Siedentop6 PPT ch05

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Chapter 10

Basic Concepts of
Sport

© 2007 McGraw-Hill Higher Education. All rights reserved.


Sport – the Natural Religion

• Novak (1976) describes sport as a


natural religion based on qualities
and characteristics fundamental to
the experience
• How is sport a religion?
• Rituals, i.e., coin toss
• Costumes
• Sense of power outside of one’s control
• People who enforce rules
• Teaches principles, i.e., courage

© 2007 McGraw-Hill Higher Education. All rights reserved.


What is Leisure?
• Can be viewed as an attitude of
freedom
• Often distinguished from work
activities
• Viewed also as discretionary time left-
over after work

© 2007 McGraw-Hill Higher Education. All rights reserved.


What is Play?
• Sport is a manifestation of play
• Characteristics of play represent a
continuum such as:
• Free
• Uncertain
• Governed by rules
• Separate
• Economically unproductive
• Governed by make-believe

Play is not trivial, but rich with


psychological, sociological, and historical
meaning
© 2007 McGraw-Hill Higher Education. All rights reserved.
Caillois: 6 characteristics of play
• Free (voluntary behavior)
• Separate (conducted in places where
the time and space limits are fixed),
e.g., let us go to the gym and play BB
for half an hour
• Uncertain (evenly matched
competition)
• Economically unproductive
• Governed by rules
• Governed by make believe
© 2007 McGraw-Hill Higher Education. All rights reserved.
Differences Between
Child’s Play vs. Adult Play
• Play is the most basic behavior in young
children
• Children’s continuum includes: turbulence,
gaiety, spontaneity, diversion
• Adults’ continuum includes: calculation,
subordination to rules, contrivance and
ritual

One is not better than the other, however, as


children grow and develop, their continuum
goes toward the adult side
© 2007 McGraw-Hill Higher Education. All rights reserved.
Games
• Physical skill
• Strategy
• Chance

© 2007 McGraw-Hill Higher Education. All rights reserved.


Games vs. Sports
• There are no exact distinctions
between the two terms
• Three important areas of the
concept “game”:
1. Games derive from play
2. Games involve competition
3. Game outcomes are based on skill,
strategy or chance
• Not all games are sports but all
sports are a game

© 2007 McGraw-Hill Higher Education. All rights reserved.


Games vs. Sports, cont’d
• Sports are games involving
skill and strategy
• Sport games have primary
and secondary rules
• Sport games are classified
into four categories:
1. Territory or invasion games
2. Target games
3. Court games
4. Sector games

© 2007 McGraw-Hill Higher Education. All rights reserved.


Territory/Invasion Games
• Goal is to invade the space of the
opponent to score.
• The use of goals or end zones are
prevalent.
• Games can vary in skill: use of arms,
legs, stick implements.
• Examples: football, ice hockey,
soccer, rugby

© 2007 McGraw-Hill Higher Education. All rights reserved.


Target Games
• Primary objective is to propel an
object with great accuracy toward a
target or targets.
• Examples: golf, bowling, horseshoes

© 2007 McGraw-Hill Higher Education. All rights reserved.


Court Games
• Primary objective is strategically
propel an object in such a way that it
cannot be returned by an opponent.
• Examples: tennis, badminton,
handball, squash

© 2007 McGraw-Hill Higher Education. All rights reserved.


Sector Games
• Primary objective is for one opponent
to strike an object so as to elude
defenders.
• Examples: baseball, softball, cricket

© 2007 McGraw-Hill Higher Education. All rights reserved.


Competition Concept
• Rituals and traditions are easily seen
• Strives to achieve an objective
• Involves a state of rivalry

© 2007 McGraw-Hill Higher Education. All rights reserved.


Roles that Contribute to Sports as an
Institution
• Codification of rules
• Officials or referees
• Organization and structure of sport
teams, i.e., NCAA
• Record keeping to measure
performance
• Dissemination of information to the
public, i.e., newspaper

© 2007 McGraw-Hill Higher Education. All rights reserved.


Aesthetics of Sports
• One tries to find the beauty in
sports, form sports, and other
sports
• Form sports: performers
consciously work on achieving
a physical form that is aesthetic
• Examples of qualities are:
harmony, form, dynamics, flow,
gracefulness, rhythm, poise

© 2007 McGraw-Hill Higher Education. All rights reserved.


Aesthetics of Sports, cont’d

• Carlisle (1974) has suggested


four types of beauty in other
sports:
• Well-developed physique
• Well-designed play or execution
of the maneuver
• Dramatic competition
• Unity of an entire performance

© 2007 McGraw-Hill Higher Education. All rights reserved.


Ethics in Sports
• How people behave or conduct themselves
in particular situations, i.e., games or sports
• Fair play: how a competitor behaves before,
during and after competition
• 19th Century concept from England, i.e.,
Arnoldism
• Concept still permeates in our society today
• Rule violations are meant to be enforced by
officials or referees
• Sports still can build character and teach
important life lessons
• However, sport can be corrupt and has the
ability to teach negative lesson in life

© 2007 McGraw-Hill Higher Education. All rights reserved.

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