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MD TANVEER

EMP ID-TNL71837145
FEATURES OF K10

 VISUALISATION

 INTERFACE

 PERSONALISATION

 ASSESSMENT

 CONTENT & ACCESSIBILITY

 SUPPORT & POLICY

 CREDIBILITY
VISUALISATION

 3D ANIMATION: Computer animation is the process used for digitally generating animated images. The more general
term computer-generated imagery encompasses both static scenes and dynamic images, while computer animation only
refers to moving images.
 IN AIR PROJECTION: Using a technique called photophoretic optical trapping, researchers at Brigham Young
University have developed a projection system that produces small, full-color images that float in mid-air. The system
does not require any projection surface or special glasses, and the image can be seen from any angle.
 REAL LIFE EXAMPLES: In byju’s the learning app real life examples are used for creating better understanding of
subject.
 RECCURING ACCESS TO CONTENT: In app we can access to the content anytime from anywhere.

 SHORT LENGTH VIDE0: A lot of syllabus is covered in a short video in comprehensive manner.
INTERFACE

 OFFLINE : The content is available offline.

 RECENTLY LEARNED VIDEO: To avoid repeatedly learning of same concept. we shows recently learned video

 DASHBOARD: In the app we provide dashboard with the option of PCMB.

 PREVIOUS YEAR QUESTION PAPER: This is available for preparation of student.

 POPULAR VIDEOS: personalised video is available there

 LIBRARY MODE: During the revision or exam time student can opt library mode.

 PIRARCY PROTECTED: This is for security of byjus content.

 GAMIFICATION: We learn in the manner of game.

 PERSONALISED MODE: This is default mode.


PERSONALISATION

 ADDAPTIVE LEARNING: Adaptive learning, also known as adaptive teaching, is an educational method which uses
computer algorithms to orchestrate the interaction with the learner and deliver customized resources
and learning activities to address the unique needs of each learner.
 KNOWLEDGE GRAPH: The knowledge graph represents a collection of interlinked descriptions of entities – objects,
events or concepts. Knowledge graphs put data in context via linking and semantic metadata and this way provide a
framework for data integration, unification, analytics and sharing.
 RECOMMENDED VIDEO: It recommends video for your proper understanding of concept.

 ONE ON ONE: Its one on one the BTLA.


SUPPORT & POLICIES

 15 days free trial.

 15 days refund policy

 Parents connect application

 Flexible payment options

 Application Lock

 24/7 chat support

 Student portal
ASSESSMENT

 Learning analysis: Learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes
of understanding and optimizing learning and the environments in which it occurs
 Average time spent: We monitor throughout.

 Practice: There are lots of practice set available in the app.

 Test series: There are different types of test series available like;

1. SUBJECTIVE

2. OBJECTIVE

3. COMPETITIVE
 Quiz: There are lots of quiz.
CONTENT & ACCESSIBILITY

 Conceptual learning: Conceptual learning is the latest educational approach that focuses more on understanding
the concepts and learning how to organize and distribute data.
 Portable: It can be accessed from anywhere anytime.

 Time saving: It reduces the required time.

 Platform independence: This can be run on any device.

 Align with curriculum: This is align with school syllabus as well.


CREDIBILITY

 World class teacher

 Byju’s corner

 Cost effective

 Global investors

 Downloads

 Ratings

 Brandings
FEATURES OF K3
 Disney Character: This techniques are used for making learning attractive.

 Background jingles: It looks quite interesting with jingles.

 Totems: Its add on smartness to the k3 app.

 Quest: Different quest are used for better understanding.

 Parent Zone: This feature enables parent to monitor the performance.

 Osmo Vision: This technique is used in k3 app.

 Worksheets: this is digital worksheet.

 Drawing Board; it makes learning easier and interesting.

 Story Telling: In k3 we learn with the help of story.

 Wiz Pen & Eraser: This s used on digital worksheet.

 Knowledge Graph: The knowledge graph represents a collection of interlinked descriptions of entities – objects, events or
concepts. Knowledge graphs put data in context via linking and semantic metadata and this way provide a framework for data
integration, unification, analytics and sharing.
 Offline: we can access without internet

 Comprehensive Learning: it creates better understanding.


FEATURES OF BYJUS CLASSES: IT IS ONLINE CLASS WITH LIVE
DOUBT SOLVING FEATURES.

 It happens four time in a week. Three classes are mandatory and fourth one is optional.
THANK YOU

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