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The Trip: Setting Context. 'What? Innovation Myths. Innovation Types
The Trip: Setting Context. 'What? Innovation Myths. Innovation Types
The Trip
It’s all about purpose. You can do it with Commitment & Passion.
Purposeful play. Innovation is a game of ideas & resources; when it’s fun it’s
better.
Multiple intelligences.
Innovation as capability.
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Aw a r e n e s s
Innovate to grow…
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Innovation
Value Creation. Monetary, value-added, non-value-added. Symbolic. Brand Equity. Connection. Spiritual.
Improving the human condition. Positive impact on everyone & everything involved.
Becoming the best we can be. It’s about purpose, goals & self-expression. Self-actualization.
Innovation is a skill. Can be developed & improved through instruction & practice.
Your life! All aspects of your life are open for improvement & change. Innovate your life!
Human Element. Corporations & Institutions can’t innovate, only people can!
It’s an a-ha magical moment. Requires purpose, passion, vision and perseverance.
The romanticized epiphany story. Newton & the Apple, Einstein and the clock, etc… absolves
us of responsibility and effort.
The process is organized and predictable. It’s explorative, sometimes chaotic, uncertain,
with dead-ends, failures & laughter.
What people
remember
A-Ha
Flickr. Serendipity.
Apple. Steve Wozniac, entrepreneurship as last resort. Steve Jobs, connecting dots.
Innovation is a creative process and learnt skill. Anybody can learn it and
become better at it.
Innovation is being ahead of the game. Anticipating & creating change not reacting to
it! Imagine & re-imagine the future.