tasks tailored to their condition. It is commonly used as exposure therapy to help patients overcome fears and phobias. VRT has applications for conditions like depression, eating disorders, autism, PTSD, stroke rehabilitation, and memory loss. It provides a safe, consistent way to assess and improve cognitive and functional abilities.
Virtual reality therapy (VRT) uses virtual reality technology for psychological or occupational therapy. Patients navigate digitally created environments and complete tasks tailored to their condition. It is commonly used as exposure therapy to help patients overcome fears and phobias. VRT has applications for conditions like depression, eating disorders, autism, PTSD, stroke rehabilitation, and memory loss. It provides a safe, consistent way to assess and improve cognitive and functional abilities.
Virtual reality therapy (VRT) uses virtual reality technology for psychological or occupational therapy. Patients navigate digitally created environments and complete tasks tailored to their condition. It is commonly used as exposure therapy to help patients overcome fears and phobias. VRT has applications for conditions like depression, eating disorders, autism, PTSD, stroke rehabilitation, and memory loss. It provides a safe, consistent way to assess and improve cognitive and functional abilities.
• also known as • virtual reality immersion therapy (VRIT), • simulation for therapy (SFT), • virtual reality exposure therapy (VRET), and computerized CBT (CCBT). • use of virtual reality technology for psychological or occupational therapy. • Patients receiving virtual reality therapy navigate through digitally created environments and complete specially designed tasks often tailored to treat a specific ailment. • Technology can range from a simple PC and keyboard setup, to a modern virtual reality headset. • It is widely used as an alternative form of exposure therapy, in which patients interact with harmless virtual representations of traumatic stimuli in order to reduce fear responses. • used to help stroke patients regain muscle control, • to treat body dysmorphia, • to improve social skills in those diagnosed with autism. Components • It uses specially programmed computers, – Displays – Head mounted displays – Force feedback devices – Haptic (tactile or vibro-tactile) devices – Actuators – Trackers – Camera systems • visual immersion devices • artificially created environments to give the patient a simulated experience Used • to diagnose and treat psychological conditions that cause difficulties for patients. • phobias, – reaction to the perceived hazards, • heights, • speaking in public, • flying, • close spaces, are usually triggered by visual and auditory stimuli. • Treatment – VR-based therapy systems may allow replaying virtual scenes, with or without adjustment, to habituate the patient to such environments – It may involve adjusting the virtual environment, such as for example adding controlled intensity smells or adding and adjusting vibrations, and allow the clinician to determine the triggers and triggering levels for each patient's reaction. Applications • Psychological therapy – Exposure therapy • Virtual rehabilitation Exposure therapy • a treatment method in which patients are introduced and then slowly exposed to a traumatic stimulus. • Inside virtual environments, patients can safely interact with a representation of their phobia, and researchers don't need to have access to a real version of the phobia itself. Virtual rehabilitation • This term applies to both physical therapy and cognitive interventions (such as for patients suffering from Post Traumatic Stress Disorder, phobias, anxieties, attention deficits or amnesia). • simulation exercises • virtual therapy has been used over regular therapeutic methods in order to treat a number of disorders. Advantages • It is entertaining, thus motivating the patient; • It provides objective outcome measures of therapy efficacy (limb velocity, range of movement, error rates, game scores, etc.); • These data are transparently stored by the computer running the simulation and can be made available on the Internet. • Thus virtual rehabilitation can be performed in the patient's home and monitored at a distance (becoming telerehabilitation) • The client feels more actively involved in the desensitization • effective for hospitals to reduce their costs • great impact of virtual reality on pain relief • a lower cost of medicine and equipment Disadvantages • VR devices were not comfortable • not useful for patients with some special symptoms Therapeutical targets • Depression • In February 2006 the UK's National Institute of Health and Clinical Excellence (NICE) recommended that VRT be made available for use within the NHS across England and Wales, for patients presenting with mild/moderate depression, rather than immediately opting for antidepressant medication. • At Auckland University in New Zealand, a team led by Dr. Sally Merry have been developing a computerized CBT fantasy "serious"game to help tackle depression amongst adolescents. Eating disorders and body dysmorphia • Virtual reality therapy has also been used to attempt to treat eating disorders and body dysmorphia. • One study in 2013 had participants complete tasks; included showing patients the implications of reaching their desired weight, comparing their actual body shape to an avatar created using their perceived body size, and altering a virtual reflection to match their actual body size. Occupational therapy • Autism • Post traumatic stress disorder • Stroke patients • Chronic pain • Memory loss Autism • to improve the social skills of young adults with autism. • through various social tasks such as interviewing, meeting new people, and dealing with arguments. Post traumatic stress disorder • The virtual reality allows the patients to relive their combat situations at different extremes as a therapist can be there with them guiding them through the process. • Some scholars believe that this is a great way to treat these patients as it allows for the recreation of exactly what they went through. Stroke patients • can help bring fine control back to different muscle groups. • Therapy often includes games controlled with haptic-feedback controllers that require fine movements, such as playing piano with a virtual hand. Chronic pain • effective in decreasing pain for procedural or acute pain but to date there have been few studies on its use in chronic pain. Chronic pain patients can tolerate the VR session without the side effects that sometimes come with VR such as headaches, dizziness or nausea. Memory loss • VR smoothly blurs the demarcation between the physical world and the computer simulation as surgeons can use latest versions of virtual reality glasses to interact in a three- dimensional space with the organ that requires surgical treatment, view it from any desired angle and able to switch between 3D view and the real CT images. Why should rehabilitation practitioners be interested in VR? • VR can provide a safe and consistent means of assessing and improving a wide variety of functional and cognitive abilities. These systems can be tailored to an individual's changing needs, preferences, and abilities. The degree of difficulty of a particular task can be programmed by a clinician and the user's performance can be measured and recorded. VR applications using a head-mounted display can provide an immersive visual environment that focuses the user's attention on the programmed task and can offer a unique viewing perspective. Why should rehabilitation policy makers and advocates be interested in Virtual Reality?
• VR applications may be able to improve
functional outcomes in a cost-effective fashion. VR systems can be physically compact, taking up minimal space in a clinic and can be used with a minimum complement of personnel. The instrumentation can allow direct data streaming into a patient chart and provide objective evidence of effectiveness Why should persons living with a disability be interested in Virtual Reality? • Physical interactions with environments that are partially or wholly computer-generated allow a person to focus on a particular aspect of functional recovery without exposure to potentially dangerous situations. • For example, practicing stepping over virtual obstacles during harnessed treadmill walking is safer than stepping over blocks in the clinic while aided by a therapist. As proficiency, coordination, and strength improve, the more complex realities of real-world situations can be attempted with increased confidence.