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ISYS6308 User Experience Design
ISYS6308 User Experience Design
ISYS6308 User Experience Design
GOOD DESIGN UX
– EFFICIENCY :
1. Learnability A system should be easy to
2. Memorability learn and the user should be
able to carry out basic tasks
3. Reduced Error after a short period of time.
4. Efficiency
5. Satisfaction » Once users have learned
the design, how quickly
can they perform tasks?.
Good Design UX
1. Learnability – SATISFACTION :
fulfillment of one's wishes,
2. Memorability expectations, or needs, or
3. Reduced Error the pleasure derived from
this.
4. Efficiency
5. Satisfaction » How pleasant is it to use
the design?
P – PREPARE. Understanding your industry and your
competitors and how they do business in order to be as
The PURITE informed as possible prior to beginning requirements
gathering.
Process
U – UNDERSTAND. We work closely with your subject matter
experts and/or users to define the requirements for building
the project correctly.
– Is an in-house methodology R – RENDER. Through the Render phase we create and
for ensuring success across the develop all the pieces of the project/product. Any
development phase requires a lot of heads-down, focused
board for all initiatives. By work effort but also timely, open communication with your
utilizing PURITE, stand for : team(s).
» T – TEST. testing helps ensure that the project phases have deliver UX
that has been rigorously evaluated from multiple levels and
» E – ENABLE. satisfy the business.
• UX process can be as
PLAN the overall strategy
detailed as above or DEFINE the detailed project requirements
as simple as the DEVELOP, test, refine, and launch the work
product
following:
EXTEND the project by recommending
» PLAN, enhancements and improvements based on
information learned during development,
» DEFINE, testing, and post-launch
» DEVELOP,
» EXTEND
Business STRATEGY
User REQUIREMENT
Interview
Observation
Surveys DESIGN
ANALYSIS Workflow
DEVELOPMENT
Persona Wireframe
Visual design
Scenario Prototype
Development
Syntesis Testing LAUNCING
UX DEVELOPMENT PROCESS
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UXD process …
UXD process
http://uxmastery.com/resources/process/
UX process
» Strategy
o Strategy is important from the outset because it articulates the brand, guiding
principles, and long-term vision of an organisation.
» Research
o ften referred to as the DISCOVERY phase, the Research phase is probably the most
variable between projects.
» Analysis
o he aim of the Analysis phase is to draw insights from data collected during the
Research phase.
» Design
o The Design phase of a UX project is COLLABORATIVE (involving input and ideas
from different people) and ITERATIVE (meaning that it cycles back upon itself to
validate ideas and assumptions).
» Production
o the Production phase is where the high-fidelity design is fleshed out, content and
digital assets are created, and a high-fidelity version of the product is validated with
stakeholders and end-users through user testing sessions
http://uxmastery.com/resources/process/
Project Approach to
UX Development
– most approaches involve the PLAN the overall strategy, approach, and
same steps: team structure
» PLAN DEFINE the project requirements
DESIGN interaction and visual concepts and
» DEFINE evolve them into detailed specifications
» DESIGN DEVELOP, test, and refine the solution
DEPLOY the solution via messaging, training,
» DEVELOP and a planned launch
» DEPLOY EXTEND the project by making
recommendations for improvements
» EXTEND
PLAN
PLAN
Water fall
EXTEND
EXTEND
PLAN
PLAN
Agile Approach
DEFINE
DESAIN
DEVELOP
• schedule using an DEPLOY
development DESAIN
DEVELOP
DEPLOY
approach generally
has a greater focus on DEFINE
DESAIN
DEVELOP
rapid collaboration DEPLOY
Ditemukan di seguetech.com
PLAN
PLAN
Modified Approach
DEFINE
DEFINE
• Many projects try to follow an
approach that marries elements of DESIGN
DESIGN
waterfall and agile approaches, with
enough structure and documentation to DEVELOP
reduce the risks posed by distributed
DEPLOY
DEPLOY
teams and turnover of team members,
BETA
BETA
but enough collaboration and iteration
to respond to changes in a relatively. DEFINE
DESAIN
This may also include an early release DEVELOP
measures
Project Objectives
TERIMA KASIH