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Output Devices: Graphics, 3-D Sound, Haptics and Olfactory
Output Devices: Graphics, 3-D Sound, Haptics and Olfactory
Output Devices: Graphics, 3-D Sound, Haptics and Olfactory
Definition:
Graphics Displays
Personal Displays
Definition:
Personal Displays
Head Mounted Displays;
3-D Binoculars (hand supported);
Booms (floor supported);
Virtual windows (floor supported);
Auto-stereoscopic displays (desk supported).
Simplified HMD optics model
Output Devices
HMD Characteristics
Stereo or monoscopic
Resolution;
Field of view (horizontal);
Field of view (vertical);
Weight
Price
HMD integration in a VR system
Consumer HMD
Professional HMD
Output Devices
Sensics survey
Output Devices
Sensics survey
Output Devices
Sensics survey
Output Devices
LCOS display,
Resolution: 800x600
FOV: 60x43 degrees–
Weight: 160 grams
Can be worn over glasses
Viewing Angles –up to 160 degrees screens provide a clear image, even in bright
light.
Video Capabilities –handle streamlined video, which could revolutionize the PDA
and cellular phone market.
Hardware Content – Lighter and faster than LCD’s. out of plastic and bendable.
do not need lamps, polarizers, or diffusers. Takes less power to run (2 to 10 volts).
5DT Head Mounted Display
800x600 pixels
40o diagonal view
Organic LED
Frame sequential stereo
600 grams
$4k
Samsung Emagin z800 OLED HMD
Weight 8 oz
PC connection - USB, RGB input
SVGA resolution (800x600 pixels) stereo
Tracking - 360 degrees pan
60 degrees pitch
$1200 USD www.3dvisor.com
Sensics piSight panoramic OLED HMDs
Sensics piSight panoramic HMDs
Uses Organic LED
A series of micro-displays with
special optics to generate a
panoramic view
Weight 2 lbs (1 Kg)
SVGA input
resolution (2400x1729 pixels)
Field of view 179 horizontal
by 58 vertical
Binocular overlap 82
Cost? USD
sensics.com
Sensics xSight panoramic HMDs
Uses Organic LED
A series of micro-displays with
special optics to generate a
panoramic view
Weight 0.35 kg
DVI input
resolution (1680x1050 pixels)
Field of view 123 horizontal
by 58 vertical
Binocular overlap 123
Cost? USD
sensics.com
Sensics wireless HMD
Keiser ProView
AMLCD display,
Resolution: 1024x768
FOV: 28x21 degrees–
Weight: 992 grams
Virtual Binoculars
Floor-supported displays
Auto-stereoscopic displays
http://www.inition.co.uk/inition/product_stereovis_sharp_actius_rd3d.php
Autostereoscopic cell phones!
Ocuity (UK) and NEC make 2.5” diameter autostereoscopic cell
phones. InTouch mobile handset (TTPCom)
2.1” Transflective 2D/3D TFT-LCD
132xRGBx176 pixel display
Automatic control of 2D to 3D switching function
Running TTPCom WGE 3D stereo game demonstration
Holographic displays
• The image source is based on standard flat panel technology of
which the image is seen upon a nine optical layer glass panel.
Objects will appear to float in space.
•For the maximum 3D effect, the background seen through the
display should be several feet behind the display and dark in color.
http://www.eonreality.com/files/
brochures/eon_icrystal_hd.pdf
Holographic displays – EON TouchLight
• Bare-hand 3D interaction virtual reality display system
• VR scene can be zoomed, panned and rotated with both hands
• Uses image processing techniques to combine the output of two
video cameras placed behind a semi-transparent plane in front of
the user. Incorporates IR cameras and image processing board
http://www.eonreality.com/files/brochures/eon_touchlight_hd.pdf
Output Devices
Tracked
and wireless
Active glasses
Output Devices
Active glasses vs. FMDs
Some advantages:
no cables if head position is not tracked;
light and ergonomic (can be used over vision glasses);
work well with large volume displays.
allows full screen resolution 1280x1024
Some disadvantages:
lose 2/3 of image light intensity through LCD filtering;
require special CRT “stereo ready” that has twice
the hardware refresh rate (Hz) 120 Hz or more;
require direct line of sight for IR controller;
different viewing metaphor “through the window”.
