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62 SoftwareEngineering PPT v1
62 SoftwareEngineering PPT v1
62 SoftwareEngineering PPT v1
• Background
• Game Demonstration
• Functionalities of the Game
• Class Diagram
• Sequence Diagram
• Design Patterns used the in Game
• Game Development procedure
• References
BACKGROUND
• The game contains help feature so that user can get the help in terms of usage of commands etc.
• The game contains M number of locations and N number of shops
• User can move along the locations and shops
• user can buy the things from the shops and sell the things in shops
• user can view the details of the item that has been purchased
• Also, the user can attack the enemies
• Also, the user can use the Guards and weapons
FUNCTIONALITIES
DEVELOPED IN LAB
7
Class diagram shows the functionalities and
features developed in lab 7 period
FUNCTIONALITIES
DEVELOPED IN LAB
8
Class diagram shows the functionalities and
features developed in lab 8 period
SEQUENCE DIAGRAM
SEQUENCE DIAGRAM
• Alhroob, A., & Yousef, N. (2014). Transforming UML State Machine Diagram to High Level Petri Net Using Genetic
Algorithm. Lecture Notes On Software Engineering, 2(3), 243-246. https://doi.org/10.7763/lnse.2014.v2.130
• Ņikiforova, O., Putintsev, S., & Ahiļčenoka, D. (2016). Analysis of Sequence Diagram Layout in Advanced UML
Modelling Tools. Applied Computer Systems, 19(1), 37-43. https://doi.org/10.1515/acss-2016-0005
• Podyachev. (2014). UML diagram based TTCN tests implementing. SPIIRAS Proceedings, 0(4), 155.
https://doi.org/10.15622/sp.4.10
• Tan, T., Teo, J., Chin, K., & Anthony, P. (2013). Pareto Ensembles for Evolutionary Synthesis of Neurocontrollers in a 2D
Maze-Based Video Game. Applied Mechanics And Materials, 284-287, 3173-3177.
https://doi.org/10.4028/www.scientific.net/amm.284-287.3173
• Yoo, W., & Oh, J. (2017). Development of User Interface for Motion-based Screen Sports Game. Journal Of Korea Game
Society, 17(1), 109-118. https://doi.org/10.7583/jkgs.2017.17.1.109
Thank You