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CSC099

Foundation Computing
II

Chapter 1

Introduction to Computer
and Programming
Teh FaradillaAbdul Rahman
Language PUSAT ASASI
UiTM Dengkil
2 11/6/20

Learning Outcomes :
 Overview of computer and its application
 Computer components
 Evolution of Programming Languages
 To describe the function of programming
languages.
 To explore existing programming languages.
 Introduction to C Programming
 The Programming Process using C programming
3

Introduction
 Computer – an electronic devices consist of hardware
and software and perform tasks and produce the output

 Computer – is a device that can perform computation


and logical decisions billion times faster than human
being can.
4

Categories of Computers
 Individuals
 Desktop : PC, iMac
 Personal Digital Assistant (PDA)
 Laptop

 Organizations
 Supercomputers
 Mainframes
 Servers
 Minicomputers
5

Computer Components
Computer

Hardware Software
• Any part of the computer • The set of computer
that can be physically touch programs that enables the
• Input and Output devices hardware to perform
different tasks.
• Application
• System
6

Computer Software

Software

System Software Application Software


• Operating systems (OS) • Microsoft Office
• System utilities • Adobe Photoshop
7

Computer Hardware

Zamri Abu Bakar CSC099 Sem 2 2012/2013


8

Central Processing Unit (CPU)


 The‘heart’ of a computer
 Comprised of 2 parts:-
 Control Unit
 Coordinateall the computer instructions
 Machine cycle – Fetch, Decode, Execute,
Store
 Arithmetic & Logic Unit (ALU)
 To perform mathematical operations
9

Main Memory (RAM)


 Volatile
10

Coding Schemes
 Each printable and non-printable character is represented by
unique number in memory.
 Encoding – method to encode character to unique number

 ASCII (American Standard Code for Information Interchange)


 7 bits equals one character; 128 characters; used by
minicomputers and personal computers.
 EBCDIC (Extended Binary Coded Decimal Interchange Code)
 8 bits equals one character; 256 characters; used by
mainframe computers and IBM.
 Unicode
 16 bits (2 bytes ) equals one character; 65536 characters;
used for foreign language symbols.
11
12 11/6/20

What is Programming Language?

 A set of rules, words and symbols are used to write a


computer program – telling a computer what to do.

 The source codes (program) are compiled and the executable


files (*.exe) are produced.

program1
Error free

Compiled Executable
Programmer file (*.exe)
writes program & debug
Understanding
Software Programming
 Some tasks are complex
 Requires creative thought
 Requires human touch
 Some tasks are candidates for automation
 Works with electronic information
 Repetitive
 Follows a series of clear steps

13
The Importance of Programming
 A career in programming offers
 Plentiful jobs
 Strong salaries
 Telecommuting is often easy to arrange
 Computer programs exist for many tasks
 Programming necessary when no existing
software for task

14
15

The Importance of Programming


Add
features
that
support
personal
needs

Successfully Create
complete miniprograms
projects (macros)
Basic
knowledge of
programming

Create
Add custom
custom commands
applications
16

Type of programming languages


 Low-level: Written mainly in binary or machine code
(0’s/1’s) .
 High-level: closer to human language
17 11/6/20

Generation of Programming
language
 Machine language
 Assembly language
 High Level language

program  machine language

Compiler
machine language  program
Computers understand
People understand
binary(11011)
‘program’
18

History of Programming Languages


Computer
language
evolution

The only language understood by a computer is machine language

Machine Language Assembly Language

COBOL BASIC Fortran Smalltalk Ada

Visual Basic C and C++ Pascal Java


19 11/6/20

Machine Language
 Binary number codes understood by a specific CPU.
 Lowest level of language
 Represent data and program instructions as 1s and 0s
 The only language that computer directly understand
 (Do not require translator)
 Not convenient to read and use.
 First generation language
 Machine - dependent

Example:
To calculate wages = rates * hours in machine
language:
100100 010001 //Load
100110 010010 //Multiply
100010 010011 //Store
20 11/6/20

Assembly Language
 Second generation language
 Developed to replace 1s and 0s use in machine language.
 Use mnemonic codes : abbreviations that easy to remember
 Requires a translator to translate the assembly program into
machine language ( assembler).
 Difficult to learn
 Machine-dependent

ADD for Addition


MULT for Multiply
21

Assembly Language
 Low level language.
 Unique to particular computer.
 Use mnemonics symbols. E.g. “MULT” –Multiply
 Easier to understand.
 A program is written in source code (text file) and translated
into machine language by an assembler.
22 11/6/20

Comparison
 A Machine-language Program Fragment and Its Assembly-
Language Equivalent
Memory Address Machine-Language Assembly-Language
Instructions Instructions

00000000 00000000 CLA

00000001 00010101 ADD A

00000010 00010110 ADD B

00000011 00110101 STA A


23

Many Languages for Many Projects


 Programming languages have been developed to
balance conflicting goals
24 11/6/20

High-Level Programming Language


 Made easy for programmer to develop and maintain
program
 Machine- independent (can run on may different types of
computers)
 Have 3 categories : third, fourth and fifth generation
 Written in series of English-like words
 Must be translated to machine code first (Use
translator)
25

High-Level Programming Language


 Portable to many different computers.
 Easier to read, write, and maintain than machine and
assembly languages.
 Instruction are coded; programmers use this to write
programs.
 Example : COBOL (Business), FORTRAN (Scientific),
BASIC, Pascal, C, C++, C#, Java etc.
 Compiler/interpreter: translates a program (code) written in a
high-level language into machine language
26

