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Electronic Commerce: Strategies For The New Economy: Mcgraw-Hill/Irwin
Electronic Commerce: Strategies For The New Economy: Mcgraw-Hill/Irwin
Electronic Commerce:
Strategies for the New
Economy
McGraw-Hill/Irwin Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved.
STUDENT LEARNING
OUTCOMES
1. Define and describe the 9 major e-
commerce business models.
2. Identify the differences and similarities
among customers and their perception
of value in B2B and B2C e-commerce.
3. Compare and contrast developing a
marketing mix in B2B and B2C e-
commerce.
5-2
STUDENT LEARNING
OUTCOMES
5-3
ADVERTISING $$ GO WHERE
THE EYES ARE
5-4
ADVERTISING $$ GO WHERE
THE EYES ARE
Some observations from the previous
slide
The Internet
Adults spend 29% of their time there
Advertisers spend only 8% of $$ there
Newspaper
Adults spend only 8% of their time there
Advertisers spend 20% of $$ there
5-5
ADVERTISING $$ GO WHERE
THE EYES ARE
5-6
INTRODUCTION
5-7
INTRODUCTION
5-8
INTRODUCTION
But e-commerce is still commerce. You
must have a clear path-to-profitability
(P2P), a formal business plan that
outlines key business issues such as…
Customer targets
Marketing strategies
Operations strategies
Projected income statement and balance
sheet targets
5-9
CHAPTER ORGANIZATION
5-10
CHAPTER ORGANIZATION
5-11
E-COMMERCE BUSINESS
MODELS
5-12
E-COMMERCE BUSINESS
MODELS
5-13
B2G E-Commerce
5-14
C2G E-Commerce
5-15
G2B E-Commerce
5-16
G2C E-Commerce
5-17
G2G E-Commerce
Government to Government
(G2G) e-commerce – e-commerce
activities within a nation’s
government (can also refer to e-
commerce activities between 2 or
more nations’ governments such as
aids).
5-18
B2B E-Commerce
Business to Consumer
(B2C) e-commerce – when a
business sells products and
services to customers who are
primarily individuals.
B2C is a primary focus of the
later sections in this chapter
5-20
C2B E-Commerce
5-21
C2C E-Commerce
Consumer to Consumer
(C2C) e-commerce – when
an individual sells products and
services to another individual.
You selling to another person (or
the reverse)
Usually occurs through an
intermediary such as eBay
5-22
UNDERSTAND YOUR
BUSINESS, PRODUCTS,
SERVICES, & CUSTOMERS
5-23
UNDERSTAND YOUR BUSINESS,
PRODUCTS, SERVICES, &
CUSTOMERS
To be successful, you must…
Define your products and services
Define your target customers
B2B (other businesses)
B2C (individuals)
Define your customers perception of the
value of your products and services
5-24
Who Are Your Customers?
Business to Business
Other businesses
Business to Consumer
Individuals
Each is different and has different
needs and wants
5-25
Customer Product and Service Value
Perception
5-26
B2C: Convenience Versus
Specialty
Convenience
Lower priced
Specialty
Higher priced
Often customized
Example: Computers
5-27
B2C: Commoditylike and Digital
Commoditylike
Same no matter where you purchase it
Examples: books, music, movies
Price, speed of delivery and return policy are
important
Digital
Purchased and delivered over the Internet
Lower cost and customizable
Examples: Music, software
5-28
B2C: Mass Customization
5-29
B2B: MRO Versus Direct
5-31
Direct Materials
5-33
FIND CUSTOMERS AND
ESTABLISH RELATIONSHIPS
5-34
FIND CUSTOMERS AND
ESTABLISH RELATIONSHIPS
You must first find customers
Then establish relationships
B2C and B2B techniques are very
different
5-35
Business to Consumer
5-36
B2C Marketing Mix Tools
5-37
Registering with Search
Engines
Some search engines will list your
site for free
Others charge a fee
For an additional fee, your site can
appear at top of a search list (every
time)
5-38
Online Ads
5-39
Online Ads
Banner ad
for a stock
brokerage
firm
5-40
Viral Marketing
5-42
Affiliate Programs
5-43
Affiliate Programs
5-44
Business to Business Marketing
5-45
MOVE MONEY EASILY &
SECURELY
5-46
MOVE MONEY EASILY &
SECURELY
In e-commerce, most money moves
electronically
Security becomes very important
5-47
B2C Payment Systems
Credit cards
Financial cybermediaries
Electronic checks
Electronic Bill Presentment and
Payment
Smart cards
5-48
Financial Cybermediaries
Financial cybermediary –
Internet-based company that makes
it easy for one person to pay another
person or organization over the
Internet
PayPal (www.paypal.com) is the most
well-known
5-49
Electronic Checks
5-50
Electronic Bill Presentment &
Payment
Electronic Bill Presentment and
Payment (EBPP) – system that
sends bills over the Internet and
provides an easy-to-use mechanism
(perhaps a button) to pay for them if
the amount looks correct
Available through Checkfree (
www.checkfree.com) and Quicken (
www.quicken.com)
5-51
Smart Cards
5-52
B2C Payment Systems
5-53
Digital Wallets
Can be…
Client-side – you create this digital
wallet and keep it on your computer
Server-side – an organization creates
this for you and keeps it on its servers
5-54
B2B Payment Systems
Business customers…
Make large purchases
Will not pay with credit card or financial
cybermediary
Use financial EDI
Pay for many purchases at once
(perhaps the end of the month)
5-55
EDI
5-57
Encryption
5-59
Secure Sockets Layers
5-60
Secure Electronic Transactions
5-61
E-BUSINESS TRENDS
5-62
E-BUSINESS TRENDS
5-63
E-Business Trend – Long Tail
5-64
E-Business Trend – Long Tail
5-65
E-Business Trend -
Crowdsourcing
Crowdsourcing – when businesses
provide enabling technologies that
allow people – instead of designated
employees – to create, modify, and
oversee the development of a
product or service.
5-66
E-Business Trend – Virtual
Goods
Virtual good – nonphysical object
Music
E-cards
Toys, weapons, clothes, and accessories
you buy in online communities like
Farmville and World of Warcraft
5-67
E-Business Trend – Virtual
Goods
Purchases of virtual goods
2007 - $2.1 billion
2010 - $7.3 billion (245% increase)
2014 (projected) - $14 billion (100%
increase)
An individual (Jon Jacobs) sold a
virtual bio dome, mall, stadium, and
club for $335,000
5-68
E-Business Trend – Mobile
Commerce
Mobile computing – your ability to
use technology to wirelessly connect
to and use centrally located
information and software
Mobile commerce – electronic
commerce transactions conducted
over a wireless device such as a
smartphone, laptop, or tablet PC.
5-69
E-Business Trend – Mobile
Commerce
5-71
Assignment 5
5-72