Tele Immersion2

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TELE-IMMERSION

PRESENTED BY:
N. Saai Kaushiik
WHAT IS TELE-IMMERSION?
A developing application of Internet2 intended
to allow multiple, geographically distributed
users to collaborate in real time in a shared,
simulated hybrid environment through a
synthesis of media technologies such as three-
dimensional (3D) environment scanning,
projection and display, tracking, audio, video,
robotics technologies.
WHY TELE-IMMERSION?
Drawbacks of Tele-conferencing are
• Poor sound and Image Quality
• Unacceptable delays
• Eye-contact problem
WHY TELE-IMMERSION?
The eye-to-eye problem is solved by tele-immersion a
technology that goes several steps beyond
teleconferencing to create the illusion that people
separated by distance are together in the same room.
Using high-bandwidth networks and clusters of video
cameras linked to banks of computers, tele-immersion
scans a person's face and body and creates a kind of
living statue that other tele-immersion participants see
displayed on a large screen.
The overall effect is like talking face to face to another
person, separated by a pane of glass.
OFFICE OF THE FUTURE !!!
Our goals include a
better everyday
graphical display
environment, and 3D
tele-immersion
capabilities that allow
distant people to feel
as though they are
together in a shared
office space.
GROUP TELE-IMMERSION

Group Tele-
Immersion (GTI)
is for enabling
high fidelity and
immersive
teleconferencing
between groups
at distant
locations.
GROUP TELE-IMMERSION

3 projector display
with 8 capture
cameras mounted
above the display
LINE SIGHT FIELD DESIGN:
Abutted projector
display with a
dense horizontal
camera array at
table level and
actual camera
array
implementation
GROUP TELE-IMMERSION

Remote participants and local participants with


display
INTERNET CONFERENCING
Conference at
the internet also
can be possible
with more
sophisticated
compression
scheme and
increased frame
rate with Tele-
immersion.
BENEFITS :
• High reliability
• Propagation Delay and queuing is
less.
• Low latency data-transfer
• Advanced data transfer techniques
• Better quality of service.
• High throughput techniques
LIMITATIONS:
Tele-immersion has been one of the major
developments but still there is one thing still left is
the physical contact of individual at each end.
APPLICATIONS

Design and virtual prototyping, maintenance


and repair, paleontological and archeological &
Reconstruction.

In fields such as architecture, medicine,


astrophysics and aeroplane design
SUMMARY
Overally Tele-Immersion can be
summarized as
Collaboration at geographically distributed sites
in real-time
Synthesis of networking and media
technologies
Full integration of Virtual Reality into the
workflow
THANK
YOU!!!

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