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3D Virtual Tour Guide Training System
3D Virtual Tour Guide Training System
Training System
PRESENTED BY
UNDER THE GUIDANCE
BEVAN CHRISTY THOMSON
OF S5 BCA
ROLL NO:11
MS. LAKSHMI R.NAIR
ABSTRACT
It provides the trainers with a high simulation scenario and a good training
environment of interactivity
INTRODUCTION
For tour guides to improve their ability to explain, organize, coordinate, respond to
emergencies and deal with emergencies flexibly.
Traditional practical training is limited by time, safety and funds, so the teaching effect is
not good.
Shows the relevant system and basic knowledge of the tour guide industry.
That need to be understood by the trainer in the process of tour guide training.
Contd….
UNITY 3D
It is necessary to collect the geographic data of the city and take photos with the
camera(360camera).
It is necessary to use AutoCAD and combine the accurate data of the city to draw the
plan.
Then, the transformed model should be imported into Unity3D for interaction design.
CONTD..
Match commentary for the scene and set the background music.
V. Mapping Modeling
Contd..
For the object that needs to take standard geometry or extended geometry
as the initial shape and has complex structure.
Contd..
For some objects with complex shapes, which cannot use standard geometry
or extended geometry as the initial shape.
Used for modeling that requires two or more objects to be combined into an
object in a specific way.
Contd..
V. Mapping Modeling:
Mapping modeling is used to model plants and some distant objects which
do not require high models.
B. The use of NGUI
The interface design of the whole system is made by using the UGUI package provided by
Unity3D.
NGUI (next-gen UI) is a powerful UI system and event notification framework for Unity.
The automatic tour animation includes the text and voice introduction of
each scenic spot
After completion of the study, the trainer can enter the "simulation
practice" for practical practice.
D. Implementation of the simulation practice module
The trainer can use keyboard and mouse operation, according to their own tour path to
tour the virtual simulation scene.
The trainer goes to a "scenic spot", he can match the corresponding explanation to carry
on the simulation training as if he were on the scene.
select "FPSController" in the "Project" panel and drag it into the scene/
Adjust Clipping Planes property of Main Camera in the scene and select smaller values.
When publishing under Windows, we need to click File - > Build Setting in the menu bar.
We need to click on the scenarios in the Engineering Panel and drag them to an editable
list.
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