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The Role of Design: Neil Alderman University of Newcastle Upon Tyne Business School
The Role of Design: Neil Alderman University of Newcastle Upon Tyne Business School
Neil Alderman
University of Newcastle upon
Tyne Business School
Outline
• The nature of design and designers
• Design and consumer culture
• Design in industry and commerce
• Design factors in competitiveness
• Design for innovation
• Design case studies
• Conclusions
What is design?
• A value-driven activity
• Types of design
– Engineering design
– Industrial design
– Process design
– Graphic design
– Architecture
– Interior design
– Ergonomics
Design concerns
• Function / • Fashion
performance • Image
• Form • Awareness
• Styling • Communication
• Useability
• Materials
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• Things
• Places
• Messages
The design toolbox
Colours Shapes
Materials Movement
Odours Space
Texture Imagery
Design involves the combination and
interaction of these elements in the
environment of contact with the
consumer, user or other stakeholder
What constitutes good design?
• Sustainable
• Accessible
• Functional
• Well made
• Emotionally resonant
• Enduring
• Socially beneficial
• Beautiful
• Ergonomic
• Affordable
Material possessions as
Self Others
symbols of identity
Questions:
• What benefits have these organisations received from the
design projects described in the handout?
• How has design been used to enhance the business?
• What aspects of the development of the products described
here have been addressed through design?
Design ‘fors’
• Design for manufacture
• Design for assembly
• Design for safety
• Design for maintenance
• Design for useability
• Design for disability
• Design for sustainability
• Design for recyclability
Product attractiveness
• Attention grabbing and desirable
• Prior knowledge attractiveness
– Maintaining visual similarity for repeat purchasers
• Functional attractiveness
– Looking as though it will perform well
• Symbolic attractiveness
– Reflection of the customer’s self-image
• Inherent attractiveness of visual form
– Intrinsic beauty or aesthetic appeal
(Baxter, 1995)
Product styling
• Rules of visual perception
– Predisposition to identify pattern
• Visual simplicity – e.g. typewriter design
– Partly driven by technological change as well as
aesthetic considerations
• Cute faces
• Style channelling
– Fin designs on American cars
– Customer demand – Ford’s vinyl roofs
• Visual themes run out of steam
Designing identity
• Translating the values of the organization into
the corporate identity
• Backlash in 1980s from over-hyping of design
• Branding: the “blending of corporate reality –
products, services, communications and the
interactions among people, inside and outside
the organization – with designs intended to
convey and symbolize that reality” (Walton, 1997,
p.5 quoted in Press and Cooper, 2003).