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Life Science Organ Systems Nervous System
Life Science Organ Systems Nervous System
Life Science Organ Systems Nervous System
What We Know
How We Know
Story Time
Common Hazards
Activities
Self-Study Game
Post-Test
Glossary
Coordination & Control
Organ
Systems:
Coordination &
Pre-Test
Control
Pre-Test
Introduction
Click a link below to take the pre-test for this unit!
Why It Matters
What We Know • Google assessment
How We Know
Story Time
Common
Hazards
Activities
Self-Study
Game
Post-Test
Glossary
Coordination & Control
Organ
Systems:
Coordination &
Control
Pre-Test
Introduction
Why It Matters
What We Know
How We Know
Story Time
Introduction
Common
Hazards
Activities
Self-Study
Game
Post-Test
Glossary
Coordination & Control Introduction
Quick Now! What is the organ of personality?
Organ
Systems:
Coordination &
Control
Pre-Test Of course, the answer is your brain. Maybe
you never thought about it that way, but
Introduction what makes you YOU is your brain. Your
Why It Matters body is made up of cells. Cells come
together to make tissues. Tissues come
What We Know together to make organs. Organs come
together to make organ systems. Those
How We Know organ systems come together to make your
Story Time entire body. Now, we want to look at more
Common than your body. Now we want to explore
Hazards your mind! We want to consider how the
brain creates your mind and your
Activities personality.
Self-Study
Game
Post-Test
Glossary
Coordination & Control
Organ
Systems:
Coordination &
Objectives
Control
Pre-Test
Introduction
Why It Matters • After completing this lesson, each student should be able to:
What We Know
Explain the structure and function of the nervous system including
How We Know neurons
Story Time Understand the direct actions of the brain and spinal cord on controlling:
Detection of environmental change
Common Consciousness
Hazards Learning and memory
Activities Emotions
Movement
Self-Study Understand what is known about common hazards to the nervous
Game system
Post-Test
Glossary
Coordination & Control
Organ
Systems:
Coordination &
Control
Pre-Test
Introduction
Why It Matters
What We Know
How We Know
Story Time
Why It Matters
Common
Hazards
Activities
Self-Study
Game
Post-Test
Glossary
Coordination & Control Why It Matters
Organ
Systems:
Coordination &
The Brain is the Organ of Personality
Control If the brain creates who you are, what
Pre-Test could be more important to you than
your brain? Teenage brains are rapidly
Introduction changing, due in part to surging
Why It Matters hormones, and also because the
"finishing touches" are being added to the
What We Know sculpting of the neural circuits
(interconnections between the nerve
How We Know cells) in your brain. Social environment
Story Time and thoughts will affect that sculpting.
Recent research, based on brain scans,
Common
indicates that the most profound changes
Hazards
during this time occur in the front of the
Activities brain, the part that is crucial for
Self-Study advanced functions such as critical
Game thinking, self-control, and judgment.
Brain scans indicate that the frontal
Post-Test
cerebral cortex (outer layer of the
Glossary cerebrum) does not mature until about
age 25.
Coordination & Control Why It Matters
Organ
Systems:
Coordination &
Your Brain has a mind of its own
Control
Pre-Test
Introduction
Why It Matters Brain affects mind. Mind affects brain.
What We Know Brain affects behavior and hormone release.
How We Know
Later in this unit, we will discuss more about the makeup
Story Time of the mind.
Common
Hazards
Activities
Self-Study
Game
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Glossary
Coordination & Control Why It Matters
Organ Knowing How the Brain Works Can Help You
Systems:
Coordination &
Control
Learn
Pre-Test
Introduction
Why It Matters A new movement in education is called
"neuroeducation" or "brain-based
What We Know learning." That is, we can use our
How We Know knowledge of certain ways that the brain
works to make teaching, learning, and
Story Time remembering more effective. This module
Common explains some of those brain functions
Hazards that relate to learning and remembering.
Activities
Self-Study
Game
Post-Test
Glossary
Coordination & Control Why It Matters
Organ
Systems:
Coordination &
The Brain is Programmable
Control
Pre-Test The brain is programmed by your experiences. You
can also program your brain by the choices you
Introduction
make and by training. You can train your brain to
Why It Matters have certain attitudes, beliefs, capabilities. You
What We Know can also abuse your brain by feeding it bad ideas,
unhealthy attitudes, or drugs that affect the mind.
How We Know Unlike eating junk food, feeding junk ideas,
Story Time information, and feelings to your brain can
Common program your brain and behavior permanently.
Hazards Behavior has consequences that can last a
Activities lifetime.
Self-Study What you do tonight might affect your brain
Game for the next 80 years.
Post-Test Be kind to your brain. That is being kind to
yourself.
Glossary
Coordination & Control Why It Matters
Organ Brain Diseases and Disorders Can Be
Systems:
Coordination &
Control
Devastating
Disease of the brain can cripple us, make us behave badly, or even destroy our personality
and sense of self.
