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Java Programming: From Problem Analysis To Program Design, 3e
Java Programming: From Problem Analysis To Program Design, 3e
Chapter 6
Graphical User Interface (GUI)
and Object-Oriented Design (OOD)
Chapter Objectives
• Learn about basic GUI components
• Explore how the GUI components
JFrame, JLabel, JTextField, and
JButton work
• Become familiar with the concept of event-
driven programming