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20 Technology Terms

Caleb Walls, UIS 350


Software
Programs run on computers
Asynchronous

Any form of the provision of information that


does not require a direct interaction with the
other individual to occur at the same time.
Blended Classrooms that blend learning done in-
learning person and learning done online.
Flipped
classroom

A classroom where concepts are learned at


home by the student and the homework is
done in the classroom.
Accessibility

The making of classroom-integrated technology easy for those


in the class.
Biased site

A website that provides material that is biased


or attempts to promote a particular point of
view.
Non-authoritative
website

Websites written by a person or people who


are not known to be authorities on the topic
Maker movement

A movement that attempts to cultivate an


individual's response to the development of
technological advancements
Maker spaces

Designate areas where maker movements can


occur
Privacy

The balance between the use of technology to


collect and deliver data and respect of all
user’s right to privacy
Source code

A list of instructions that computer


programmers implement and modify to
achieve desired tasks in computer code.
Synchronous
tools

Any form of the provision of information that


require a direct interaction with the other
individual to occur at the same time.
Total cost of
ownership (TCO)
The total cost of a tool plus the cost of the operations
around it that maintain that tool
Technology that is utilized for the purpose to
teach

Instructional
Technology
Learning Management
System (LMS)

Software that oversees training programs and


education programs.
Massive Open Online
Course (MOOC)

Online courses that include many different


resources, including readings, lectures,
student engagement, etc.
Open Source
Software

Software that is free and openly liscenced


Student Information
System (SIS)

Software that oversees student data.


Technological Pedagogical Content
Knowledge (TPACK)

A framework created to demonstrate how pedagogy, technology, and content can interact
with each other.
Project Based Learning (PBL)

Projects that teach by having students engage firsthand.

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