Adaptive or Assistive Technology Presentation

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Adaptive or Assistive

Technology/Emerging
Technology/Innovative Uses

CSN Education Department, EDU 214

September 24, 2020

Adrianna Merlino
Adaptive or Assistive Technology
TALKING CALCULATORS
Adaptive or Assistive Technology

• Talking calculators are designed for blind and low vision users as well • This device can be purchased through
as second language learners. They announce the numbers and https://www.lssproducts.com/ with prices
calculation results in a clear voice. This technology can repeat ranging from $10-$20 depending on the type
mathematics via audio and can also benefit those with disabled of calculator specifications needed.
learning.
• An example of a learning disability that this technology can assist is
Dyscalculia (number dyslexia) which is a math learning disability that • For additional facts and information visit
impairs an individual's ability to learn number-related concepts, the website below
perform accurate math calculations, reason and problem solve, and https://www.brighthubeducation.com/spe
perform other basic math skills cial-ed-physical-disabilities/76096-talkin
g-calculators-assistive-technology-in-sch
• A talking calculator function like a common calculator with the ools/
addition of a built-in speech synthesizer that reads aloud each number,
symbol, or operation key a user presses; it also vocalizes the answer to
the problem. This auditory feedback may help a student check the
accuracy of the keys he presses and verify the answer before he
transfers it to paper.
Emerging Technology
VIRTUAL REALITY
Emerging Technology

• Virtual reality can be used to enhance student learning and engagement. VR education can transform the way
educational content is delivered; it works on the premise of creating a virtual world — real or imagined — and
allows users not only see it but also interact with it. Being immersed in what you’re learning motivates you to
fully understand it. It’ll require less cognitive load to process the information.
• Technology for virtual reality, augmented reality, and mixed reality is rapidly developing. One of the primary
uses for this technology in the classroom is to take students on virtual field trips to places otherwise
inaccessible. For example, a student could take a virtual field trip to ancient Egypt or to the bottom of the
ocean. One provider of this technology is Nearpod VR. The price varies depending on the VR headset, typically
ranges from $200-$400

PROS
• Provides engaging, real-life experiences that would • Improves The Quality Of Education In
otherwise be harmful or inaccessible. Different Fields
• Appeals to visual learners who like to see and • Provides Outstanding Visualizations That
experience things instead of merely reading about Aren’t Possible In The Traditional Classroom
them
Innovative Uses
QUIZLET
Innovative Uses

• Quizlet is a quality study tool for learning and memorizing facts. Data sets include both text-based and visual study
materials. It has a wide range of topics covered through Quizlet. Students have access to adjust existing sets or create their
own. For each study set, Quizlet offers up to nine study activities, including matching and fill-in-the-blank games and
timed quizzes. Adaptive learning technology helps students' study effectively by offering more difficult questions as
mastery increases.
• While students can browse for study materials from users around the world, many teachers make and share custom study
sets just for their classes. Quizlet is free Verified, but it does offer content including featured pay-as-you-go premium
content for creators such as curriculum publishers and educational institutions. There are other great features for teachers,
too, including Quizlet Live, a team-based quiz competition that turns study sets into a collaborative classroom quiz game.
For $35.99 per year, the Quizlet Teacher subscription offers student progress tracking and a variety of customization tools.
• Quizlet is super simple, but that's part of its appeal. Teachers and students can browse existing content or upload their
own. Just like real flash cards that you make or borrow from a friend, quality can vary, but overall, the public content is
pretty good. Quizlet is a good tool for any classroom; not only does it work well on any device with it being app friendly
as well, but it offers a variety of supports for English language learners (ELLs) and students with learning differences. You
can click on a word or definition to hear it read aloud or attach voice recordings to flash cards (with Plus/Teacher
upgrade). For visual learning, you can add images to definition cards or create custom diagrams.
References

• Talking Calculators and Assistive Technology in Schools and Home. (2010, June 30). Retrieved September
25, 2020, from
https://www.brighthubeducation.com/special-ed-physical-disabilities/76096-talking-calculators-assistive-tech
nology-in-schools/
• Babich, N., Reiners, P., Lindberg, O., & Faller, P. (2019, September 19). How VR Education Will
Change How We Learn & Teach: Adobe XD Ideas. Retrieved September 27, 2020, from
https://xd.adobe.com/ideas/principles/emerging-technology/virtual-reality-will-change-learn-teach/
• Fulton, J. (2019, May 22). 7 examples of innovative educational technology. Retrieved September 27, 2020,
from https://www.classcraft.com/blog/features/examples-of-educational-technology/
• Hicks, P. (2020, April 23). The Pros And Cons Of Using Virtual Reality In The Classroom. Retrieved
September 27, 2020, from https://elearningindustry.com/pros-cons-using-virtual-reality-in-the-classroom
• Powers, M. (2020, August 25). Quizlet Review for Teachers. Retrieved September 27, 2020, from
https://www.commonsense.org/education/website/quizlet

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