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3D Computer Graphics

Animation / VFX

Cs. PUB | NCA |INNKA(USA) |E-Media


Course Structure
Quizzes- 08+ (15%)
Assignment - 05 (20%)
Projects (30%)
Mid (15%)
Final (20%)
Course Technology and
Software’s

Animation / Game
NO COPYRIGHT !
Introduction to 3D Graphics Design
and Design Principles.
3D Design Standard Structure
Design
Output Devices Category(G|F)

Polygon Depth Texture Ton


Bio Area / Region

Wireframe Design
Tool
3D Design Standard Structure

Modeling
Texturing Lighting

Camera Poses Rigging/Key-F


Animation

Rendering
Differences between 2D and 3D graphics

The term 2D and 3D are used to indicate dimensions. The term 2D stands for
Two-Dimensional, whereas 3D stands for Three-Dimensional. 2D represents
an object in just two dimensions, while 3D represents it in three dimensions.
2D shapes can be summarized by calling them flat shapes. Any shape that
can be laid flat on a piece of paper or any mathematical plane is a 2D shape.
As a child, your first drawings probably used basic shapes, such as squares,
triangles, and circles
It is best to think of it with an example. A car has three dimensions. In fact,
everything in our reality is three-dimensional. It has length, width, and
height; however a photograph of a car or a drawing of a car has only two
dimensions. In the photo or drawing, one can only see and measure length
and height, whereas the depth or width is indistinguishable.
3D 2D
Elements of Graphic Design
• Layers vs. objects
• Canvas vs. 3D space
• Colors vs. Material
• Lighting
• Rendering process
2D and 3D graphics
Layers vs. objects
3D Objects
3D Objects (Prisms, Cylinders, Cones, and Spheres) Three‐dimensional objects are the solid shapes you see every day,
like boxes, balls, coffee cups, and cans.
Canvas vs. 3D Space
2D Canvas or Working Sheet
Canvas vs. 3D space
3D Interactive environments are often referred to as virtual reality or interactive 3Dand have a figurative
appearance. Much like our own world, this type of world allows interaction with other (networked) beings as
well as manipulation of objects
Colors vs Material
In Computer graphics, Materials are an enhancement of texture mapping (and a pre-requisite for advanced
shading effects) that allows for objects in 3D modelling packages and video games to simulate different types
of materials in real life.
Color is the aspect of things that is caused by differing qualities of light being reflected or emitted by them. To
see color, you have to have light. When light shines on an object some colors bounce off the object and others
are absorbed by it.
Lighting
Light is electromagnetic radiation within a certain portion of the electromagnetic spectrum. The word usually
refers to visible light, which is the visible spectrum that is visible to the human eye and is responsible for the
sense of sight
3D Lighting and shadows
3D Texture
 In effect, 3D textures make hollow objects solid with true 3D material properties such as wood grain or
marbling. Traditional 2D textures can only describe the surface of an object, but 3D textures can also define its
interior.
3D Texture with lights

Texture without lights


Polygon
A polygon is a plane figure that is bounded by a finite chain of straight line segments
closing in a loop to form a closed polygonal

regular polygon
A regular polygon is a polygon that is equiangular and equilateral.

irregular polygon
A polygon that does not have all sides equal and all angles equal.
Low polygons
Low poly is a polygon mesh in 3D computer graphics that has a relatively small number
of polygons
High Polygons
Middle Level (Tip) Between low/high
Low polygons
Motion Tracking
Motion capture, the process of recording the movement of objects or people. Match moving, a cinematic technique
that allows the insertion of computer graphics into live-action footage with correct position, scale, orientation, and
motion relative to the objects in the shot.
Motion Tracking
VFX
11 common steps in producing a 3D  Animation project. 

Step 1 - Concept and Storyboards

Step 2 - 3D Modelling

Step 3 - Texturing

Step 4 - Rigging

Step 5 - Animation
11 common steps in producing a 3D  Animation project. 

Step 6 - Lighting Step 11 -  Editing and Final Output

Step7-  Camera Setting

Step 8 - Rendering

Step 9 - Compositing and Special VFX

Step 10 - Music and Foley

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