Table Tennis (Ping-Pong) : P.E Iii

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TABLE TENNIS

(Ping-Pong)
P.E III
CHRISTOFF SAN ANDRES PE Instructor
Table Tennis
• Is a sport in which two or four players
hit a lightweight ball back with rackets
(also known as racquets and sometimes
rubbered bats or paddles).
• The game takes place on a table divided by a
net.
• Players must allow a ball played towards them
only one bounce on their side of the table and
must return it so that it bounces on the
opponent’s side.
Other names of Table Tennis:

• Ping Pang Qiu – Mainland China, Hong


Kong, Taiwan and Macau.
• Takkyu – Japan.
• Tak-gu – Korea
• Ping Pong - USA
• “table tennis”
HISTORY
▪ 12 Century AD the game of Table Tennis
probably decended from the “Royal Tennis”
(also known as Real Tennis or Court Tennis),
which was played in the medieval area.
▪ The exact origin of Table Tennis is not known,
but the game became popular in England and
United States popularized it under the trade
name “PingPong” and in the early 20th
century the game became sentionally popular.
FACILITIES AND
EQUIPMENT
Table Tennis Table
Table Tennis Table
The Net
◻The net shall not be suspended by a cord attached at
each end to an upright post 15. 25cm high, the
outside units of a post being 15.25cm outside the
side line. The top of the net along its whole leghth
shall be 15.25cm above the playing surface and
bottom of the net shall be as close as possible to the
playing surface along its whole length and the ends
of the net shall be as close as possible to the
supporting posts.
The Net
The Ball
◻ The International rules specify that the game is played
with a light 2.7 grams, 40 mm (formerly 38mm) diameter
ball. The ball is required to have a coefficient or
restitution of 0.94. The 40mm ball was introduced at the
2003 Work Table Tennis Championship. However, the
created some controversy as the Chinese National Team
argued that this was merely to give non-Chinese players a
better chance of winning. A 40 mm table tennis ball is
slower and less “spinny”than a 38 mm one.
The Ball
The Racket
• Players are equiped with a wooden blade covered with
rubber on one or two sides depending on the grip of the
player. This called either a paddle,racket, or bat
depending on where in the world the game is being
played.
• USA – term used is paddle
• Europe – term used is bat
• Official ITTF – term used is racket
Parts of Ping-Pong Racket
Post
BASIC RULES AND
REGULATIONS
Starting A game
• In top-flight competiton, service is decided by a
coin toss.
• Lower levels it is common for one player (or the
umpire/scorer) to hide the ball in one or the other
hand(usually hidden under the table), allowing the
other player to guess which hand the ball is in.
• In recreational games, the players may have a rally
for a minimum sets mumber of 10 hits, after which
the rally is played out, with the winner either
choosing to serve or choosing the table side.
• Others use P-O-N-G or P-I-N-G after every hit.
After P-O-N-G or P-I-N-G is spelled the person to
win the rally also wins the serve.
SERVICE
The player must hit the ball such that it bounces
one on his/her half of the table, and then bounces
at least one time on the opponent’s half of the table,
then a point is awarded on the other side, it is
called a let or (net-in). Plays stops, and the ball
must be served again with another penalty. Unlike
the old service rules, where a player may only
commit only three lets now a player may commit
any number of lets without penalty.
If the service is “good” then the opponent must then
make a “ good” return- by returning the ball before
it bounces on hits or her side of the table a second
time. Returning the serve is one the most difficult
parts of the game, as the servers first move is often
the least predictable.
Hitting the ball
Any hitting of the ball must be done such that the
ball passes over or around the net. If the ball is
struck such that it travels around the net, but still
lands on the opponents side of the table, the bit is
legal and play should be continued. If the opponent
cannot return it over(or around) the net and make it
bounce on your side, then you win the point.
scoring
Points are awarded to the opponent for any several errors in
play:

• Allowing the ball to bounce on one’s own side twice.