Pre-Test
Major nervous system diseases:
Introduction
Traumatic Brain Injury: concussion ruptures
Why It Matters microtubules inside of neurons and nerve-to-
nerve contacts due to mechanical forces (such as
What We Know sports injuries, car crashes, etc.)
How We Know Epilepsy: random episodes of convulsions due to
Story Time overactive neurons
Pre-Test
Introduction
Why It Matters
What We Know
How We Know
Story Time
Common
Hazards
Activities
Self-Study
Game
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Glossary
Coordination & Control What We Know
Organ
Systems: What are Neurons?
Coordination &
Control
Pre-Test
Introduction
Why It Matters
What We Know
How We Know
Story Time
Common
Diagram of a nerve cell, called a neuron
Hazards Source: Texas Gateway
Activities Nerve cells are called "neurons." They make up both the central nervous
Self-Study system (CNS) and the peripheral nervous system (PNS). They have
Game various shapes that are different from a “typical” animal cell. Their cell
membranes form many small branches. Those branches around the cell body
Post-Test are called dendrites and receive information from other neurons. There are
Glossary also branches at the ends of long extensions of the cell, called "axons" which
can send information to other neurons. The message carried by a neuron is
called an impulse.
Coordination & Control What We Know
Organ
Systems: Different Types of Neurons
Coordination & Not all neurons do the same job. There are three types of neurons in your
Control body. Sensory neurons receive and send impulses to the brain or spinal
cord. Interneurons relay these impulses to motor neurons. Motor neurons
Pre-Test
then conduct impulses from the brain or spinal cord to muscles or glands
Introduction throughout the body.
Why It Matters
What We Know
How We Know
Story Time
Common
Hazards
Activities
Self-Study Different types of neurons occur in the body. In this diagram, the purple spot is the nucleus
Game of the cell. The round part of the cell containing the nucleus is the cell body, which also
contains most of the organelles. Sometimes it is hard to tell which extension is the axon and
which extensions are just branches on the cell body. Source: Texas Gateway
Post-Test
Glossary
Coordination & Control What We Know
Organ
Systems: Different Types of Neurons Cont’d
Coordination & Nerve cells can also have an insulating material, called
Control myelin, that surrounds certain axons. Myelin keeps the
electrical impulses that move through the neuron
Pre-Test
contained (we will talk about those electrical impulses
Introduction next) and allows those impulses to move quickly down
the cell.
Why It Matters
What We Know
How We Know
Story Time
Common
Hazards
Activities
Self-Study
Game Image from:
https://science.education.nih.gov/supplements/webversions/Brain/guide/info-bra
in.html
Post-Test
Glossary
Coordination & Control What We Know
Organ
Systems: What Do Neurons Do?
Coordination &
Control
Pre-Test
Neurons communicate with other cells.
Introduction Neurons:
Why It Matters
• Generate electricity
What We Know • Secrete chemicals
How We Know These two actions are what allow neurons to
communicate with each other and with other
Story Time tissues. The place where two neurons meet,
Common where there is a tiny gap, is called a synapse.
Hazards When one neuron has been excited, it can carry
an electrical nerve impulse (message) down
Activities its axon and release chemicals called
Self-Study neurotransmitters into the synapse that can
Game excite or inhibit the next neuron.
A synapse is where two neurons meet.
Post-Test From:
http://www.chm.bris.ac.uk/webprojects2006/Cow
Glossary lishaw/synthesis.htm
Coordination & Control What We Know
Organ
Systems: Generating Electricity
Coordination & Neurons are like batteries. The battery is
Control created because electrically charged
atoms, especially sodium and potassium,
Pre-Test
have different concentrations inside and
Introduction outside of the neuron. When the neuron
battery is discharged or "shorted," the
Why It Matters
charged atoms move across the
What We Know membrane, creating an electrical current
called a nerve impulse (also called an
How We Know action potential). The current of each
Story Time impulse spreads down the extensions of
a neuron, like a burning fuse. The
Common neuronal battery can be discharged by
Hazards electrical stimulation, similar to a
Activities defibrillator can start a heartbeat, or
chemical stimulation, like norepinephrine
Self-Study that is so important in your fight-or-flight
Game response.
Post-Test A detailed diagram of a synapse showing the secretion of
neurotransmitter molecules and the passage of electrical
nerve impulses.
