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5 Design Solution-VRE
5 Design Solution-VRE
04 Design Solution
CII-4N3 Interaction Design
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Learning Outcomes
Students are able to explain the definition of a persona, the
importance of a persona, the stages of defining a persona.
Students are able to define a persona.
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Topics
Scenarios and Design Requirements
Framework and Refinement (Designing the Product)
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Scenarios: Narrative as a
Design Tool
Scenarios versus use cases and user stories
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• Scenarios and use cases are both methods of describing the user’s
interaction with a system. However, they serve very different functions.
• Scenarios are an iterative means of defining a product’s behavior from the
standpoint of specific users (personas). This includes not only the system’s
functionality, but the priority of functions and how those functions are
expressed in terms of what the user sees and how she interacts with the
system.
• User stories are much more like informally phrased requirements than they
are like scenarios; they don’t describe the user’s entire flow at a big-picture
level or describe what the user’s end goal is.
Example : “As a user, I would like to log in to my online banking account.”
Scenario-based design
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• Scenarios are paradoxically concrete but rough, tangible but flexible … they
implicitly encourage “what-if?” thinking among all parties.
• They permit the articulation of design possibilities without undermining
innovation
• Scenarios compel attention to the use that will be made of the design
product.
• They can describe situations at many levels of detail, for many different
purposes, helping to coordinate various aspects of the design project.
• The Requirements Definition phase determines the what of the design: what information
and capabilities our personas require to accomplish their goals.
• It is critical to define and agree on the what before we move on to the next question: how
the product looks, behaves, operates, and feels
• Proposing a solution without clearly defining and agreeing on the problem leaves you
without a clear, objective method of evaluating the design’s fitness.
• Discovering requirements focuses on exploring the problem space and defining what will be
developed.
• In the case of interaction design, this includes: understanding the target users and their
capabilities; how a new product might support users in their daily lives; users’ current tasks,
goals, and contexts; constraints on the product’s performance; and so on.
Requirements definition process
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• Context scenarios should be broad and relatively shallow in scope. They should not describe
product or interaction detail but rather should focus on high-level actions from the user’s
perspective.
• It is important to map out the big picture first so that we can systematically identify design
requirements. Only then can we design appropriate interactions and interfaces.
• Context scenarios address questions such as the following:
In what setting(s) will the product be used?
Will it be used for extended amounts of time?
Is the persona frequently interrupted?
Do several people use a single workstation or device?
With what other products will it be used?
What primary activities does the persona need to perform to meet her goals?
What is the expected end result of using the product?
How much complexity is permissible, based on persona skill and frequency of use?
Step 4 (cont.)
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The following is the first iteration of a context scenario for a primary persona for a personal digital assistant
(PDA) type phone, including both the device and its service. Our persona is Vivien Strong, a real-estate
agent in Indianapolis, whose goals are to balance work and home life, close the deal, and make each client
feel like he or she is her only client.
Step 5: Identify design requirements
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• After you are satisfied with an initial draft of your context scenario, you can
analyze it to extract the personas’ needs or design requirements. These
design requirements can be thought of as consisting of objects, actions, and
contexts.
• We prefer not to think of requirements as identical to features or tasks. Thus,
a requirement from the preceding scenario might read as follows:
Framework and
Refinement (Designing the
Product)
Creating the Design Framework
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• The Design Framework defines the overall structure of the users’ experience.
• This includes the underlying organizing principles and the arrangement of
functional elements on the screen, work flows, interactive behaviors and the
visual and form languages used to express information, functionality, and
brand identity.
• Form and behavior must be designed in concert
• The Design Framework is made up of an interaction framework, a visual
design framework, and sometimes an industrial design framework.
• In other reference, the design framework result wireframe & conceptual
model
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Read Alan Cooper, et. al. 2014. About Face - The Essential of Intraction
Design - 4th Edition. J. Wiley & Sons , Inc. Chapter 5
Page 121 - 131
Initial Conceptual Model
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• Conceptual design and concrete design are closely related. The difference
between them is rather a matter of changing emphasis: during design,
conceptual issues will sometimes be highlighted, and at other times, concrete
detail will be stressed
• There are many aspects to the concrete design of interactive products: visual
appearance such as color and graphics, icon design, button design, interface
layout, choice of interaction devices, and so on
• Concrete design also deals with issues related to user characteristics and
context
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Reference
• Alan Cooper, et. al. 2014. About Face - The Essential of Intraction Design -
4th Edition. J. Wiley & Sons , Inc. Chapter 4 & 5
• Jenny Preece, Yvonne Rogers, Helen Sharp. 2019. Interaction Design_beyond
Human-Computer –Interaction- 5th Edition, J. Wiley & Sons . Chapter 12
Questions
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