• Not hitting the ball after it has bounced on one’s own
side.
• Having the ball bounce on one’s own side after hitting
it.
• Hitting the ball before it has bounces on one’s own side
of the table.
• Double hitting the ball. Note that the hand below the
wrist is considered part of the bat and making a good
return of one’s hand or fingers ia allowed, but hitting
one’s hand or fingers and subsequently the bat is double
strike and error.
• Allowing the ball to strike anything other than the bat.
• Causing the ball not to bounce on the opponents half (i.e.,
not making a “good” return)
• Placing one’s free hand on the playing surface or moving the
playing surface.
• Offering and failing to make a good serve (i.e., making a
service toss and failing to strike the ball fairly into play)
• Making an illegal serve: (e.g., one preceeded by a player’s
hiding the bail his failing to toss the ball atleast 16cm (6
inches) in the air)
• Hitting the net with the bat or any other body part, or
moving the table.
Alternation of service
• Service alternates between opponents every two
points (regardless of winners of the rally) until a
player reaches 11 points with at least a two point
lead, or until both players have 10 points a piece. If
both players reach 10 points, then the service
alternates after each point, until one player gains a
two point advantage.
• In doubles, service alternates every two points between
sides, but also rotate between players on the same team.
At the end of every two points, the receiving player
becomes the server , and the partner of the serving
player becomes the receiver.
• In the older 21 point game system,service would
alternate every 5 points. If both players reached a score
of 20, then the service would alternate each point until
one player gains a two-point advantage. When a match
point occurs the server is allowed three attempts at
serving and 2 lets before he losses the point.
Series of games
After each game, players switch sides of the table
in the “fifth” or “seventh” game “for the match”,
players switches sides when the players score 5
points regardless of whose turn it is to serve. In
competiton play, matches are typicallybest of five
or seven games.
Recreational variations
• Some recreational players may choose to use a
volleyball style system of scoring and play. Such
variations include, but are limited to, allowing the let
serve, not requiring the server to hit the ball on his half
of the table first (but still allowing it), allowing the
volleying of returns, and relaxing other small rules in
doubles to make the game easier to play.
• Common recreational scoring styles include best-of-
three –game side out scoring to 15,21,25 or 30 points
per game with the third game being played rally style to
15, best-of-five-game rally style playwith each game,
save the fifth( to 15), played to 30 points; and
traditional tennis scoring.
Double games
In doubles, all the rules of single play apply except for the
following:

• A line painted along the long axist of the table to create


double courts bisects the table.
• One’s only purpose is to facilitate the doubles service
rule, which is that service must originate from the right
hand box and tghen must bounce at least once in the
opponent side’s right hand box.
• Play then continous normally with the exception that
players must alternate hitting the ball.
• When the game reaches the final set, the teams must
switch side and the team that recieves the service must
switch reciever when one of the teams reach 5 points.
HAND GRIPS
Penhold Grip
• The penhold grip is so- named because one grips
the bat to the way one holds a writing instrument.
The style of play among penhold players can vary
greatly from player to player. The style, usually
reffered to as the chinese penhold style, involves
curling the middle, ring, and fourth finger back.
Shakehand
• The shakehand grip is so – named because one
grips the bat the way one performs a hand shake.
The grip is sometimes colloquially reffered to as
“tennis grip” or a “western grip”. The shakehand
grip is most popular among players originating in
Western Nations. Today, though there are many
Asian players using the shakehand grip.
UNUSUAL GRIPS
Seemiller Grip
• A grip that was made famous by Danny Seemiller,
an American champion. This grip is a varaiation of
the shakehand grip. In this grip, the forefinger and
thumbs are placed on the same side of the bat,
which allows the backhand and forehand shots to
use the same side of the rubber. This grip also has
the nickname “windshield wiper” due to the motion
of the backhand and forehand.
V - grip
• As an experimental style
being developed in China,
it is held by a forming a
“V” for victory” sign and
gripping the blade
between the forefinger and
the middle finger, while
having the other fingers
rest under and on top of
the handl; it requires a
modified blade to grip
succesfully.
TYPES OF SHOTS
OFFENSIVE STROKES
Speed Drive

