This document discusses the basic components and functionality of the Authorware system for creating interactive applications. It describes the two main window types - design windows which contain flowlines to arrange icons sequentially to control application flow, and presentation windows to design graphical user interface elements. It provides an overview of the tool palette and main icon types used in the flowline, such as display, movie, sound, and interaction icons to control multimedia, user inputs and program logic.
This document discusses the basic components and functionality of the Authorware system for creating interactive applications. It describes the two main window types - design windows which contain flowlines to arrange icons sequentially to control application flow, and presentation windows to design graphical user interface elements. It provides an overview of the tool palette and main icon types used in the flowline, such as display, movie, sound, and interaction icons to control multimedia, user inputs and program logic.
This document discusses the basic components and functionality of the Authorware system for creating interactive applications. It describes the two main window types - design windows which contain flowlines to arrange icons sequentially to control application flow, and presentation windows to design graphical user interface elements. It provides an overview of the tool palette and main icon types used in the flowline, such as display, movie, sound, and interaction icons to control multimedia, user inputs and program logic.
Why Authorware? You can use Authorware to ◦ create ◦ deliver and ◦ maintain interactive applications such as ◦ psychological experiments ◦ computer-based training ◦ educational courseware ◦ on-line documentation & data collection ◦ digital publications ◦ Simulations ◦ kiosks E-prime (reaction time) Direct data storing Interaction with participants (feedback) Joyful WINDOW TYPES There are two types of windows : (1) Design Windows, which contain flowlines, and (2) Presentation windows, where images can be imported, objects can be drawn and text can be entered. Using the toolbar, a collection of text and draw tools, you can easily modify the Presentation window contents. Ancillary windows, called palettes, may also be opened. For example, along the left side of the screen will be the icon palette. Other palettes can be optionally displayed. The Design Window The design window is where the “programming” is done. The flowline is within the Design window, but we’ll usually refer to them both as the flowlines.
The paste hand
indicates the insertion point for the next new icons The Flowline
The flowline in Authorware provides an area in which to
arrange icons to create a project, or piece. The physical length of the flowline is bounded by the size for its design window – It never is displayed with scroll bars. To add to a flowline that is at its maximum length, group icons into map icons. These combine one or more icons into an aggregate called a map. The icons are executed sequentially beginning with the first icon and ending with the last. Linearity can be altered if Authorware encounters an interaction, decision, or framework icon. Pieces that run without interactivity are called linear pieces. The Tool Palette
The Authorware Tool Palette provides all the building blocks
for creating projects. They control what the user sees and hears. They determine how they interact with a project and how they are managed while interacting with the application.
Each icon represents a different type of content. For example,
a display icon is used to present text and graphics, while a movie icon can show these Windows digital movie types : QuickTime for Windows (MOV), Microsoft Audio Video Interleaved (AVI) files, Director movies (DIR, DXR), Autodesk FLC, FLI and CEL animation files, BMP movies, and MPEG movies. Display Nevigate Calculation Video Motion Framework Map Start flag
Erase Decision Movie Stop flag
Wait Interaction Sound Colors
The Authorware Tool Palette
Icon Purpose
Display Used to show graphics and text .
Moves graphics, text, or digital video along paths you define
Motion and at speeds you specify. Deletes an icon ’s contents. A single erase icon can delete content Erase from several previous icons. Holds the program flow until a mouse is clicked, a key pressed Wait or a specified unit of time elapses. Specifies where to jump to in a hypertext/hypermedia Navigate interaction. It is used with the framework icon.
Framework Controls project navigation, flow, and organization.
Specifies branching based on program-defined specification or Decision conditions. Creates displays and controls event interactions that respond to Interaction the user input. These may take the form of hot spots, hot objects, or buttons. Provides a mechanism for Authoware scripting. Calculation Calculation icons can be standalone or integrated into other icon types. A grouping of icons. Each map can be opened to show its own Map flowline. Displays and controls digital movies-Director, QuickTime, Movie MPEG, Video for Windows, FLI, FLC, PICs files.
Sound Plays and controls digital audio-WAV, PCM, or AIFF file.
Video Controls Laser Disk players.
Instead of always running a piece from beginning to end, these
Start/Stop flags can be placed along a flowline to mark temporary start and flags stop points.