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ANYA! LO2 Planning and Development For Animation
ANYA! LO2 Planning and Development For Animation
ANYA! LO2 Planning and Development For Animation
This planning shows the development of my characters and how I will make them move.
I have drawn them at different angles and drawn their different body parts. The next few
slides will show more character development.
Create Models/Characters/Background
In the next few slides you can see some drawn images of my characters.
These sketches helped me with my final animation because I could refer to my
drawings when I was modelling the clay to create my animation. Also it helped when
I was animating so I could look at the head and body movements that I could make
my characters do/
This is a drawing of my background idea.
This is the background of my animation and I used green paper for the floor. I made the
clouds out of cotton wool. I didn’t put a hill in as I didn’t have enough time to make one.
Production Schedule
Above is my production schedule, this shows what I will do on what days will make my
schedule more organised.
Storyboards
Above is my storyboard to show the sequence and the scenes of my final animation.
The next few slides show my storyboard in more detail.
Test Animation
Unfortunately, I only done a quick test animation to
see if it worked by I didn’t make a full test animation
because I didn’t have enough time as I had to start
my animation.
Sound
I added sound after the whole animation
was complete to see what type of sound I
was going to add to my animation. I was
thinking about doing synchronized pingu
sounds for my characters but I did not have
enough time so I used an acoustic song for
background music.
How and Why I Changed from my plans
I changed from my sound plans and my test animation plans due to
not having enough time as I had to get on with my final animation. I
also changed my plans to have a hill in the background as I thought
it would have been quite hard to animate the characters falling down
a hill in such a short period of time so I stuck to keeping the
characters on a flat surface.