THREE-DIMENSIONAL KINEMATICS ANALYSIS OF BLIND FOOTBALL
KICKING
TOBI ABDUL RIJAL
1604619001 ABSTRACT The abstract purpose of this study is to identify important technical points that lead to an increase in ball speed in maximal leg kicks without exercising in blind football. All participants wear a blindfold to completely erase visual information and perform a static kick. Our results showed that the speed of the ball, the maximum linear speed of a kicking-side thigh, and the maximum Angle speed for the player group that looks much larger than that of the visually impaired player group. INTRODUCTION THE INTRODUCTION OF A BLIND BALL, THE FORMAL PARALYTIC EVENT PLAYED BY A BLIND PLAYER, HAS THE SAME RULES AS FOOTBALL. WHEN A PK OCCURS, BLIND FOOTBALL PLAYERS OFTEN DO MAXIMUM FOOT KICKS WITHOUT HEATING, KNOWN AS THE STATIC KICK. THIS KICKING MOTION SEEMS TO CONTRIBUTE TO THE IMPACT OF THE BALL ACCURATELY, BECAUSE IF THE PLAYER'S DISTANCE TO THE BALL IS TOO LARGE, THE PLAYER COULD MISSPOT THE BALL. OPAVSKY COMPARED THE STATIC KINEMATIC WITH THE KICK RUNNING AT VISIBLE PARTICIPANTS AND FINDING THE LINEAR SPEED AND ANGLE ON KICK FEET. Methods Participants We recruited 14 participants. Six visually impaired male players and eight visionary male players volunteered to participate. None of the participants suffered deficits in other sensory systems, neurological disorders, or musculoskeletal diseases. The three players who are blind have athletic experience as members of Japan's national blind football team. In the months before the trial, all visible players were asked to thoroughly practice a static kick while wearing a blindfold to wipe out visual information. Data Collection Data collection takes place in the lab. Those measurements were level floors, not artificial areas. All participants wear a blindfold to completely erase visual information. After sufficient warming, all participants are asked to do a Max - imal static kick against the goal center. Data Analysis We call the motion phase between and the backstroke phase, and the between phase and the swing phase forward. The data coordinates from up to contact came through the butterworth digital filter with the optimal frequency of the piece, determined by a residual error method proposed by winter, range from 7.5 to 27.5 hz. 3D kinematicsX axis was defined as the cross product of Y and Z. All local coordinate system vectors were normalised to unit length. Angular velocity of each segment was computed from the respective angular velo-cities about the X, Y, and Z axes. Calculation of the standard motion model and motion variability The standard motion model and motion variability of the static kick were determined using the method by Ae et al. .Equation : rmsCVk ¼ Statistical analysis Data of the visually impaired player group and the sighted player group were compared using the Mann–Whitney test. The variables used were maximum linear Maximum linear and angular velocities Kinematics data, comprising maximum linear and angular velocities of the kicking leg and ball speed in all participants, are shown in Table 1. Motion variability in the standard motion modelable rmsCV for the 15 segments around the three axes in the forward-swing and back-swing phases is shown in Figure 1. Figure 2 shows the histogram; the horizontal axis of the graph indicates the value of rmsCV, and the vertical axis shows frequency . We considered 25 rmsCV as small because in the range of 0 to 25, the frequency ranged only from 1 to 3 Kinematic pattern A typical proximal-to-distal sequential pattern of segment angular velocity of the lower torso, kicking-side thigh, and kicking-side shank was observed in the standard motion model . The thigh reached peak forward-swing angular velocity at 80% time. The shank increased forward angular velocity from 65% time to CONTACT. The shank reached peak forward-swing angular velocity at CONTACT. Standard motion model of the static kick Our results showed that average ball speed and average maximum foot liner and shank angular velocities of the sighted player group were 20.0 0.8 m/s, 15.5 0.8 m/s, and 1.6 rad/s, respectively, significantly greater than those of the visually impaired player group. proposed a biomechanical method to identify critical technical points using variability of motion patterns in, for example, the high jump performed by elite high jumpers. Their data indicated that the proximal segments are more important and critical than the distal segments because CVs of the distal segments tended to be greater than those of the proximal segments. Our result for the variability of motion patterns during the back- swing and forward-swing phases in the sighted player group showed that the upper torso about the X axis during the back-swing phase, the lower torso about Y axis during both phases, and support-side shank and kicking-side thigh about the X axis during both phases had remarkably small rmsCV, whereas the rmsCV of the upper limbs about all axes were large. Kinematic differences between the standard motion model and blind football players Because the number of participants in this study was low , and the skill level of the static kick varied between each individual visually impaired player , we recognise that it is not possible to make broad generalisations from an average of time series data for joint angles in the visually impaired participants. Accordingly, we attempted to establish the standard motion model from the data obtained from the eight sighted, but blindfolded skilled football players. We needed to investigate that the standard motion model would be a good model for an actual blind football player because there are no comparable detailed data on a kinematic pattern of the static kick for a blind football player in previous studies. Therefore, we compared the standard motion model with the visually impaired participants on the hypothesis that the static kick motion of a highly skilled blind football player would be similar to the standard motion model and vice versa for an ordinary player. THERE MAY BE LIMITATIONS TO REGARDING THE KICKING MOTION OF A SIGHTED FOOTBALL PLAYER WEARING A BLINDFOLD AS EQUIVALENT TO THAT OF AN ACTUAL BLIND FOOTBALL PLAYER. IN ADDITION, THE SIGHTED PLAYER PARTICIPANTS HAD THOROUGHLY PRACTISED THE STATIC KICK FOR A MONTH BEFORE THE EXPERIMENT. THEREFORE, WE BELIEVE THAT THESE SUGGESTIONS BASED ON THE STANDARD MOTION MODEL DATA CAN APPLY TO EVALUATING THE VISUALLY IMPAIRED PLAYERS. ALL CHANGE PATTERNS OF TORSO ROTATION ANGLES AND KICKING-SIDE AND SUPPORT-SIDE LEG JOINT ANGLES FOR THE ORDINARY PLAYER DEVIATED FURTHER FROM THE STANDARD MOTION MODEL THAN FOR THE HIGHLY SKILLED PLAYER. Conclusion addition, a stable posture of the lower torso on the frontal plane during the forward-swing phase was also important to increase the precision of the foot contact position on the ball. Disclosure statement No potential conflict of interest was reported by the author(s). Funding This work was supported by JSPS KAKENHI Grant Number JP16K16514.