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MD Tanveer: EMP ID-TNL71837145
MD Tanveer: EMP ID-TNL71837145
EMP ID-TNL71837145
FEATURES OF K10
VISUALISATION
INTERFACE
PERSONALISATION
ASSESSMENT
CREDIBILITY
VISUALISATION
3D ANIMATION: Computer animation is the process used for digitally generating animated images. The more general
term computer-generated imagery encompasses both static scenes and dynamic images, while computer animation only
refers to moving images.
IN AIR PROJECTION: Using a technique called photophoretic optical trapping, researchers at Brigham Young
University have developed a projection system that produces small, full-color images that float in mid-air. The system
does not require any projection surface or special glasses, and the image can be seen from any angle.
REAL LIFE EXAMPLES: In byju’s the learning app real life examples are used for creating better understanding of
subject.
RECCURING ACCESS TO CONTENT: In app we can access to the content anytime from anywhere.
SHORT LENGTH VIDE0: A lot of syllabus is covered in a short video in comprehensive manner.
INTERFACE
RECENTLY LEARNED VIDEO: To avoid repeatedly learning of same concept. we shows recently learned video
LIBRARY MODE: During the revision or exam time student can opt library mode.
ADDAPTIVE LEARNING: Adaptive learning, also known as adaptive teaching, is an educational method which uses
computer algorithms to orchestrate the interaction with the learner and deliver customized resources
and learning activities to address the unique needs of each learner.
KNOWLEDGE GRAPH: The knowledge graph represents a collection of interlinked descriptions of entities – objects,
events or concepts. Knowledge graphs put data in context via linking and semantic metadata and this way provide a
framework for data integration, unification, analytics and sharing.
RECOMMENDED VIDEO: It recommends video for your proper understanding of concept.
Application Lock
Student portal
ASSESSMENT
Learning analysis: Learning analytics is the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes
of understanding and optimizing learning and the environments in which it occurs
Average time spent: We monitor throughout.
Test series: There are different types of test series available like;
1. SUBJECTIVE
2. OBJECTIVE
3. COMPETITIVE
Quiz: There are lots of quiz.
CONTENT & ACCESSIBILITY
Conceptual learning: Conceptual learning is the latest educational approach that focuses more on understanding
the concepts and learning how to organize and distribute data.
Portable: It can be accessed from anywhere anytime.
Byju’s corner
Cost effective
Global investors
Downloads
Ratings
Brandings
FEATURES OF K3
Disney Character: This techniques are used for making learning attractive.
Knowledge Graph: The knowledge graph represents a collection of interlinked descriptions of entities – objects, events or
concepts. Knowledge graphs put data in context via linking and semantic metadata and this way provide a framework for data
integration, unification, analytics and sharing.
Offline: we can access without internet
It happens four time in a week. Three classes are mandatory and fourth one is optional.
THANK YOU