Professional Documents
Culture Documents
MM Group No. I Forgot Lol
MM Group No. I Forgot Lol
Mass Market/
Followers
Number
of Early Adopters/
customers Pioneers End of Life
Time
5C Analysis
1. Company – Sun Quan education inc.
2. Competitors – Other extra-curricular activities
3. Customers – People of south-east Asian heritage – Chinese, Japanese, Korean, Further division by age –
child and adult
4. Collaborators – Trying to collaborate with Ontario public schools
5. Context - PEST ANALYSIS
● Political – Recent changes in Ontario education funding indicated a potentially longer process,
● Economic – China industrial information network estimated the total market demand to be around
3.6 billion dollars; With immigration continuing in ontario from south-east asians, the demand for
GO game will rise
● Society – East Asian – Lack of time among students
● Technology – Only using WeChat for promotional activities which restricted their customer base,
A preliminary break-even analysis (BE) for Sun Quan Education Inc. Use of formula of BEP (Quantity)= Fixed cost/ unit
price-unit variable cost.
Assume fixed cost to be F dollars. Unit cost is family-100$, individual-60$. Additional variable revenue – 10$. BEP= fixed cost/ unit price-unit
variable price. Assume that p% students choose family pack and 1-p% student choose individual packs. Therefore,
Sun introduced the game in the market by test marketing in 2014 through
online advertisements and offering private tutoring services.
❖ Growth:
The Waterloo We-GO club held a trial opening during the first half of 2016
where free GO classes were offered and house activities were organized.
Sun intends to target canadian families of east Asian origin.
Blue ocean strategy
•Substitutes are present but there is no competitor in the Go game market
•The product of Sun Quan is unique and new for the Canadian market,
therefore its highest potential is yet to be tapped in.
•15.0% of the total population of Kitchener- Cambridge- Waterloo
metropolitan area is of Asian Origin among which 9.6% are between the age of
5-24 years.
•Go - game can help to improve the ability to concentrate, calculate,
memorize and most importantly form a good sense of judgement. Hence, it
has an opportunity of being included in the school curriculum with proper
awareness campaign from Sun Quan.