14 Triangle System 3.011

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Traditional to Read Option 1.

0
Read Option 2.0
Triangle Read 3.0
Advantages
Why and How it Works
1.0 to 3.0 Steps
Examples
Review

Packaged Plays
Triangle System 3.0
Traditional to Read Option 1.0
 TRADITIONAL OPTION – double and triple option run reads front side of
play direction - from under center + new gun / pistol option

 READ OPTION – double and triple run reads back side of play direction from
gun (zone read) + add bubble pass for triple read and threat

Double Option – Read Option 1.0


1. Run-Run: DEND read OR WILL read OR NG read
2. Pass-Pass: Screens (read or double screens)
3. Pass-Run: Delays (stick–draw)
Triple Option – Packaged Play 1.0
*Pass-Run-Run: Bubble Screen + Zone Read (give or keep)
Read Option 2.0 from the NFL

 ESPN Magazine – Jan 6, 2014 article


 Playbook – NFL by Eddie Matz

“Seattle still relies heavily on old-school read-


option, but it also has turned to the ultimate
counter to the counter: the read-option play-
action pass…Read-Option 2.0.”
“It’s the future of the NFL, now more than ever.”
Triangle Read 3.0
 Definition of Packaged Plays – read plays using
various combinations of plays simultaneously

 Triangle System (3 plays in 1)


1st - Qb checks pre-snap read key
2nd - stay with Pass triangle read (combo) OR (Keep)
3rd - go to post snap read (Give) OR (Keep)

 Triple Options – Triangle 3.0


1. Pass-Run-Run (WILL read – BST “lock” tech)
2. Pass-Run-Run (DEND read – BST “scoop” tech
Advantages of Triangle Read 3.0
ADVANTAGE – 1 system for every Qb type + FUN
SIMPLE & SOUND – Everyone is Involved – BALANCE
1. Qb a Runner-Thrower-Both = ALL thrive in same Offense!
2. Offense uses core runs (in-out-counter) with core passes!
3. Defense must defend all with variations in schemes
4. Blitz Beaters built into system (hots / crossers / delays)
5. Can be Up Tempo Team (situational prep / 2 min off)
6. Oline-Backs-Recs-QB use core run-pass concepts only

1 SYSTEM – USE ALL - TEAM OFFENSE


1. Read Option 1.0 - double run reads
2. Read Option 2.0 – Packaged Play Action Pass
3. Triangle Read 3.0 – balanced / flexible / fun
Why and How It Works

 PROVEN Memorization Techniques


 HOW (Concrete Examples)

1. Themes: Super Sonic Packaged Plays


2. Alliteration: first letter of word cues
3. Memory Markers: embedded cues
4. Chunking: combine small bits into 1
5. Scaffolding: build upon each concept
Teaching – Learning

KEY - Teach (adjust) how people Learn BEST

 STEPS
1. Foundation Concepts (start with simple core)
2. Themes or Memory Markers (unique cues)
3. # and Word Association (alliteration + series)
4. Chunking – (combine small bits)
5. Scaffolding (build concept upon concept)

They (D) hear Everything – We (O) hear 1 thing!


1.0 Foundation - Fast Screen

MR 0
rec#3
#2
FAST SCREEN LEFT
1. Qb Pre Snap Read Mr 0 rec#2
2. If #’s Advantage – take it #1 rec#1
3. Throw bubble NOW
4. RECS #1&2 - 12 block
5. REC #3 bubble route
Read Option 1.0

DE#3

#2

TWRAP RIGHT
1. RUN ONLY READ
#1
2. QB read DEND
3. RECS 12 block
2.0 Foundation – Quick Pass

Bback
MR 0

QUICK STOP LEFT MR 0


1. Qb Pre snap read Mr 0’s
2. If #’s Advantage – take it
3. Read INSIDE-OUT
4. RECS ALL STOP
5. BBACK block IN-OUT
Read Option 2.0

 Counter to the Counter


 Read Option 2.0 – Packaged Play Action Pass
 PAP Series

C#1 7yd HOT


C#1
8yd $#2 Will M S-Mr0 8yd
BASE concept
E#3 NG T E#3
Curl-flat triangle
X BST   Y
Z 2 out J
B

Backdoor “Stubble” Frontdoor Routes


X- 8yd stop-slant Y- Get Open @ 7yd
Z- Bubble (wide) Ace Left F- 8yd stop-slant
  Qb read Mike (hot) to Flats Def (Mr0)  
READ 2.0 - Sweep Play Action
(Hot Stubble – Stop and Bubble)

rec#1
Bback rec#2 #2

MIKE
rec#4 rec#3

STUBBLE LEFT
1. Qb Pre Snap Read #2 BS
2. If #’s Advantage – take it
3. Check MIKE HOT - Yrec
3. RECS #1&2 - Stubble
4. REC #3&4 – Stop Read
5. BBACK Sweep to Swing
READ 2.0 - Stretch Play Action
(Hot Crossers – 3 Level Switch)

rec#4
rec#3

MIKE

FS

STRETCH CROSSER RIGHT


1. Qb Pre Snap Read FS-$$ (box) rec#2
2. If #’s Advantage – take it
3. Check MIKE HOT - Yrec & Jrec
4. RECS #1&2 – Switch rec#1
5. RECS #3&4 – Over-Under
6. BBACK Stretch to Swing
Triangle 3.0
Stretch Read Pass (Stop-Slant Read)
STRETCH = NHL

