Professional Documents
Culture Documents
The Cone of Experience
The Cone of Experience
Educational Technology I
The Cone of Experience
• Developed by Edgar Dale
• Visual model;
• Pictorial device
that presents bands of experience
arranged according to degree of
abstraction and not degree of
difficulty.
The Cone of Experience
• preparing meals
• making a piece of furniture
• doing presentation
• performing laboratory experiment
• delivering speech
• taking a trip
PURPOSEFUL because….
Planetarium
MODEL
MODEL
MODEL
3D atom model
Example:
–Planetarium
–mock up of an auto plant to
show the auto making process
MOCK UP
Planetarium
MOCK UP
CONTRIVED EXPERIENCES cont’d…
• SPECIMEN
– any individual or item considered typical of
a group, class or a whole.
• OBJECTS
– may also includes artifacts displayed in a
museum or objects displayed in museum.
CONTRIVED EXPERIENCES cont’d…
• SIMULATION
– Representation of a manageable real event in
event in which the learner is an active participant
engaged in learning a behavior or in applying
previously acquired skills or knowledge.
Examples:
– Fire and earthquake drill
SIMULATIONS
SIMULATIONS
CONTRIVED EXPERIENCES cont’d…
• GAMES
– Are used to practice and/or refine
knowledge /skills already acquired
– Identify gaps or weaknesses in knowledge
or skills
– Serve as a summation or review
– Develop new relationships among concepts
and principles
Games and Simulation
Games Simulations
Contrived
to need not a
are played Experience
win winner
TEACHING WITH DRAMATIZED EXPERIENCES
• Reconstructed experiences
• Can be used to simplify an event or idea to its
most important parts
Examples:
• Formal • Less Formal
–plays –tableau
–pageants –pantomime
–Puppets
–Role-playing
DRAMATIZED EXPERIENCES cont’d…
• Plays
– Depicts life, character, or culture or a
combination of all three
• Pageants
– Are community dramas that are based on local
history, presented by local actors.
Example: a historical pageant that traces the
growth of a school
DRAMATIZED EXPERIENCES cont’d…
• Pantomime
– The art of conveying a story through bodily
movements only
• Puppets
– Can present ideas with extreme simplicity
• Types of Puppet
– Shadow puppets
– Rod puppets
– Hand puppets
– Gove-and-finger puppets
– Marionettes
DEMONSTRATION IN TEACHING
Examples:
• How to make a peanut butter and jelly sandwich
• How to play the piano
• How to lift a fingerprint
Demonstrations
www.ttr.com/model1.html
Flame Salt Test Demonstration- You Tube (right click to open link)
•http://www.youtube.com/watch?v=YFqq1rL8PjQ
Study Trips
Watch people do things
in real situations
Observe an event that is
unavailable in the
classroom
Examples:
Civil War Re-enactment
Old World Wisconsin
Class trip to Washington
D.C.
Exhibits
Something seen by a
spectator
Two types
Ready made
○ Museum
○ Career fair
Home-made
○ Classroom project
○ National History Day
competition
Educational Television and
Motion Pictures
Television Motion Pictures
Bring immediate interaction Can omit unnecessary or
with events from around the unimportant material
world Used to slow down a fast
Edit an event to create process
clearer understanding than if Viewing, seeing and hearing
experienced actual event experience
first hand Can re-create events with
Example: simplistic drama that even
TV coverage of 9/11 slower students can grasp
Recordings, Radio, and Still Pictures
Can often be understood
by those who cannot read
Helpful to students who
cannot deal with the
motion or pace of a real
event or television
Examples:
Time Life Magazine
Listening to old radio
broadcasts
Listening to period music
copyservices.tamu.edu/clipart/clip09/index.html
Symbolic Experiences
Very little immediate physical action
Difficult only if one doesn’t have enough
direct experience to support the symbol
Used at all levels of the Cone in varying
importance
Involves:
– Visual symbols
– Verbal symbols
Visual Symbols
No longer involves reproducing
real situations
Chalkboard and overhead
projector the most widely used
media
http://pro.corbis.com
to abstract thought
Other Instructional Technology Learning
Theories
Anchored Instruction
◦ Developed by John Bransford at Vanderbilt University
◦ Principles:
1. Learning and teaching activities should be anchored around a
case-study or problem
2. Curriculum materials should allow students to explore a lesson
through instructional media
Elaboration Theory
◦ Charles Reigeluth (Indiana University) and his colleagues in the late 1970s
◦ Elaboration theory is an instructional design theory that emphasizes the
creation of a learning sequence from simple to more complex content in
order to create deeper understanding.
Questions to Ponder:
• How do you use technology in your instruction?
• Does the use of technology enhance learning?
• Do today’s technology savvy students require greater
usage of technology than in the past?
• How can you use technology to create learning
experiences?
Conclusion:
•The Cone of Experience is a
visual device to aid teachers in
the selection of instructional
media
•The Cone is based on the
movement from concrete
experiences to abstract
experiences
•The literal interpretation of the
Cone has resulted in
misconceptions of its use
•The Cone has practical
applications in classroom
instruction
References
Cisco Systems, Incorporated. (2008). Multimodal learning through media: What the research
says. Fadel, C., & Lemke, C. Retrieved from
http://www.cisco.com/web/strategy/docs/education/Multimodal-Learning-Through-Media.pdf
on February 10, 2009.
Dale, E. (1969). Audiovisual methods in teaching. New York: Dryden Press
Dooley, K. (2005). Advanced methods in distance education: Applications and practices for
educators, administrators and learners. Hershey, PA: Information Science Publishing.
Heinich, R., Molenda, M., & Russell, J. D. (1989). Instructional media and the new technologies
of instruction. New York: Macmillan.
Molenda, M. (2003). Cone of Experience. In Kovalchick, A., & Dawson, K. (Eds.). Education and
technology: An encyclopedia (p. 161-164). Santa Barbara, Calif: ABC-CLIO.
Seels, B. (1997). The relationship of media and ISD theory: The unrealized promise of Dale’s cone
of experience. Paper presented at the annual meeting of the Association for Educational
Communications and Technology. Albuquerque, New Mexico. (ERIC Document Reproducation
Service No. ED409869)
Turner, G. (2000). Teaching young adults: A handbook for teachers in further education.
Florence, KY: Routledge.
Elaboration Theory - http://www.learning-theories.com/elaboration-theory-reigeluth.html
Anchored Instruction - http://tip.psychology.org/anchor.html
References:
• www.pinterest.com
• www.balancedandbarefoot.com
• www.semesteratsea.org
• www.123rf.com
• en.wikipedia.org
• www.mos.org
• www.ebay.co.uk
• www.123rf.com
• www.ratiomodels.com
• www.hamleys.com
• www.realdinosaur.com
• www.doncapone.org