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14 Triangle System 3.011
14 Triangle System 3.011
14 Triangle System 3.011
0
Read Option 2.0
Triangle Read 3.0
Advantages
Why and How it Works
1.0 to 3.0 Steps
Examples
Review
Packaged Plays
Triangle System 3.0
Traditional to Read Option 1.0
TRADITIONAL OPTION – double and triple option run reads front side of
play direction - from under center + new gun / pistol option
READ OPTION – double and triple run reads back side of play direction from
gun (zone read) + add bubble pass for triple read and threat
STEPS
1. Foundation Concepts (start with simple core)
2. Themes or Memory Markers (unique cues)
3. # and Word Association (alliteration + series)
4. Chunking – (combine small bits)
5. Scaffolding (build concept upon concept)
MR 0
rec#3
#2
FAST SCREEN LEFT
1. Qb Pre Snap Read Mr 0 rec#2
2. If #’s Advantage – take it #1 rec#1
3. Throw bubble NOW
4. RECS #1&2 - 12 block
5. REC #3 bubble route
Read Option 1.0
DE#3
#2
TWRAP RIGHT
1. RUN ONLY READ
#1
2. QB read DEND
3. RECS 12 block
2.0 Foundation – Quick Pass
Bback
MR 0
rec#1
Bback rec#2 #2
MIKE
rec#4 rec#3
STUBBLE LEFT
1. Qb Pre Snap Read #2 BS
2. If #’s Advantage – take it
3. Check MIKE HOT - Yrec
3. RECS #1&2 - Stubble
4. REC #3&4 – Stop Read
5. BBACK Sweep to Swing
READ 2.0 - Stretch Play Action
(Hot Crossers – 3 Level Switch)
rec#4
rec#3
MIKE
FS
WILL
rec#1
Bback
WILL
rec#1
Bback
X BST Y
Z Auto J
Lock *Skip Pull
B
Backdoor “Stubble”
23 Block Rules
1- Stop-Slant Read Route
Ace (Uno) Left #1 rec = #2 (Mr0)
2- Bubble Route *Qb Pre Snap read #2 Defender #2 rec = #3 or “big”
Stubble (fist circling dn) *Qb Post Snap read Will backer
rec#1
rec#2
#2
WILL
Bback