Kinematics: Motion in 1D

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CHAPTER 1

Kinematics
Motion in 1D
Scalars & Vectors
Scalar- has magnitude only !
eg. Speed, distance

Vector- has magnitude and direction.


eg. Velocity, Acceleration

Distance - total length of the path travelled by an


object in motion

Position- is the distance and direction of an


object from a particular reference point
Displacement – the change in position of an
object
 
d  d final  d initial

When an object changes its position more than


once, total displacement is calculated by adding
the displacements.
 
 dT  d1  d 2
Continued…
Adding/Subtracting vectors
Uniform/Non-uniform Motion

Uniform – motion of an object at a constant


speed in a straight line (constant velocity)

Non-uniform – motion in which the object’s


speed changes or the object does not travel in
a straight line.
Speed/Velocity/Acceleration
d
Average Speed: vav 
t

 d
Average Velocity: vav 
t

 v
Acceleration: aav 
t
Information on Linear Motion
Graphs
Position-Time Graph
Slope- represents Velocity

Velocity-Time Graph
Slope – represents Acceleration
Area – represents Displacement
(change in position)

Acceleration-Time Graph
Area- represents change in velocity
Relationships Among Linear Motion
Graphs

SLOPE SLOPE
  
d t v t a t
AREA AREA
Kinematic Equations
Kinematics Equation Problems
1) A man starts at rest and then runs north with
a constant acceleration. He travels 120 m in
15s. Calculate his acceleration.
2) Two football players separated by 42 m run
directly towards each other. Football player 1
starts from rest and accelerates at 2.4m/s2[right],
and football player 2 moves uniformly at
5.4m/s[left].
A) How long does it take for the players to collide?
B) How far does each player move?
C) How fast is football player 1 moving when the
players collide?

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