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ODeL Slides CHED Webinar
ODeL Slides CHED Webinar
DESIGN
fo r OP E N A N D D
ISTANCE eL E A R N I N G
( OD e L )
TO P I C
S
• What is Instructional Design
• Importance of Instructional
Design
• Principles of Instructional
Design
• Process of Instructional
Design
“It is NOT a good idea just to jump into it
(online teaching) and hope to wing it. Teaching
online is not rocket science but it does need a
different approach from classroom teaching” Tony
Bates
WHAT IS
INSTRUCTION
AL
DESIGN
WH AT I
S
INSTRUCTIONAL
• DESIGN
Systematic approach by which
eLearning materials are designed,
developed, and delivered.
• Systematic development of instructional
specifications using learning and
instructional theory to ensure the
quality of instruction.
WH AT I
S
INSTRUCTIONAL
• It is the entire process of analysis of
DESIGN
learning needs and goals and the
development of a delivery system to meet
those needs.
• It includes development of instructional
materials and activities; and tryout and
evaluation of all instruction and learner
activities.
WH AT I
S
INSTRUCTIONAL
DESIGN
• It facilitates learning by:
o identifying the purposes of the learning,
especially learning objectives;
o developing the learning experiences
necessary to achieve those purposes;
WH AT I
S
INSTRUCTIONAL
• DESIGN
It facilitates learning by:
o evaluating the effectiveness of those
learning experiences in achieving the
purposes; and
o improving the learning experiences, in
the light of evaluation, so as to better achieve
the purposes.
Instructional Instructor/
Designer Teacher
INSTRUCTION
AL
DESIGN
PR I N C I PL E S
O
INSTRUCTIONAL F
DESIGN
1. Design for learning outcomes
2. Design for learners
3. Design with digital resources and
technologies
4. Design for dialogue or interaction with
others
PR I N C I PL E S
O
INSTRUCTIONAL F
DESIGN
DESIGN FOR LEARNING OUTCOMES
• Learning outcome: identifiable change
1 that is anticipated in the learner
• Target learning outcome: specific skill (e.g.
solving quadratic equations), attitude or
perspective (appreciating folk songs), or
capability (e.g. critical thinking).
PR I N C I PL E S
O
INSTRUCTIONAL F
DESIGN
DESIGN FOR LEARNING OUTCOMES
• What is the overall purpose of the
1 learning?
• Is the purpose clearly defined and shared with
learners? Is there room for some
negotiation/variation of purpose, and if so, how
does this discussion take place?
PR I N C I PL E S
O
INSTRUCTIONAL F
DESIGN
DESIGN FOR LEARNING OUTCOMES
• What is the main content (facts, theory, data,
1 processes) that needs to be covered on this course?
• What are the main skills that learners will need to
develop on this course? What are the ways in
which they can develop/practice these skills?
PR I N C I PL E S
O
INSTRUCTIONAL F
DESIGN
DESIGN FOR LEARNING OUTCOMES
• What new knowledge, skills, capabilities and/or
1 attitudes will learners gain? Are these (including
digital capabilities) made explicit as learning
outcomes?
• How will learners know when they have
achieved the outcomes(s), and how well they are
doing? What different kinds of feedback are
available?
PR I N C I PL E S
O
INSTRUCTIONAL F
DESIGN
DESIGN FOR LEARNING OUTCOMES
• How will learners be assessed (if at all)? Are the
1 assessment criteria clear and relevant?
• How could the learning process be captured
(e.g. using digital services) to support reflection
and review, sharing and feedback?
PR I N C I PL E S
O
INSTRUCTIONAL
F
DESIGN
DESIGN FOR LEARNERS
• Addressing issues of access and inclusion,
2 and taking into account the diversity of
learners in terms of their experiences,
approaches, and support requirements.
PR I N C I PL E S
O
INSTRUCTIONAL F
DESIGN
DESIGN FOR LEARNERS
• Are the outcomes appropriate for these learners,
2 and for all the learners? How could different
challenges be introduced?
• Do learners have choices about how they carry
out a task? For example, about the tools they use,
the media they reference, other people they
participate with?
PR I N C I PL E S
O
INSTRUCTIONAL F
DESIGN
DESIGN FOR LEARNERS
• Are learners’ differences valued, e.g. by setting
2 collaborative tasks, by rewarding innovation
as well as accuracy?
• How are support and feedback adapted to
individual learners’ needs?
• Are there opportunities to work individually and
collaboratively during the activity?
PR I N C I PL E S
O
INSTRUCTIONAL F
DESIGN
DESIGN FOR LEARNERS
• How are learners involved in the design process,
2 e.g. negotiating over outcomes, tools and
assessed tasks?
• How will you address differences in learners’ digital
confidence, capability and access to digital
resources? Where can you signpost them for further
support, or further challenge?