Glossary By user:Looie496 created file, US National Institutes of Health, National Institute on Aging created original -
http://www.nia.nih.gov/alzheimers/publication/alzheimers-disease-unraveling-mystery/preface, Public Domain,
https://commons.wikimedia.org/w/index.php?curid=8882110
Coordination & Control What We Know
Organ
Systems: Generating Electricity Cont’d
Coordination & Ions (charged atoms) of sodium (Na) and potassium (K), not electrons, are the carriers of
Control electrical current in nerve tissue. When a neuron is stimulated, molecular pores in its cell
membrane open. The pores are created by proteins that have a donut-like hole that can
Pre-Test
open for sodium and potassium ions. Sodium ions are the first to move. They move in
Introduction because there is an electrical pulling force (inside is negative and sodium ions are positive)
and an osmotic force (sodium is more concentrated on the outside). But as sodium rushes in,
Why It Matters
the inside becomes positive, and that forces out positively charged potassium. In the resting
What We Know state, potassium is concentrated on the inside of cells.
How We Know
Story Time
Common
Hazards
Activities
Self-Study
Game
Post-Test
For an excellent simulation of this, see A nerve impulse moves in one direction, from axon to
Glossary PHET Interactive Simulations. dendrite.
https://en.wikipedia.org/wiki/Action_potential#/media/Fi
le:Action_Potential.gif
Coordination & Control What We Know
Organ
Systems: Secreting Chemicals
Coordination & When the electrical impulses reach the end of an axon, they trigger the release of
Control neurotransmitter chemicals. These chemicals then come in contact with receptor molecules
on the membranes of target cells (see "Proteins " and "Membranes" in the "Cells are Us"
Pre-Test
Module).
Introduction Target cells of neurons are glands, muscles, or other neurons. The message differs with the
Why It Matters chemical and the target, but basically it is to promote activity in the target cell or suppress
it. This is done in steps:
What We Know
Neurotransmitter binds with a
How We Know
protein on the target cell
Story Time membrane
Binding activates a protein on
Common
Hazards the inside face of the membrane
that serves to trigger actions on
Activities other cell chemicals.
Self-Study One of the activated chemicals
Game may even migrate into the
Post-Test nucleus to change the
expression of genes.
Glossary
Coordination & Control What We Know
Organ
Systems: What Do the Brain and Spinal Cord Do?
Coordination &
Control
Pre-Test
Introduction
Remember, the nervous system is
Why It Matters
broken into two sections, called the
What We Know central nervous system (CNS), and the
peripheral nervous system (PNS). The
How We Know
brain and the spinal cord make up the
Story Time CNS. The brain is located within the
skull. The spinal cord extends from the
Common brain, down the center of the body
Hazards
through the vertebrae (bones of the
Activities spine).
Self-Study
Game
Post-Test In this diagram, you can see the CNS (brain and spinal cord) and
the PNS (peripheral nerves shown in blue).
Glossary What is the “mind?” Some people equate it with some kind of immaterial soul. But these can
be two different things. Whatever the mind is, it is generated by the brain. Here is why we
say that:
Coordination & Control What We Know
Organ
Systems: The Mind is Nerve Impulses
Coordination & Man-made computers represent and process
Control information about the world with 1s and 0s. Brains
represent and process information about their
Pre-Test
world with nerve impulses, in terms of the
Introduction discharge rate (how often), distribution of intervals
among impulses (how far apart), and the degree of
Why It Matters
synchrony with impulse discharges in other
What We Know neurons and circuits.
How We Know As with computers, if you turn off the electric
current, the computer becomes non-functional. In
Story Time
humans, the point has been made experimentally:
Common for example, one can inject an anesthetic into a
Hazards carotid artery (blood vessel that supplies the brain)
Activities and disrupt all impulse traffic—and the
corresponding thoughts—in the area of the cerebral
Self-Study cortex (the outer layer of the cerebrum) supplied
Game by that artery.
Post-Test
Glossary
Coordination & Control What We Know
Organ
Systems: The Mind is Nerve Impulses Cont’d
Coordination & Recording nerve impulses by way of electroencephalogram (EEG) reveals that there are two
Control proofs that the mind is constructed from nerve impulse patterns:
Pre-Test 1. Changing electrical activity changes the associated thought. Various studies
show that applying low-level electrical stimulation to regions of cortex changes the
Introduction
underlying impulse discharge and changes the thought. One example: during brain
Why It Matters surgery, when the patient is awake, localized stimulation evokes emotions, music,
What We Know silent speech, and a variety of effects depending on the area stimulated.
How We Know 2. Changing the thought changes the electrical activity. Neurons that are active
during a given thought change or cease impulse discharge as the thought changes.
Story Time EEG readings change in distinct ways that correlate with shifts in mental states along
its continuum of alert wakefulness, drowsiness, sleep, dream sleep, anesthesia, and
Common
Hazards coma.
There is latent (hidden or concealed) thought however. In the above example, those
Activities
anesthetized circuits in the cortex still have a capacity for thoughts stored as memories in
Self-Study their synapses and connection pathways. In other words, they have not lost their capacity
Game for thinking. However, thought itself is not expressed because the anesthetic disrupted
impulse discharge. The computer analogy applies here also. Information in a computer
Post-Test resides in stored hard-disk memory and can get expressed when you turn on the computer.