Wireless – old model Active glasses
K = r (u – U) + U
VC 3.1
on book CD
(200-300 lumens)
Output Devices
Projector-based Large-Volume Displays
Reflector mirror
Workbench-type display
geometries
V-desk
CRT Projector
Screen
Mirror
David Barett
• Luminance – The amount of light that passes
through or is emitted from a particular area
and falls within a given solid angle (cd/m 2).
• Solid angle
black white
Measurements
Cagdas Karatas
Capacitive Sensor
* Two layers of electrodes. Electrodes
parallel in same layer and orthogonal
to to the other layer
* Capacitive sensors can be constructed
from copper or Indium tin oxide
(ITO).
http://www.articlesbase.com/electronics-articles/technologies-of-multitouch-part-3-optical-technologies-
5485162.html
Output Devices
Wall-type displays
Disadvantages:
Large cost (up to millions of dollars);
Even with multiple projectors, resolution is much
lower than for CRTs (because the area is large).
Example PanoWall has 200,000 pixels/m2 while a
monitor has 18,200,000 pixels/m2
To have equal numbers of pixels/unit are – more
projectors (military)
Output Devices
3-D Audio Displays
Definition:
….
Output Devices
….
The Huron
…. workstation
Output Devices
5.1 3-D Audio Displays
….
Cross-talk effect
Sound from one speaker reaches both ears:
[ ] [ ][ ]
Yleft
Yright
=
Hl,l Hl,r
Hr,l Hr,r
Sleft
Sright
where Hl,l is the HRTF between the left speaker and the left ear,
Hl,r is the HRTF between the right speaker and the left ear,
Yleft is the sound reaching the left ear
Yright is the sound reaching the right ear
Cross-talk effect cancellation
Sound from both speakers is adjusted such that:
[ ] [ ][ ]
-1
Sleft Hl,l Hl,r Yleft
=
Sright Hr,l Hr,r Yright
where Yleft and Yright are known (the output if the convolving
process)
Commercial 3D Sound Cards
Digital Output
Multi-speaker compatibility
(7.1 channel format allows for 8 speakers)
Positional Audio
offers 3D dimensions of sound
USB 3D Sound Adapter
Audio ports
Environment Panning™
Makes spatializing and localizing environments in 3D possible,
providing new 3D gaming effects.
Environment Reflections™
Offers localization of early reflections and echoes, bringing more detail
and realism to 3D gaming.
Environment Filtering™
Accurately simulates sound propagation in open and closed
environments.
Environment Morphing™
Allows for seamless transition of audio from one environment to the
next.
Extreme Effects
New EAX effects rendered by an extended reverberation algorithm
that surpasses the complexity of many studio-based reverb
processors.
Enhanced 3D Audio Performance
* Enhanced 3D audio performance through the correction of every
positional delay and elimination of undesired audio artifacts (comb
filtering)
* Increased positional accuracy, especially elevation (vertical
plane) that results in smoother movements and rotations.
* HRTF filters and cross-talk cancellation algorithms for
headphones, 2-speaker, 4-speaker, 5.1-speaker, 6.1-speaker and 7.1-
speaker
Effects of 3D Sound Cards on graphics output
Output Devices
Haptic Interfaces
Haptics…
Touch Feedback
Force Feedback
at shoulder;
Sustained force feedback is much smaller than
6 individually
Controlled
Vibrotactile
actuators
0-125 Hz frequency
1.2 N amplitude at
125 Hz
VC 3.3 on book CD
Output Devices
Temperature feedback
If system fails
Heat travels back
Through the pump
and can burn
skin
VC 3.4 on book CD
CyberGrasp glove
Electronic
interface box
Tether
Wrist Tracker
VC 3.5 on book
CyberForce interface CD
Olfactory Feedback
Olfactory feedback refers to the inclusion of the sense of
smell as an output in a virtual world or simulation.
Consumable.
Size.
Applications of Olfactory Stimuli
Used by Dr. Albert Rizzo at USC for treatment of
PTSD patients.
USAF researched FiVe FiRe training system for fire fighters which
includes multiple odors for burning objects.
Smell Cannon
Sony/Matsushita Smellovision
Robot Nose