• Speed Drive is used mostly for keeping the ball in


play, applying pressure on the opponent and
potentially opening up an opportunity for a more
powerful attack.
Loop Drive

• A loop drive is dangerous because of its topspin –


while not as difficult to return as a speed drive, it is
more likely to rebound off the opponenet’s bat at a
very high angle, setting up an easy smash on the
follow up.
Chinese players categorized loop drives in 3 variations based on
trajectories”

❖ The Loop – (or is called It can be as fast as a speed-


the “ultra – topspin) drive, and in modern table
produces a more tennis has come to replace
pronounced loopy arc, it in virtually all cases.
with a higher trajectory ❖ The “Hook”- similar to a
and extreme topspin, but regular Loop, bt carries a
is typically slower. titled topspin (or is reffered
❖ The “Rush” – produces a as the “top-side” spin, it
flatter trajectory than a bounces sidewaysand
typical “Loop” but downward upon hitting the
carries much stronger table. Similar but stronger
topspin than a regular than the defensive “side
speed drive. drive”.
Counter Drive

• Usually a counter attack against drives (normally


high loop drive). You have to close the bat and
stay close to the ball (try to predict its path). The
bat is held close and near to the ball, which is hit
with a short movement “off the bounce”(before
reaching the highest point) so that the ball travels
faster to the other side.
Flip (or Flip in Europe)

• A flip is not a single stroke and can resemble either


a drive or a loop in its characteristics.
• The ball may still be attacked, however, and the
resulting shot is called flip because the backswing
is compressed into a quick wrist action.
Smash

• Smashing is essentially self-explanatory – large


backswing and rapid acceleration imparting as
much speed on the ball as possible. The goal for a
smash is to get the ball speed is the main aim of
this shot, often the spin on the ball is something
other than topspin.
DEFENSIVE STROKE
Slice
• The slice is analogous to the speed drive in some
respects – it is very simple, usually used for
keeping the point alive and creating offensive
opportunities.
• A slice resembles a tennis slice: the bat cuts
underneath the ball, imparting backspin and
causing the ball to float slowly to the other side of
the table.
Chop
• a chop or cut is the defensive, backspin counterpart
of the offensive loop drive. A chop is essentially a
bigger, heavier slice, taken well back from the
table. The bat face points primarily horizontally,
perhaps a little bit upward, and the direction of
stroke is straight down.
Block
• The block or short is a simple shot, barely worthy
of being called a “stroke” but nonetheless can be
devastating against an attacking opponent. A block
is executed by simple putting the bat in front of the
ball – the ball rebounds back toward the opponent
with nearly as much energy as it came with in.
Push-Block
• High level players may use what is called push
block or active block, adding speed to the ball (with
a small topspin movement). When playing in the
Penhold grip, many players use push blocks when
being pressured on the backhand.
Side Drive
• This spin is alternately used as a defensive and
offensive manuever. The premise of this move is to
put a spin on the ball either to the right or the left
of the bat. The execution of this move is similar to
a slice, but to the right or left instead of down.
Lob
• The defensive Lob is possibly the most visually-
impressive shot in the sport of table tennis, and its
deceptive in its simplicity.
• A lob is inherently a creative shot, and can have
nearly any kind of spin you can imagine. Talented
players use this facts to their advantage in order to
control the point.
Stop
• Stop (or drop shot) is a high level stroke, used as
another variation for closed-to-table strokes (like
harai and slice). You have to position the body
close to the ball and just let the ball touch the bat
(withoout any hand movement) in a way that the
ball stays close to the net with almost no speed and
spin and touches the other side of the table more
than twice if the opponent doesnt reach it.
THANK YOU ☺

GOD BLESS!

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