Glossary
Coordination & Control What We Know
Organ
Systems: The Brain Makes Us Aware
Coordination & What would it be like if you "saw" all the radio signals in the
Control world? There is short-wave radio, AM, and FM. There is
communication among pilots and airports, military
Pre-Test
communications, satellite uplinks and downlinks. If we could
Introduction see all that, we would go crazy. Fortunately, our brains are
wired to see only what we have to see for effective
Why It Matters
operation in this world. We don't need to see radio signals,
What We Know but we do need to see objects that we would otherwise walk
into.
How We Know
Similar things could be said about sound. The point is that
Story Time we are aware of only part of what is "out there" in the
Common world.
Hazards We humans have detector cells for:
Activities Light waves (eyes)
Self-Study Sound waves (ears)
Game Chemicals that we smell (sensors in the nose)
Chemicals that we taste (tongue sensors)
Post-Test Physical forces (touch, pressure, cold, heat) (skin
Glossary sensors)
Muscle tone and limb position (sensors in muscles)
Coordination & Control What We Know
Organ
Systems: The Brain Makes Us Aware Cont’d
Coordination & Two things to remember about these sensations:
Control
1. They tend to be mapped in our brains. That is mapped in terms of location outside of
Pre-Test our body or location inside our body, depending on where the sensation is coming
Introduction from.
Why It Matters
What We Know
How We Know
Story Time
Common
Hazards
Activities
Self-Study
Game
Post-Test
Glossary
Image from The Dana Foundation: https://www.dana.org/article/neuroanatomy-the-basics/
Coordination & Control What We Know
Organ
Systems: The Brain Makes Us Aware Cont’d
Coordination &
Control
Pre-Test
The visual pathway with the course of information flow from the
Introduction right (green) and left (blue) areas of the two eye's visual fields.
Note that half of the fibers cross over to the other side.
Why It Matters
The lateral geniculate body is a relay station in the brainstem.
What We Know Some processing of visual information occurs at this level, but
How We Know conscious evaluation of what you see occurs in the visual cortex.
Story Time Mapping can be very specific. For example, neurons in the visual
cortex (see above) respond to a line on a TV screen, but the
Common degree of response depends on the orientation of the line
Hazards (vertical, horizontal, angular) and the line's location in the field of
Activities view.
2. We can be consciously aware of some of these stimuli.
Self-Study
That is, we not only know this information, we are aware
Game
Image from:
that we are aware of it.
Post-Test https://nba.uth.tmc.edu/neuroscience/m/s2/chap
ter15.html
Glossary
Coordination & Control What We Know
Organ
Systems: The Brain Makes Us Conscious
Coordination &
Control
Pre-Test
Where Does Consciousness Come From?
Introduction
It comes from the interaction between:
Why It Matters
The cerebral cortex (outer portion of the cerebrum)
What We Know A cluster of neurons in the core of the brainstem
How We Know (reticular formation)
Lower animals do not have nearly as many cells in their
Story Time
cortex as we do. Therefore, they cannot operate at the
Common same high level of consciousness as we do. In both lower
Hazards and higher animals, the brainstem core is crucial. Damage in
this area can cause permanent coma. But the cortex is also
Activities crucial. Without it, we cannot see, hear, or think
Self-Study consciously, even if there is nothing wrong with the
Game brainstem arousal system.
Post-Test
Glossary
Coordination & Control What We Know
Organ
Systems: The Brain Makes Us Conscious Cont’d
Coordination &
Control
Pre-Test
Introduction
Why It Matters What Triggers Consciousness?
Strong or meaningful stimuli wake
What We Know us up (like a dog barking will wake
How We Know up a sleeping cat). By whatever
route stimuli arrive, some of the
Story Time input goes to the brainstem reticular
Common formation while the rest goes to the
Hazards cortex. It is as if this allows the
brainstem to say "wake up brain,
Activities information is coming in you need to
Self-Study attend to!”
Game
Post-Test
Glossary
Coordination & Control What We Know
Organ
Systems: The Brain Makes Us Conscious Cont’d
Coordination &
Control
Attention Determines the
Pre-Test Registration of Stimuli
Introduction You are aware of what you attend to and not
aware of what is not attended. For a fun
Why It Matters activity, see this video of a basketball game.
What We Know Paying attention affects how well a stimulus
How We Know is registered (scientists call this encoding).
Neurons in the visual cortex are tuned to
Story Time
respond to stimuli at specific angles of
Common orientation. Recording the number of a
Hazards neuron's impulses from a stimulus at various
angles produces what is called a "tuning
Activities curve." This tuning curve shows that the
Self-Study strength of encoding for a visual stimulus is
Game greatly influenced by paying attention.
