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An Example of a Multimodal Teaching

Sequence for Key Stage 2


The multimodal planning and teaching
sequence
• Familiarisation with the text type
• Capture ideas
• Plan
• Draft
• Revise
• Proof read
• Present
Reflection
• How is this planning process similar to
teaching sequences you currently plan?

• Use the presentation, The multimodal


planning and teaching sequence to explore
this process in more detail
Resources
• Deathtrap Dungeon by Ian Livingstone
• Microsoft PowerPoint
• Microphones or sound recording equipment
Key text – adventure narrative
Deathtrap Dungeon, a single player
role-playing game book, written by
Ian Livingstone (1984), one of the
creative pioneers in the successful
‘Dungeons and Dragons’ genre.

Since his series was launched its


AWAITING IMAGE popularity has led to further novels,
magazines, board games, video
games and role-playing game
systems which could also be used in
this sequence.
Intended outcome
Years 4, 5, 6
On-screen adventure narrative using Microsoft
PowerPoint
This planning sequence includes learning
intentions using the National Strategy Primary
Framework strands and should be adapted by
teachers where appropriate for specific tasks
and groups of learners
Familiarisation with the text type
develop understanding of multimodal texts
Learning intentions Teaching sequence
3. Group discussion and interaction • Read Deathtrap Dungeon. This could be
Y5 Understand the process of decision making begun as a class and continued in groups.
7. Understanding and interpreting texts • Using the score grid (see next slide) the
Y6 Understand how writers use different structures children can play as they read discussing
to create coherence and impact and justifying the decisions that they
Y6 Use inference and deduction to understand text make. Particular emphasis could be
Y5 Make notes on and use evidence from across a placed on prediction, cause and effect.
text to explain events or ideas • Each group focuses on Livingstone’s style
Y4 Explain how writers use figurative and expressive of writing, collecting powerful words and
language to create images and atmosphere phrases that have been used to create
11. Sentence structure and punctuation mood such as tension.
Y4 Create a list of language features and descriptive • List as a class the features of this style of
phrases
text (this can be an ongoing resource
which the children consult when creating
their own texts further into the unit).
Familiarisation with the text type
develop understanding of multimodal texts

Possible resource – score sheet for the adventure


Adventure sheet Monster encounter boxes
SKILL: SKILL: SKILL:
SKILL STAMINA LUCK STAMINA: STAMINA: STAMINA:
Initial skill: Initial stamina: Initial luck:

SKILL: SKILL: SKILL:


STAMINA: STAMINA: STAMINA:

ITEMS OF SPECIAL ITEMS


EQUIPMENT
SKILL: SKILL: SKILL:
CARRIED STAMINA: STAMINA: STAMINA:

PROVISIONS REMAINING

SKILL: SKILL: SKILL:


STAMINA: STAMINA: STAMINA:
Capture ideas
note and develop initial ideas
Learning intentions Teaching and learning
4. Drama • In groups take a scenario from the text and
Y4 Use drama strategies to explore story recreate through drama. Explore cause and
8. Engaging and responding to texts  effect offering the audience two possible
Y4 Identify features that writers use to provoke readers’ reactions ways of moving the drama on.
Y4 Interrogate texts to deepen and clarify understanding and
response • The children perform both scenes to their
Y5 Compare the usefulness of techniques such as visualisation, audience and review as a class which was
prediction and empathy in exploring the meaning of texts the most appropriate decision.
Y6 Sustain engagement with longer texts, using different • Discuss how this would work on the page.
techniques to make the text come alive
Ask the children how their scenes could be
7. Understanding and interpreting text
conveyed on the screen through
Y4 Understand how writers use figurative and expressive language
to create images and atmosphere PowerPoint.
Y6 Draw on different features of text, including print, sound and • Explore word, picture and sound by taking
image to obtain meaning a scene from Deathtrap Dungeon and
9. Creating and shaping texts planning how it could be re-created in
Y5 Discuss text conventions associated with each mode and PowerPoint with the opportunity to use
different media
different modes.
• Model or revisit with the children the
PowerPoint tools.
Plan
develop, record and structure initial ideas
Learning intentions Teaching and learning
9. Creating and shaping texts • The children plan their adventure
Y5 Select words and pictures drawing on stories, developing a plot and
knowledge of literary features and design considering opportunities for the
Y3 Make decisions about from and purpose, reader to make decisions.
identify success criteria • Model with the class how to develop
Turn a paper text into a screen text plots through several routes. These
10. Text structure and organisation can be explored as reading pathways
Y5 Use an identified structure to plan a by numbering slides which will be
mystery story linked, for example ‘choose slide 3 or
5’.
• *In ICT session children import
possible pictures for their on-screen
texts.
Draft
develop ideas from the plan into a structured text
Learning intentions Teaching and learning
7. Understanding and interpreting texts • Children write the content of each scene
Y6 Apply understanding of how writers use different
as a slide referring back to the language
structures to create coherence and impact
features and key phrases that they listed
Y6 Understand how different modes can change
mood and atmosphere in a narrative
when they read Deathtrap Dungeon.
9. Creating and shaping texts
• As the children’s writing develops they
Y5 Use visual cues to tell a story can decide where they would like to
12. Presentation
include pictures and sounds.
Y4-6 Use ICT programs to present text, image and • Model how to hyperlink slides so that the
sound making informed choices about which pathways that have been planned can be
electronic tools to use for different purposes followed by the reader when a decision
point is reached (these can be simply
numbered as shown in the next slide).
Example of a PowerPoint slide by a 10 year-old boy

