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CURE - FIT: A Case Study TEAM: Prodigies
CURE - FIT: A Case Study TEAM: Prodigies
TEAM: Prodigies
Background
Cure.Fit is a health and fitness company offering digital and offline experiences across fitness,
nutrition, and mental well-being.
● The company's Cult.Fit business quickly attracted a large fan base thanks to state-of-
the-art group fitness sessions and celebrity endorsements.
51% People above the age of 40 work out less than twice a week
78% Employers currently do not organize any fitness programmes for their employees
40% People in the age group 20-40 would be highly motivated in helping their parents engage in fitness
72% People above the age of 40 generally prefer yoga/meditation or walking over rigorous exercises
User Stories
User Stories
As a 15 year-old school going girl, I am experiencing a high-
stress situation due to my upcoming exams. I like dancing and
yoga, but haven’t been able to continue it due to lack of time
and motivation. Since the lockdown has begun, I haven’t been
able to meet my friends, attend dance classes or even go
cycling.
Acceptance criteria
Given the lockdown situation
Additional: Dance sessions, Laughter Club, Animated cartoon content for children
Celebrities Onboarding fringe groups Better management by Dedicated fitness coach >40 age demography
Housing Societies (under 17, above 40) exercising online for clans spending above <17 age children
Laughter Clubs a minimum threshold People having active
Enabling group activities Exercise online with your social circles
through Clan.Fit family and friends.Distance
is no longer a problem
Increasing engagement
through gamification One stop shop for all your
fitness requirements
Dashboarding
functionality
Advertising
Freemium model Plans and Subscriptions
Points system for redemption Cult Gear and Eat Fit Sales
AARRR Framework for Metrics
● Weekly CTR increase in Traffic coming in from
01 Acquisition ●
related content
Weekly % increase in user sign-ups from fringe
TGs
03 Retention
●
●
Monthly avg % increase in points earned per clan
Weekly avg % increase in activity hours per clan
04 Referral
●
●
Weekly % increase in no. of referrals
Monthly % increase in various clan types
05 Revenue
●
●
Monthly average spending per clan
Customer Lifetime Value
Product Roadmap
Marketing Insights
● Increase social media referrals from social platforms like Instagram through more sponsored ads.
● Low referral rates compared to competitor suggests we need to create and market content directed towards
sports and fitness domain
● Covid-19 situation has increased traffic on sites like world-o-meter. We can offer and market special packages
around comorbidities (Diabetes, Hypertension etc.) related to Covid-19 under Care.Fit.
Thanks !!!