Glossary
Coordination & Control What We Know
Organ
Systems: The Brain Controls Motivation
Coordination & The brain has systems that cause us
Control
to seek pleasure and to avoid pain or unpleasantness
Pre-Test
Introduction
Why It Matters
What We Know
How We Know
Story Time
Common
Hazards
Pleasure-seeking system Pain/displeasure avoidance area
Activities Reference: W.R. Klemm Reference: W.R. Klemm
Self-Study
Game As seen in a midline slice of human brain, areas outlined in white contain the indicated
system (usually extends out laterally from the midline).
Post-Test
Glossary
Coordination & Control What We Know
Organ
Systems: The Brain Controls Motivation Cont’d
Coordination & Illustrating the Pleasure-seeking System
Control
Pre-Test
Image from:
Introduction http://acces.ens-lyon.fr/acces/themati
ques/neurosciences/actualisation-des-
connaissances/circuit-de-la-recompen
Why It Matters se/contenus-et-figures-activites-pedag
ogiques/images-relatives-a-lactivite-p
edagogique/Experience%20Olds%20
What We Know Milner.JPG/image_view_fullscreen
How We Know
Story Time
Common
Hazards
LEFT- reward/pleasure pathway in brain. Stimulation along the darkened area
Activities
of diagram induces pleasure.
Self-Study RIGHT – Small wires were implanted into the brain of the rat that deliver a
Game small electric current stimulation. The stimulation of this pathway releases
Post-Test dopamine into many areas of the brain. Rats will work feverishly to press the
lever to self-administer an electric stimulation to their brain reward pathway.
Glossary This reward system has been confirmed to exist in humans and operate in a
similar way.
Coordination & Control What We Know
Organ
Systems: The Brain Controls Motivation Cont’d
Coordination &
Control We tend to repeat thoughts and actions that seem beneficial
(reinforcement) and avoid those that do not (punishment).
Pre-Test
Introduction
Why It Matters
What We Know
How We Know
Story Time
Common
Hazards
Activities
Self-Study
Game
Post-Test
Glossary
Coordination & Control What We Know
Organ
Systems: Behavior Is Largely Learned
Coordination & Classical Conditioning
Control
Classical conditioning uses a natural biological response to one stimulus, like salivating
Pre-Test when you smell food, to associate behavior with a stimulus that normally wouldn’t elicit
that response (like a noise). Pavlov’s experiment is the original example of classical
Introduction conditioning and is illustrated below.
Why It Matters Conditioned learning: the learning depends on
What We Know repeating conditions in which events are closely
associated in time and meaning. In Pavlov’s original
How We Know experiments the following was seen: 1) The dog
Story Time naturally salivates when presented with food (no
learning required – called “unconditioned stimulus”).
Common 2) Sound from tuning fork is heard by the dog but
Hazards has no meaning related to food (“neutral stimulus”).
Activities 3) When the sound is given immediately before food
repeatedly, the dog learns to associate the two. 4)
Self-Study Upon hearing the sound, the dog salivates in
Game anticipation of food, even though none is present.
Both the sound (stimulus) and response are now
Post-Test
conditioned.
Glossary
Coordination & Control What We Know
Organ
Systems: Behavior Is Largely Learned Cont’d
Coordination &
Control
Another Kind of Conditioning: Operant Conditioning
Pre-Test
Another kind of learning is called "operant conditioning." This is how
Introduction animal trainers teach circus animals and show animals to do tricks.
Why It Matters They "shape" a new behavior for an animal in a series of small steps,
giving a reward when the animal accidentally performs the desired
What We Know behavior. At each step, the animal learns an association between the
How We Know behavior and the reward. When the animal reliably masters a step,
the next step is added, and the process is repeated.
Story Time
There are two main aspects to operant
Common conditioning: reinforcement and punishment.
Hazards
Reinforcement increases the likelihood of a
Activities behavior being repeated.
Self-Study Punishment decreases the likelihood of a
Game behavior being repeated.
Post-Test
Glossary
Coordination & Control What We Know
Organ
Systems: Behavior Is Largely Learned Cont’d
Coordination &
Control
Pre-Test Both reinforcement and punishment can be
“positive,” where something is added to increase or
Introduction decrease the likelihood of a behavior or “negative”
Why It Matters where something is taken away to modify
behavior. An example of positive reinforcement
What We Know would be getting ice cream after getting a good
How We Know grade on your exam, whereas positive punishment
would be being assigned more chores for failing
Story Time your exam. In both cases, something is being
added but one makes you want to keep getting
Common
good grades and the other makes you want to stop
Hazards
getting bad grades. The same concept follows with
Activities negative reinforcement and punishment. A
negative reinforcement would be having your extra
Self-Study chores removed after acing your next exam, and a
Game negative punishment would be having your phone
Post-Test taken away if your grades didn’t improve.