WILL
rec#1

Bback

STRETCH STOP LEFT


1. Qb Pre Snap Read WILL
2. If #’s Advantage – take it
3. Throw STOP READ NOW
4. REC #1 – STOP READ
5. BBACK STRETCH RUN
Triangle 3.0
Stretch Read Run (Stretch-Keep)

WILL
rec#1

Bback

STRETCH RUN RIGHT


1. Qb Pre Snap Read WILL
2. If #’s Advantage – take it
3. If NOT – Still Read WILL
4. RECS #1 – STOP READ
5. BBACK STRETCH RUN
6. QB Replace WILL - KEEP
Triangle 3.0
Sweep Read
 Combine Stubble Route with Sweep Read
 Qb Movement Key is Will Backer
$#2 F
C#1 C#1
Will M S-Mr0
E#3 NG T E#3

X BST Y
 
Z Auto J
Lock *Skip Pull
B
Backdoor “Stubble”
23 Block Rules
1- Stop-Slant Read Route
Ace (Uno) Left #1 rec = #2 (Mr0)
2- Bubble Route *Qb Pre Snap read #2 Defender #2 rec = #3 or “big”
Stubble (fist circling dn) *Qb Post Snap read Will backer

*Packaged Play = Stubble-Sweep-Keep


3.0 Bubble-Sweep-Keep
(Qb Pre Bubble-Post Sweep-Keep)

rec#1

rec#2
#2
WILL

Bback

SWEEP READ RIGHT


1. Qb Pre Snap Read #2 Def BS
2. If #’s Advantage – take it
3. Throw BUBBLE (or Stubble)
4. RECS #1&2 – Bubble or Stubble
5. BBACK SWEEP RUN
6. QB Replace WILL
Triangle 3.0
Power Read – NFL
 Combine Popeye Route with Power Read
 Qb movement key is Will Backer
F#2 $#2
C#1 2 0 2 C#1
W 1 M S
3 E N - T E
1- Slide-Wide RULE
X 1 *BST & PST-Y
  Y
1 J  
Z
Backdoor “Popeye” 1 Back Power –Big to Back
B
1-Stop Read *Playside OT or Y block EMOL
2-Pop (2 step – read box) Ace (Uno) Left - Pittsburgh *BSG skip pull & lead
*Qb Pre Snap read #2 Defender *Bback read A-B-C gap
*Qb Post Snap read Will backer

*Package Play = Popeye-Power-Keep


Triangle 3.0
Twrap Blast
 Combine Bubble with Twrap Read
 Qb movement key is #3 – DEND
F#2 Slide-Wide RULE
$#2
2 0
C#1 #1C *BST slide-wide 1
W-Mr0 1 M S-Mr0 step on “set” call
3 E N - T E *PST&Y if big or
1- fan block slide-
X 1 Y wide (inside run)
 
J 1
Z
Blast Read = BST on Backer
B
Fback = 3 steps and plant @
QB Read *presnap triple
midline of Qb – 3rd step @ 45
See Mr0(squat=go bubble) Tri Left (Tres) degrees - read Otackle lead
Feel #3DE(squat=GIVE) *Qb Pre Snap read Mr0 or #2 Defender *Dart=3rd step toes forward
  *Qb Post Snap read #3 DEnd

*Packaged Play = Bubble-Twrap Blast-Keep


Triangle 3.0
IZ Read
 Combine Bubble with Inside Zone Read
 Qb movement key is #3 – DEND
F#2 $#2
C#1 2 0 2 C#1
W 1 M S
Slide-Wide RULE
3 E#3 N - T E *BST & PST-Y
1-
 
X 1 Y
 
Z 1 J
Dive = Tight Toward Dive = 3 Way Out (AGap Dive)
B
Covered = “tight” Bback = 1 speed step (@ QB)
Uncovered = “toward” Ace (Uno) Left plant, read nose=NG (cutback)
*Qb Pre Snap read #2 Defender
*Qb Post Snap read #3 DEnd

*Packaged Play = Bubble-IZ-Keep


Packaged Plays Review
1.0 Foundation - Fast Screen + Inside Run Series
 1.0 foundation – Bubble Screen
 Inside Run - Read Option 2.0 (run-run read)

2.0 Foundation – Quick Pass Series


 Play Action Pass – Read Option 2.0 (blitz beaters)

3.0 Foundation – Core Pass & Run


*Super Sonic Tempo + Counter all (Dartmouth)
 Stretch – Stop Read with Outside Zone Read
 Sweep – Stubble Read with Pin-Pull Read
 Power – Popeye Read with Power Read
 Twrap – Bubble Read with Tackle Wrap Blast
 (IZ) Inside Zone – Bubble Read with IZ

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