1
The screaming spectators are cheering you on as you slowly venture
into the never-ending sewer tunnel. You sense movement from
underneath you, it freaks you out but you carry on anyway. After
walking for about ten minutes you stumble on a full chest. If you want to
open it turn to part 11, if you wish to carry on north turn to part 5.
2
You enter an extremely long corridor. It stretches as far as you can see.
Then you hear chomp say this:
Meteor Crash.
• You walk down the steep narrowed tunnel, it suddenly
comes to a stop! You then see a HUGE Meteor that has
crashed into the core of the ground but how?? There is no
way that it could have fallen from the sky because the cave
is sealed off. There are 6 eagles guarding it, then suddenly
a bright, light shines behind you onto a sharp pointed
sword and a pack back. Do you?? Throw your sword at the
Meteor, Kill the eagles or leave the cave like a chicken? If
you wish to throw your sword at the Meteor then turn to
slide 10, if you wish to kill the eagles turn to slide 12, if you
wish to leave the cave like a chicken turn to slide 6.
Revise
alter and improve the draft
Learning intentions Teaching and learning
9. Creating and shaping texts
Y5 Reflect critically on the text and edit and
• Children look for
improve opportunities to improve
their stories by adding
10. Text structure and organisation
Y5 Experiment with different effects such as
modes such as, change of
sound to improve and add meaning font colour, sound features
Y3 Signal sequence, place and time to give etc.
coherence
• Model recording and
importing sounds.
• Children create or import
sounds to add meaning.
Proof read
check design and layout, spelling and punctuation

Learning intentions Teaching and learning


11. Sentence structure and organisation • In pairs the children read the
Y4 Use class check list to proof read each PowerPoint adventure stories
other’s work consulting the class list of text
type features and looking for
opportunities to enhance
meaning.
• Children are given the
opportunity to improve their
work following the peer review
activity.
Present
prepare and present final copy to a reader/audience

Learning intentions Teaching and learning


12. Presentation
• The PowerPoint
Y4-6 Use ICT programs to present
text, image and sound making adventure stories could
informed choices about which be shared in a wider
electronic tools to use for
different purposes forum such as the
school website or to
other classes and
schools.
Reflection
• Consider how this teaching sequence links to
your current practice

• Reflect on how explicit teaching of aspects of


multimodality are integrated into each part of
the teaching sequence
Reflection
• How might you use and develop some of
these approaches to teaching and learning in
your own classroom?

• How will you personalise ideas, approaches


and texts to meet the needs and build on the
experiences of the children you teach?
Bibliography
• Bearne, E., and Wolstencroft, H. (2007) Visual Approaches to
Teaching Writing Multimodal Literacy 5-11. London: Paul
Chapman Publishing.
• Bhojwani, P. (2010) Multimodality and Assessment. Do you
dare enter? Part story, part game, a text designed to be
different, in Classroom. NATE Classroom Issue 11.
• Bhojwani, P., Lord, B., and Wilkes, C. (2009) 'I know what to
write now' Engaging Boys (and Girls) through a Multimodal
Approach. Leicester: UKLA.
• Livingstone, I. (1984) Death Trap Dungeon. Reading: Cox and
Ryman Ltd.

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