Glossary
Coordination & Control What We Know
Organ
Systems: Behavior Is Largely Learned Cont’d
Coordination & Reinforcement Can Activate the Rewards System
Control
When a stimulus activates the "reward system " in the brain, repeating the
Pre-Test stimulus can produce compulsive behavior to seek that stimulus. This can lead to
addictions, such as drug addiction, compulsive gambling, or over-eating. In other
Introduction words, the brain learns to become addicted. This system can also be used for
Why It Matters good. For example, being compelled to study hard for the reward of ice cream and
an A on your exam.
What We Know
The brain's "reward system" is driven partly by the neurotransmitters dopamine
How We Know and norepinephrine. If neurons in the reward system are getting bathed in these
Story Time transmitters, you feel good. Note the structural similarity of these two
transmitters.
Common
Hazards
Activities
Self-Study
Game
Post-Test
Glossary
Coordination & Control What We Know
Organ
Systems: Behavior Is Largely Learned Cont’d
Coordination & People with Behavioral Dysregulation May Have Low Dopamine
Control
Brain scans, averaged over 5 people who
Pre-Test were obese and 5 people who were not
obese, with the scan tuned to detected
Introduction receptor molecules for dopamine. The
Why It Matters bright areas are where the dopamine
receptors are. The people who were obese
What We Know had fewer dopamine receptors. That is,
How We Know their reward system was not getting the
normal amount of stimulation. Similar
Story Time dopamine-receptor deficiencies have been
Common seen in drug addicts. Source: National
Hazards Institute of Drug Abuse.
Activities This could be interpreted by saying that a dysregulation in the brain reward system may
cause overeating and obesity. Another possibility is that their over-eating over-stimulates
Self-Study the dopamine system and causes the dopamine-receptor system to "down-regulate."
Game That is, the brain quits making as many receptors because there is a super-abundance of
Post-Test dopamine. Receptor down-regulation from over-stimulation has been well documented in
numerous other kinds of situations. Can you think how to test that possibility? Obesity
Glossary has other causes as well, including certain medications, diseases, hormone imbalance,
and even genetics.
Coordination & Control What We Know
Organ
Systems: Behavior Is Largely Learned Cont’d
Coordination & Drug Addictions
Control
Craving for any sort of drug (alcohol, tobacco,
Pre-Test cocaine, etc.), or even some actions (gambling,
gaming) seems to involve this same dopamine
Introduction reward system found in obesity. Normal
Why It Matters rewarding things, like eating ice cream or a good
steak, trigger the release of dopamine in the
What We Know reward system. This dopamine is soon destroyed
How We Know or taken back up. But taking addictive drugs tend
to promote sustained high levels of dopamine - a
Story Time chemical "flood."
Common This creates a problem. The neurons that make dopamine shut down
Hazards for a while ("down regulate" as we mentioned above). To get the
Activities same happy, feel-good experience, ordinary rewards, like ice cream
or steak, no longer make us happy. The addict has to take the drug
Self-Study to experience that same intense feeling of reward. The addict is also
Game driven by the desire to avoid the suffering experience the he feels
without the drug.
Post-Test
Glossary
Coordination & Control What We Know
Organ
Systems: Behavior Is Largely Learned
Coordination &
Control
Pre-Test
Introduction
Why It Matters Practical Preventative Measures
What We Know 1. Don't do things that can cause you harm, even
if they "feel good" at the time.
How We Know 2. Don't repeat behaviors that are bad for you.
Story Time 3. Substitute "healthy" reinforcers for "unhealthy"
Common or addictive ones.
Hazards
Activities
Self-Study
Game
Post-Test
Glossary
Coordination & Control What We Know
Organ
Systems: The Brain Helps Us Move
Coordination & Did you know that your body is mapped in the brain? On the outer surface of
Control the brain, called the cortex, the cells send nerves to specific muscles.
Therefore, when you tell your brain that you want to move your arm to
Pre-Test
scratch your face, the brain has a map of the muscles of the arm, and it
Introduction "knows" which muscles to make contract. The motor-control cells operate
muscles on the opposite side of the body.
Why It Matters
The surface ("cortex") of the human brain that
What We Know contains the motor map is outlined in white. Cells
How We Know here issue commands to move certain body parts. A
similar sensation map of the body (the second
Story Time circled area, lies just behind the motor cortex).
Common These maps have been constructed by brain
Hazards surgeons who applied mild electrical current to
Activities different parts of the cortex and observed which
muscles contracted.
Self-Study
Game Coordination of motor commands is accomplished by the cerebellum, which lies
just above the spinal cord at the back of the brain. There are also major motor
Post-Test control systems located underneath the cortex.
Glossary
Coordination & Control What We Know
Organ
Systems: The Brain Helps Us Move Cont’d
Coordination & Common Diseases of the Motor System
Control
Stroke. If an artery on the surface of the brain gets plugged up or if
Pre-Test the vessels rupture, the blood supply to the motor cortex would be
Introduction cut off. This is a common symptom of the condition called "stroke."
