Professional Documents
Culture Documents
CyWorld Group
CyWorld Group
CyWorld Group
There is high correlation between the Purchases and Connections (Exhibit 9). Which
is 17.27% and is the highest when compared to 13.27% and 13.06% in the other two
graphs. Hence as a result of this Purchases and Connections holds high weightage
for Cyworld. Further analysis leads us to conclude that Connectors are key since
they themselves lead to Purchases. We explore this further in the next slide in
detail.
2. MOST VALUABLE SEGMENT
Members that increase the extent of the social graph are the most valuable members
We came to this analysis using Exhibit 8 and Network Theory
Maturity Launched in 1999, spearheaded social networking concept Launched later 2004 and 2003 respectively but have much
larger market penetration
Revenue Revenue primarily by sale of dotori to purchase virtual Revenue from advertisements, apps (facebook) etc
Model items to decorate minihomepy online(70%) Behavior and interest targeting for advertisements
Shifting focus to advertising gradually
Features/ Background music, furniture, appliances Facebook- photos, blogs, games etc
Attributes MySpace-Minisodes
Initial vision Free clean community with exclusive focus on social Facebook-Vision to position facebook as a ‘social operating
networking system’ like windows was for the pc
MySpace-Launched as an online community for musicians,
actors and artists
Expansions Gradually morphed into a hybrid with elements of MySpace Expanded later to popular culture and lifestyle
Facebook, Youtube, MySpace Flickr etc
Minihompy (~ MySpace) ; Profiling’ service (~ facebook)
Mobile First to have the idea to link mobile service to social Vodaphone struck a deal with MySpace and Facebook in 2007
Service networking but not successful Linked mobile to social networking successfully
Instant Synergistic relationship with NateOn (instant messenger Facebook has its own instant messenger
Messenger service)
Cons Users did not find much information in Cyworld Privacy Infringement
Social networking sites & other large
websites Differences
The main factor is network of friends
• The aim of social networking sites (which is not present on other sites) is to
achieve revenue by increasing the networking.
• It is neither activity nor purchase but number of friends which is important.
• For other sites people visit them for a particular purpose, like search engines to buy
something as opposed to social networking sites which are visited by people to just
maintain and develop relations.
Although gradually, because of limited functioning some social networking sites are
expanding into other domains creating indirect competitors in YouTube, Yahoo etc.
• Cyworld created home2 to compete with YouTube and the likes where people
were going to communicate with people with similar tastes by sharing news
photographs and videos.
• Happy Click was modeled on Google’s Adsense.
Another difference is the revenue model.
• Social networking site have a click through rate of .04%
• Google and other such sites click through rate of 0.2%
4. CAPTURING VALUE
Paid Items Mobile Networking Advertising
• Accounted for 68% of • Accounted for 16% of • Accounted for 16% of
Cyworld revenue – USD Cyworld revenue – USD Cyworld revenue – USD
65 mil (2007) 15 mil (2007) 15 mil (2007)
• Revenue from • Mobile Cyworld had the • Represented only 16%
minihompy ’s virtual potential to increase Cyworld’s revenue but
items customer loyalty from had the largest growth
• Music SK Telecom. potential.
• Decoration • Expanding its operation • The revenue from
• Avatar of both SK Telecom and advertising is expected
• Virtual items Cyworld to penetrate to grow even more
accounted for 32% of another country • Advertising could be
the paid items revenue. • Cumbersome software the future of the
and poor UI quality may company
lead to delay in mobile
becoming mainstream
PROS AND CONS
Paid Items
Largest revenue share due to established market
Growing music market with greater margins (50% +)
It is the USP of Cyworld
Young people are losing interest
Irrelevance , exhaustion, lack of tangible benefits
Mobile SNS market
90% market share
Parent company mobile market leaders
Fast growth rate (Exhibit 10) and promising future
3-4 years time lag in adoption due to cumbersome software and poor user interface quality
Advertising
Largest growth potential with annual growth rate of 20%
Competitors already leveraging interest based advertising
Multiple options in advertising to increase company revenue
Clashing with Cyworld’s objective and image of “clean community”. Possibility of alienation
Needs to prove its value to corporate sponsors; low click through rates
Tough Competition from Google & Naver
STRATEGY
Paid Items Mobile Cyworld Advertising
Customer Target r a a
Service Offered r a a
Capabilities Needed a a r
Competition Faced a a r