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Unit 2
Unit 2
Introduction to Multimedia
Unit –
The Multimedia
Development Process
2015-16 Semester 1
Unit 2: The Multimedia Development Process
Unit Outline
Introduction to Multimedia
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Unit 2: The Multimedia Development Process
Introduction
Introduction to Multimedia
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Unit 2: The Multimedia Development Process
Stage
Stage11
Planning
Planningand
andCosting
Costing
Stage
Stage22
Design
Designand
andProduction
Production
Stage
Stage33
Testing
Testing
Stage
Stage44 Four stages of a
Delivery
Delivery multimedia project
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Unit 2: The Multimedia Development Process
Stages of a Multimedia
Project: Overview
Introduction to Multimedia
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Unit 2: The Multimedia Development Process
Stages of a Multimedia
Project: Overview
Introduction to Multimedia
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Unit 2: The Multimedia Development Process
• Target audience
– The designers should always focus on the user and
tailor product to meet the user’s needs and wants.
– The designer needs to get a clear picture about how
the target audience will use the product. This can be
accomplished through in-person interviews, online
surveys, and various focus groups.
– Users like to feel in control; give users opportunity to
choose or create their own experience.
– Categorization on audience might be useful. Examples:
age, gender, income range, language, nationality,
disability, computer literacy
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• Target audience
Case Study
Product: A web site of an Italian café
Objective: Introduces tiramisu recipes
Target audience may be categorized as follows:
• People from Italy
• People from elsewhere in the world
• Experienced tiramisu cooks
• Inexperienced tiramisu cooks
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Introduction to Multimedia
PERT
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Introduction to Multimedia
Gantt Chart
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Unit 2: The Multimedia Development Process
• Flowcharts
– provide a graphical
representation of how
the information within the
application is organized
and flows
– are used to illustrate
interactivity
– can be modified as the
application evolves
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Unit 2: The Multimedia Development Process
• Storyboards
– are diagrams showing the layouts of all screens
– describe the content and sequence of each screen
– specify how multimedia elements are positioned on
each screen
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Data
Containers
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Introduction to Multimedia
• Site Maps
– provide an overview of the organizational structure of
a multimedia application / web site
– can be used at the planning stage to help the designer
see the big picture
– are often included in the final products so users can
view the overall structure
– may be graphical in nature, or in a text-based menu
format
– Many web-authoring programs will generate site
maps.
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Introduction to Multimedia
• Link Maps
– illustrate the interconnectivity of web pages within the
web site as well as the links to external sites and all of
the multimedia elements included within the web site
• Navigational Structure
– The navigational structure is the means through which
the users will know where they are, where they have
been, and where they want to go.
– It’s imperative to offer simple, consistent navigation
available from every page.
– Frames divide the screen / page into multiple regions.
Normally, one region of the screen / page remains
constant.
– Navigational bars are found on many multimedia
applications / web sites.
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Unit 2: The Multimedia Development Process
• Navigational Structure
– Hub and spokes is a cumbersome navigation method,
which relies too heavily on the browser’s back button,
as the users must return to the home page to go to the
other pages of web site.
– With a search feature, users navigate directly to their
content of interest. The user can enter specific search
terms.
– The directed navigational structure is efficient because
the site becomes tailored to the user. The user is
asked to provide information when entering the site,
and then information is available to the user based on
their initial input.
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There are many different types of navigation bars, including text only, buttons, and
tabs.
The hub and spokes navigational structure should be avoided because it forces the
user to rely too heavily on the browser’s Back button.
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Unit 2: The Multimedia Development Process
Testing
Introduction to Multimedia
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Testing
Introduction to Multimedia
• Alpha testing
– An alpha release is the first working draft of a project
and is only for internal circulation.
– Alpha testing is usually done “in-house” by team
members.
– Alpha releases are expected to have problems or to
be incomplete.
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Unit 2: The Multimedia Development Process
Testing
Introduction to Multimedia
• Beta testing
– Beta testing is done with a wider array of testers.
– Beta testers should be representative of real users
and who were not involved with the actual production.
– Beta level bugs are typically less virulent than alpha
bugs.
– Managing beta test feedback is critical.
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Testing
Introduction to Multimedia
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Unit 2: The Multimedia Development Process
Delivery
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Delivery
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Delivery
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Delivery
Introduction to Multimedia
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Unit 2: The Multimedia Development Process
Reference
Introduction to Multimedia
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