The lack of blood supply kills neurons in the affected parts of the
Why It Matters motor map. The fibers coming from the motor map cross over in the
What We Know brainstem to the other side. So, if a stroke occurred on the right side
of the brain, which side would be paralyzed?
How We Know
The environment can affect the likelihood of stroke in the sense that
Story Time clogging of arteries is often caused by eating too much of the kinds
Common of food that raise the blood level of fats and cholesterol. Do you know
Hazards what foods do that? A partial list is shown below:
Cheese, ice cream, whole milk, and other dairy
Activities
products
Self-Study "French fried" anything
Game Greasy hamburgers and fatty meat of any kind
Post-Test
Glossary
Coordination & Control What We Know
Organ
Systems: The Brain Helps Us Move Cont’d
Coordination &
Control
Pre-Test Parkinson's Disease. Have you known or seen someone
Introduction with Parkinson's disease? In this disease, the limbs tremble
and shake uncontrollably. The cause is not a damaged
Why It Matters motor map but rather damage to one of the motor systems
What We Know located beneath the cortex. This area, called the caudate
nucleus, normally prevents trembling. But in Parkinson's
How We Know disease, the cells in the caudate do not get enough
Story Time stimulation by dopamine, a neurotransmitter that is supplied
by cells in a particular part of the brainstem.
Common
Hazards Environmental toxins may cause this disease, although the
research is not yet conclusive.
Activities
Self-Study
Game
Post-Test
Glossary
Coordination & Control
Organ
Systems:
Coordination &
Control
Pre-Test
Introduction
Why It Matters
What We Know
How We Know
Story Time
How We Know
Common
Hazards
Activities
Self-Study
Game
Post-Test
Glossary
Coordination & Control How We Know
Organ
Systems:
Coordination &
Learning What Nerve Cells Do
Control Remember, when neurons are active, as they almost always
are even when you sleep, they do two things:
Pre-Test
• Generate electrical pulses
Introduction
• Release chemical secretions
Why It Matters Electrical Activity
What We Know A famous experiment by Luigi Galvani in the late 1700s
showed that electricity was involved in the nervous system.
How We Know
He showed, for example:
Story Time 1. Static electricity (like on a TV screen) can make an
Common animal's muscles twitch
Hazards 2. Touching a frog with a metal probe during a
Activities thunderstorm could make the frog's leg move
Self-Study These observations suggested that electricity is used in the
Game body to send messages. It was soon observed that the
Post-Test messages were carried in yellow cords that connected
muscles to the spinal cord. Next time you eat a chicken leg,
Glossary
look at the long yellow cord that lies near the major blood
vessels of the leg - it is a nerve!
Coordination & Control How We Know
Organ
Systems:
Coordination &
Learning What Nerve Cells Do Cont’d
Control Did you ever see a mechanic put a voltmeter
on the battery in the family car? Meters like
Pre-Test this register any flow of electric current. The
Introduction electricity in a nerve involves such a small
amount of high-speed current that it has to be
Why It Matters amplified and displayed by a TV-like
What We Know instrument called an oscilloscope. A complete
electrical circuit is made by touching a nerve
How We Know with a metal probe that connects to the
Story Time oscilloscope that also has a return probe back
to the animal. Then, as pulses of electricity are
Common generated in the nerve, they will be detected
Hazards by the oscilloscope, which generates a light
Activities beam that changes with each pulse from the
Self-Study nerve. Instruments like this prove that nerves
generate electrical pulses and can be used to Scientist looking at an oscilloscope.
Game Several light beams are seen, each
study what the pulses look like and the coming from a different source and
Post-Test number of pulses over time under various showing different kinds of pulses.
Glossary conditions.
Coordination & Control How We Know
Organ
Systems:
Coordination &
Learning About the Impulse “Messages”
Control Neurons respond to stimulation in various ways to communicate to other neurons what
the stimulus was. By putting metal wires next to a neuron, and viewing the electrical pulses
Pre-Test
on an oscilloscope or computer screen, we can see that nerve cell impulses are generated
Introduction whenever the cell is stimulated. Examples:
Why It Matters If you apply a stimulus, such as touching the skin, you can record
electrical activity from the nerve that supplies that part of the
What We Know
skin. You would see that the impulse discharge begins a few
How We Know thousandths of a sec (millisecond) after stimulus onset.
Story Time When the touch is applied and held on the skin, the neuron fires
Common a few impulses and then quits, even though the stimulus is still
Hazards there. This is called “adaptation” or “habituation.”
Activities A similar approach can be used for any stimulus, such as flashing visual patterns on the eye
and recording from electrodes placed at various points along the visual pathway that leads
Self-Study from the eye to the visual centers in the cerebral cortex.
