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Design Thinking: Innovation in Education
Design Thinking: Innovation in Education
EDUCATION
Presented by:
Manish Jindal
Mansi Jain
Manuel Mathews
Manuj Nangia
Manvi Bolia
WHY DO WE • TODAY’S YOUTH ARE DIGITAL NATIVES.
Y?
DIGITISATION
WHY?
• “The use of technology coupled
with bold decisions can help India
leapfrog into inclusive growth
and improve the quality of health
and education.” -Bill Gates
POINTS TO BE CONSIDERED
ROBOTIC
S
Assistive technology
is growing, and the
abilities it provides to
special education WOOBO NAO
students are limitless.
Robotics technologies
offer a range of
possibilities within
education, with a
helpful solution for
every student's
learning needs.
It is the use of computer technology to
VIRTUAL REALITY create a simulated environment. AUGMENTED REALITY
VR in Education
• More enhanced learning
• Transforms the way of education content Augmented reality is an interactive
• Overall development of students experience of a real-world
environment where the objects that
reside in the real world are
enhanced by computer-generated
VR DEVICES: perceptual information, sometimes
• VR Headset across multiple sensory modalities,
• Multi-Project Environment including visual and auditory.
AR in Education:
• Makes classes more interactive.
• Lets students train their skills.
• Improves learning outcomes.
SENSORS
It can change the Eye Sensor - Supervising the
digital
Thought Sensor -Knowing the
mood
whole education
system into a more
transparent and
effective system.