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PPT10 (Full Primal Sketch)
PPT10 (Full Primal Sketch)
PPT10 (Full Primal Sketch)
How do we separate
objects (figures) from
their background?
Figure and ground
Columns
Proximity Proximity
Rows
Columns Here,
proximity
Similarity wins out over
similarity
Pragnanz: A general principle
Roughly translates as ‘good figure’
Central law of Gestalt psychologists
– ‘Law of good figure’
– ‘Law of simplicity’
Sates: “Every stimulus pattern is seen
in such a way that the resulting
structure is as simple as possible”
Pragnanz: A general principle
Pragnanz: A general principle
Pragnanz: A general principle
8 8
Pragnanz: A general principle
But how do you measure simplicity?
Compare with: lightness, contrast,
orientation, etc…
If we understand a principle of vision,
then we should be able to program it!
The Gestalt psychologists described
things, but did not explain them!
Some contemporary points about
grouping:
Visual texture analysis
Some contemporary points about
grouping:
Visual texture analysis
Some contemporary points about
grouping:
Visual texture analysis
Some contemporary points about
grouping:
Visual texture analysis
Some contemporary points about
grouping:
Visual texture analysis
Some contemporary points about
grouping:
Visual texture analysis
Some contemporary points about
grouping:
Visual texture analysis
Texture segmentation
Texture segmentation
Texture segmentation
Amodal
completion
Texture 2
Texture 1
Some contemporary points about
grouping:
Spatial filtering
– Cortical simple cells as oriented filters
• These provide the basic mechanisms needed
to perform texture analysis
Contour detection
– Field, Hayes & Hess (1993)
Contour detection
Strong links
The association field: A basis for
contour linking in V1/V2?
No links
A problem for Marr…
A problem for Marr…
Visual search Find the horizontal…
“Pop out”
Visual search Find the green…
“Pop out”
Visual search Find the green horizontal…
Conjunction search
Experiments…
Reaction time (seconds) A parallel search strategy
slow
fast
few many
Number of distractors
Experiments…
Reaction time (seconds)
slow
A serial search strategy
fast
few many
Number of distractors
A problem for Marr…
Much closer
to parallel
search
A problem for Marr…
Much closer
to parallel
search
A problem for Marr…
Much closer
to parallel
search
A problem for Marr…
Much closer
to parallel
search
A problem for Marr…
Much closer
to parallel
search
A problem for Marr…
Much closer
to parallel
search
A problem for Marr…
Grouping (and parallel search) can be
driven by depth information
Thus either:
– Depth information can get back down from
the 2-1/2D sketch to the primal sketch. Or
– Grouping and segmentation continues to
happen in the 1-1/2D sketch
Either way, Marr’s scheme of a strict
feed-forward arrangement between
representational stages with each stage
solving different tasks cannot be correct
Have a good festive break…