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Module 1
Module 1
Module 1
(BE 102)
Engineering
• Engineering a science or art ?
• Who is an Engineer ?
1. Overall geometry
• Components in a system should be designed with
proper dimension , volume and space
requirement to satisfy its intended function
3. Energy requirement
• Input energy requirement for a particular
function may vary for different products
5. Control System
• It transfers signal from one part of product to another part
Time constraints
• Design must be completed with in stipulated time limit
Ecological constraints
• Design of product should be eco friendly to eliminate
its toxic effect
• Disposal of exhausts and byproducts to environment
should be properly monitored
Economic Constraints
• Some factors influencing economic constraints
are
– Demand for product
– Design costs
– Development cost
– Manufacturing cost
– Distribution cost
– Availability of resources
Ergonomical and Aesthetic constraints
• Product should be visually pleasing and
comfortable in handling
• It is difficult manufacture
• Easy to manufacture
Secondary
• Convert Energy
• Compact and less weight
Secondary unwanted
• Generate heat
• Generate Noise
Design Means
• It is about the approaches to make it function
as proposed
STRENGTH
• The main objective of this step is to identify the new creative ideas, feasible
ideas and discover the ideas which are in practice.
3. Axiomatic design
Some fundamental laws or principles of engineering design are used as the
basis for a rigorous theory of design.
4. Design optimization
An optimization problem is a problem in which certain parameters needed to
be determined to achieve the best measurable performance under given
constraints.
Activity 4 Think of any two design changes for an
ordinary soap box that can add value to it.
Factors affecting product Design
1. Customers requirements
2. Production facilities
3. Raw-materials to be used
4. Cost to price ratio
5. Quality policy
• Need Identification
• Problem statement
• Design objectives and attributes
• Market Survey
• Brainstorming
Need Identification
• Client- a person or group of company that want a design conceived
• User – one who will employ or operate whatever is being designed
• Designer – job is to solve client’s problem in a way that meets user’s
need
• Whose need? Designer ,User or Client;
• Aircraft - Designer - Boeing or Airbus
Client - Air India or IndiGo
User - Passengers
• At times the user, the client and the designer could be the same or
different.
• To start with, the Designer has to meet the needs of the
Client as well as the User.
• They provide the synergy for a good design.
• In addition the Designer should be aware of professional and
social ethics and values.
• Customer complaints: A sure way to learn about needs for product improvement is
from customer complaints.
• Warranty data: Product service centres and warranty departments are a rich and
important source of data on the quality of an existing product.
• Customer surveys: A written questionnaire is best used for gaining opinions about the
redesign of existing products or new products that are well understood by the public.
Problem Statement
CLARIFYING THE INITIAL PROBLEM STATEMENT
• Most design projects begin when a client sets out a problem to be solved,
typically in a verbal problem statement
• One response to this challenge is to design a clever new label for an existing
bottle and declare the work done.
• that it gives no hint of other considerations Eg. for example, the intended
market, the shape or materials choice of the container, and so on.
FRAMING CUSTOMER REQUIREMENTS
• we want to clarify what the client requires, account for the project
stakeholders, and identify contexts within which our design will
function
• Thus, the indented outline becomes an objectives tree: a graphical depiction of the
objectives for the device or system.
• The graphical tree display is very useful for portraying design issues, and for
highlighting things we need to measure, since these objectives will provide our basis
for choosing between alternatives.
REVISED PROBLEM STATEMENTS
Q2? List at least three questions you would ask if you were,
respectively, a user (purchaser), a client (manufacturer),
or a designer who was about to undertake the design of a
portable electric guitar.