Some Well-Known High-Level Programming


Languages
27

Visual Basic
28

Visual Basic
 Advantages of Visual Basic
– Prototyping is form of rapid application
development (RAD)
– Developers create prototype then
generate system documents
– RAD is alternative to waterfall approach
– Used to build Windows applications
29

C and C++
Provides higher-level
programming features

Allows direct manipulation of


system memory and CPU
registers

Code runs fast and uses small


amount of memory

Basic components are common


to many languages
30

Java
 Programmers use various languages when information
needs to be collected from networked computers
– Java is an object-oriented language
• Is a good choice for these applications
• Popular because it uses a large set of existing
classes
• Classes exist for many graphical objects
• Can run on many CPUs and with many operating
systems
31

Java
Compile once and run on many platforms
32

Objective C
 Most popular language for writing Mac OS X applications
33

JavaScript and VBScript


Scripting languages
– Allows decisions and calculations
– Adds interactivity to web pages
34

ASP, JSP, and PHP


 How interactive web pages are built
– Several languages adapt the HTML page to
user’s selections
• Active Server Pages (ASP)
• JavaServer Pages (JSP)
• PHP (Hypertext Preprocessor)
– User supplies information that is translated
into a request using database query language
35

ASP, JSP, and PHP


 Interactive web pages
36

Programming Languages
37

Building Mobile Applications


Special languages and supporting tools help speed development
of applications for mobile devices like smart phones and tablets

Specific features include GPS capability, software keyboards,


and touch-sensitive screens

User interface must take smaller screen size into account


38

Mobile Applications
Xcode 4
39

Mobile Applications
 Tools for building apps for Android devices
– Android software development kit (SDK) is
required
– Uses well-known IDEs with special plug-ins

 Build iOS apps (iPhone, iPad)


• Objective C language
40

Mobile Applications
Corona and Magmito support several
different devices and save time for simple
applications

For specific features and ultimate


performance, custom programming is still
required.
41

Natural Language
o Like our natural language (such as Malay, English, French,
or Chinese)
o Its use is still quite limited.
o Tools that allow end users to create or customize computer
programs with natural language.
o For example “make me an app that suggests new careers
paths to me based on people with similar skills and
experiences who have successfully improved their salary and 
quality of life with a new career.” (John Spacey, 2016)
42

Examples :
To calculate the salary = rates X hours
• Machine language

100100 010001 //Load


100110 010010 //Multiply
100010 010011 //Store

• Assembly language
LOAD rate
MULT hour
STOR salary

• High-level language – C Programming


salary = rate * hours;
43 11/6/20

Language Translator
Program need to translate because computer only understand machine
language
 Assembler
 Used in assembly language for translate the language to
machine language
 Interpreter
 Translates one program code statement at a time.
 Immediately displays feedback when it finds error.
 Compiler
 Translating the source code from its original language into
machine code.
 Converts the entire source program into machine language at
one time
44

C Language
 Is a structured programming language
 High level language
 Is a case sensitive language
 Developed by Dennis Rithcie (1972)
 ANSI define a standard on C (1983), which was
followed by ISO (1990)
 Designed for writing system software
45

Example of a C Program
46

Program Development

 A computer understands a program only if the program is


coded in its machine language.
 Thus, programming language need to be converted to
machine language (executable file)
47

High Level Program to Executable Code


1. Programmer create and edit text file containing the program
(source code) with a text editor and save it into file (source
file)
2. Run
1. preprocessor to process the preprocessor directives (begin with #).
2. compiler to:
 Check that the program obeys the rules
 Translate into machine language (object code)
3. linker to connect hardware-specific code to machine instructions,
producing an executable code.
3. Loader : Loads executable file into main memory
4. Execution : Execute the program
48

High Level
Language to
Machine Language
(Executable file)

Programmer

Code

Code

Executable Code
49

Flow of Information During Program Execution


50

Integrated Development Environments (IDEs)


 An integrated development environment, or IDE, combine all
the tools needed to write, compile, and debug a program into a
single software application.
 Examples are Code Blocks, Microsoft Visual C, Borland C
Builder, CodeWarrior, BloodShed DevC++, etc.
51

Code Blocks IDEs


52

Exercise
 A _____________ translates high-level language
program into ___________.
 A(n) _______ provides access to system programs
for editing and compiling.
 A C program is saved on disk as a(n) ______ file.
 The _______ find syntax error in the _________.
 In high-level or assembly language, you can
reference data using ____________ rather than
memory cell address.
 _____________ is composed for units such as disk,
flash memory, CDs or DVDs.
53 11/6/20

References
 Technology
   in Action, 10th Edition, Pearson, Alan Evans,
Kendall Martin and Mary Anne Poatsy. Chapter 10.
 C How to Program, Edition, Pearson, Paul Deitel and
Harvey Deitel
 C Programming a Q & A Approach, Mc Graw Hill, H.H.
Tan, T.B. D’Orazio, S.H.Or and Marian M.Y.Choy
 C Program Design for Engineers, 2nd Edition, Addison
Wesley Jeri R. Hanly and Eliot B. Koffman
54

Self Exercises:
1. What is computer language?
2. Briefly explain what are the different types of computer language?
3. What Is a Computer Language Translator?
4. What is the very first computer programming language in history?
5. How many types of computer language?
6. State the differences between Machine Language and Assembly
Language. Give an example of instructions for each language.
7. What is IDEs?

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