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Quality of Service: Basic Human Value: Time Is Precious
Quality of Service: Basic Human Value: Time Is Precious
• 10.1. Introduction:
• Quality of service can be measured in terms of telephone call quality, lost
connections, customer satisfaction, connection time, cost and other factors.
Fig 10.2 Simple stages of action model of system response time and user think time
Fig 10.3 Model of system response time , user planning time and user think time.(More
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realistic)
10.2. Models of Response-time impacts :
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Models of response-time impacts
10-4
Models of response-time impacts
• Display Rate
– Alphanumeric displays: The speed in characters per second at which
characters appear for the user to read
– World Wide Web Applications: Display rate may be limited by
network transmission speed or server performance
10-5
Tune World Wide Web applications to
improve performance
Designers can optimize web pages to reduce byte counts and numbers of files
or provide previews of materials available in digital libraries or archives
to help reduce the number of queries and accesses to the network 10-6
Models of response-time impacts
Limitations of short-term and working memory
• In George Miller’s classic paper, “Magic number seven - plus or minus two”,
Miller identified,
– The average person can rapidly recognize seven chunks of information at a time
– This information can be held for 15 to 30 seconds in short-term memory
– Size of the chunks depends on the person' s familiarity with the material
• Short-term memory and working memory are used in conjunction for processing
information and problem solving
– Short-term memory processes perceptual(aware of things through the senses)input
– Working memory generates and implements solutions
• When using an interactive computer system users may formulate plans and have
to wait for execution time of each step
10-8
Models of response-time impacts
Conditions for optimum problem solving (cont.)
• Rapid task performance, low error rates, and high satisfaction can come
from:
– Users have adequate knowledge of the objects and actions necessary for the
problem-solving task
– The solution plan can be carried out without delays
– Distractions are eliminated
– User anxiety is low
– There is feedback about progress toward solution
– Errors can be avoided or handled easily
10-9
Models of response-time impacts
• Researchers are extending models of productivity to
accommodate the realities of work and home
environments.
• Eg: e-mail messages, phone calls, request from fellow
workers, etc..
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10. 3. Expectations and Attitudes
10.3. Expectations and Attitudes :
Three primary factors influence users’ expectations and attitudes regarding response
time :
1. Previous experiences
2. Individual Personality Differences
3. Task differences
1. Previous experiences :
• People have established expectations based on their past experiences of the
time required to complete a given task.
• If a task is completed more quickly than expected, people will be pleased.
• But if a task is completed much more quickly than expected, they may become
concerned that something is wrong. Similarly, if a task is completed much more slowly
than expected, users become concerned or frustrated.
• Response-time choke : it slow down the system when the load(in network) was
light. This surprising policy makes the response time uniform over time and across
users, thus reducing complaints. 11
10. 3. Expectations and Attitudes
An important design issue is the issue of rapid start-up. Users are annoyed if they
have to wait several minutes for a laptop or a digital camera to be ready for usage,
and consequently fast starts are a strong distinguishing feature in consumer
electronics.
2. Individual Personality Differences
These variations are influenced by many factors such as personality, cost, age,
mood, cultural context, time of day, noise and perceived pressure to complete
work.
3. Task differences
• For repetitive tasks, users prefer and will work more rapidly with short
response times.
• For complex tasks, users can adapt to working with slow response times with
no loss of productivity , but their dissatisfaction increases as response time
lengthen.
• An increasing number of tasks place high demands on rapid system
performance.
eg : 3D-animations, flight simulation and graphic design, video conferencing.
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10. 4. User Productivity
• The nature of the task has the strong influence on whether changes in response time alter
user productivity.
• A repetitive control task involves monitoring a display and issuing actions in response to
changes in the display.
• In a study of data-entry task, users adopted one of the three strategies, depending on the
response time.
• With response times under one second, users worked automatically without checking
whether the system was ready for the next data value. It leads to many errors as user typed
data values before the system could accept those values.
• With response times above two seconds, users monitored the display carefully to make sure
that the prompt appeared before they typed.
• In the middle ground of one to two seconds , user paced themselves and waited
appropriate amount of time before attempting to enter data values. 13
10.5. Variability in Response time :
• Many actions could have a fixed response time of less than 1 second, other actions
could take 4 seconds and still other actions could take 12 seconds.
• Experimental results suggest that modest variations in response time do not
severely affect performance. Users are apparently capable of adapting to varying
situations.
• The physiological effect of response time is an important issue for stressful, long-
duration tasks such as air-traffic control, but it is also a concern for office workers
and sales personnel.
• The major sources of problems were the popular applications for web browsing,
e-mail and word processing.
• Effort to improve education through schools and workplaces could improve user
experiences. 15
10. Quality Of Service
• E-mail has become the source of frustrating spam.
• Antispam legislation is being passed in many nations, but the internet’s international
reach and open policies limit the success of legal controls.
• User controlled spam filters also help, but the complexity of user control undermines
many users willingness to use these tools.
• Another problem : Malicious viruses that once installed on the machine, can destroy
data , disrupt usage, or produce a cancerous spread of the virus to everyone on the
user’s contact list.
• Most network service providers offer virus filters that stop known viruses, but
professional programmers must make weekly or even daily revisions to anti-virus
software. Eg : McAfee and Symantec.