PR I N C I PL E S
O
INSTRUCTIONAL F
DESIGN
DESIGN WITH DIGITAL
RESOURCES & TECHNOLOGIES
3 • In choosing tools and resources, it is important to
consider their affordances (what the tools and
resources are good for) relative to the desired
learning outcomes (which are a function of the
subject matter and educational level) as well as
learner capabilities.
PR I N C I PL E S
O
INSTRUCTIONAL F
DESIGN
DESIGN WITH DIGITAL
RESOURCES & TECHNOLOGIES
3 • What resources will learners have access to? What
resources do you expect them to access for
themselves?
• Have you ensured that all the resources you provide
are accessible?
PR I N C I PL E S
O
INSTRUCTIONAL F
DESIGN
DESIGN WITH DIGITAL
RESOURCES & TECHNOLOGIES
3 • What information, media and data literacies will
learners require to access and use these resources?
How will these be supported and developed?
• How do you expect learners to manage, share and
make use of digital resources? Is this explicit?
PR I N C I PL E S
O
INSTRUCTIONAL F
DESIGN
DESIGN WITH DIGITAL
RESOURCES & TECHNOLOGIES
3 • What devices and services (e.g. mobile or web-
based) will learners have available for use? What
devices and services of their own could they use?
• How will you address issues of differential access
to devices and services (if relevant)?
PR I N C I PL E S
O
INSTRUCTIONAL F
DESIGN
DESIGN WITH DIGITAL
RESOURCES & TECHNOLOGIES
3 • How will you use learners’ digital access and know-
how as a collective resource e.g. through group
work, informal mentoring?
• What support will you and your learners need (e.g.
IT support, specialist librarian, other professional
service) to make best use of these technologies?
PR I N C I PL E S
O
INSTRUCTIONAL F
DESIGN
DESIGN FOR DIALOGUE OR INTERACTION
WITH OTHERS
4 • What is the role of the teacher in this activity or
subject? How will teacher-learner communication
be initiated?
• How will learners interact with one another? What
are the opportunities for peer learning and
collaboration?
PR I N C I PL E S
O
INSTRUCTIONAL F
DESIGN
DESIGN FOR DIALOGUE OR INTERACTION
WITH OTHERS
4 • Are there opportunities to bring other people
into the learning situation e.g. ‘public’ audience,
experts, fellow learners elsewhere?
• How are dialogues structured, guided and
supported? How are the rules of academic or
professional communication made clear?
PR I N C I PL E S
O
INSTRUCTIONALF
DESIGN
DESIGN FOR DIALOGUE OR INTERACTION
WITH OTHERS
4 • How can computer-supported communication
e.g. video, discussion forums, social media and
public blogs be used to support dialogue?
PR I N C I PL E S
O
INSTRUCTIONALF
DESIGN
DESIGN FOR DIALOGUE OR INTERACTION
WITH OTHERS
4 • Who will give feedback to learners on their
progress and how will this be communicated? Have
you considered how digital technologies could be
used to support peer assessment and review?
Learner-content interaction
INSTRUCTION
AL
DESIGN
PR O C E S S
O
INSTRUCTIONAL F
DESIGN
ADDIE MODEL
• One of the most • ADDIE stands for
popular instructional o Analyze
design models used for o Design
technology- based o Develop
teaching o Implement
• Mainly applied on an o Evaluate
iterative basis
PR O C E S S
O
INSTRUCTIONAL F
DESIGN
ADDIE MODEL: ANALYZE
DESIGN
ADDIE MODEL: DESIGN
DESIGN
ADDIE MODEL: DEVELOP
DESIGN
ADDIE MODEL: IMPLEMENT
DESIGN
ADDIE MODEL: IMPLEMENT
Organization
Student
and
Support
Management
Course Planning
and Design
Planning Tasks
1) Analyze the learners
Diversity
Learning Context
Learners’ goals
Prior knowledge or skills
Digital natives
2) Reviewing the Learning Outcomes and
Course Outline
• Findable • Recommended
• Imperfect • Copyright Free
• Clearly • Free-standing
described • Easily-modified
• Clearly licensed
• Trusted Source
3) Designing Learning Activities
It is important to include
learning activities that foster
open communication and
interaction with others.
Critical Thinking •Response to an assigned text
•Digital story development
What? How?
Facts association, drill, memory, questions
Creativity playing
Judgment reviewing cases, asking questions, making choices, and
receiving feedback and coaching
What? How?
Process system analysis, deconstruction, practice
Learner-
teacher Test/Exam Online quiz tools, email, social media
Assessment promotes valid inferences about the learner's progress and learning outcomes. Using multiple
sources of evidence improves the validity of the inferences made about the learner's progress. Such evidence
may be from observation, online discourse analysis, an online interview and/or survey, open-ended tasks,
Inferences extended problem situations and portfolios, as well as more traditional instruments, such as multiple-choice
and short-answer tests.
Group work is a very important component of online learning activities. Use assessment tools not only to judge
Collabo- ration the group work but also to enhance collaborative learning. Also assess individual contributions to group work.