Game
How do you measure impulses? From a given nerve cell, they are all the same size,
Post-Test but big differences can be seen in:
Glossary
• How many occur in a given time
• The intervals between spikes (action potentials)
• The sequential ordering of intervals
Coordination & Control How We Know
Organ
Systems:
Coordination &
Learning About the Secretion of Chemicals
Control
Pre-Test We can collect and analyze the chemicals that nerve
cells secrete into the blood. Such chemicals are called
Introduction
hormones. But neurons also secrete chemicals directly
Why It Matters on to each other. The chemicals acts as messengers
(neurotransmitters) to convey information from one
What We Know neuron to others. The action of transmitters varies with
How We Know their chemical nature, but in general they either:
Post-Test
Glossary
Coordination & Control Storytime
Organ
Systems:
Coordination &
Childhood Years
Control Walter was not an egghead. But his father, a manager on the Great Northern
Railroad, helped train him to be independent and resourceful in ways that
Pre-Test
neither of them realized would someday equip Walter to become one of the
Introduction most famous scientists of all time. As a child, Walter's father refused to buy
him toys, even when they had the money to do so. Walter's father was an
Why It Matters
expert at using tools and worked with Walter to help him make his own toys.
What We Know The skill at making toys later translated for Walter into making ingenious
devices that were necessary for his experiments on bodily functions. In the
How We Know picture you see Walter playing with his "big-kid" toys. Maybe you have heard
Story Time the old saying, "The difference between a man and a boy is the price of his
toys!"
Common
Hazards None of his ancestors were eggheads either. But his family was restless and
even curious. Both on his father's and mother's side, the men and women
Activities were always moving into new ventures. Many of his relatives were pioneers
Self-Study on the Canadian and U.S. frontiers. His father, Colbert Cannon, never finished
Game school because he needed to help support his family during the Civil War.
After the war, Colbert worked for the Great Northern Railroad and eventually
Post-Test was promoted to the superintendent of transportation. His hobby was to
Glossary tinker, always inventing new procedures and devices for the railroad.
Unfortunately, his father was prone to bouts of deep depression, which made
it difficult for Walter to have a completely happy childhood.
Coordination & Control Storytime
Organ
Systems:
Coordination &
Childhood Years Cont’d
Control Walter's mother was known for being meticulous - a "neatnik" as we
might say today. She also worried a lot and was anxious about little
Pre-Test
things. Walter did not have many memories of his mother because
Introduction when he was only 10 she caught pneumonia and died. One thing
Walter never forgot was that on her deathbed she called Walter to
Why It Matters
her side and said, "Walter, be good to the world."
What We Know Few would have guessed that Walter would someday become a
How We Know famous scientist. When he was 14, Walter was taken out of school by
his father, who thought he was doing poorly. Walter worked for his
Story Time dad's railroad for two years before going back to school and getting
Common serious about learning. Eventually he became a productive student,
Hazards but Walter's first love was sports. He especially liked ice skating,
hockey, and bobsledding (he grew up in Minnesota and Wisconsin).
Activities During warm months, he played football, baseball, and tennis.
Self-Study His father was concerned about Walter's education. Though
Game uneducated himself, Colbert Cannon knew that education was
Post-Test important and made sure that there was a good supply of books and
serious magazines around the house.
Glossary
Coordination & Control Storytime
Organ
Systems:
Coordination &
Childhood Years Cont’d
Control
Walter was led to science in high school. At that
Pre-Test time there was a raging national debate about
Introduction Charles Darwin's theory of evolution (see Natural
Selection: What We Know?). The chief advocate for
Why It Matters Darwin was a biologist named Thomas Huxley (see
What We Know Natural Selection: Storytime). Walter became
intrigued by these issues and spent many hours
How We Know reading papers and essays on the topic by Huxley
Story Time and others. In the process, Walter discovered that
he understood what he was reading, and this
Common motivated him to want to go to college.
Hazards
One of his teachers, Miss M. J. Newson, an English
Activities teacher, took a special interest in Walter and
encouraged him. She also helped him get
Self-Study
Game admission and a scholarship to Harvard.
Post-Test
Glossary
Coordination & Control Storytime
Organ
Systems:
Coordination &
Becoming a Scientist
Control
Pre-Test Walter had to work part-time jobs at Harvard. But despite
that, he took an overload of courses, including graduate
Introduction
courses. He graduated in 1896 with high honors. Looking
Why It Matters back on his college days, Walter concluded that one of the
most important things he learned was how to manage his
What We Know
time. His hectic schedule required him to learn to focus on
How We Know the task at hand and finish it rapidly and correctly.
Story Time Walter was admitted to Harvard Medical School. Even while
going to Medical School, he was hired to teach animal
Common anatomy to non-medical students. Walter finished Medical
Hazards School in 1900, fulfilling his father's dream that he become
Activities a physician. But Walter never became the kind of doctor his
father had wanted. In the process of getting a medical
Self-Study education, Walter became more interested in the science of
Game medicine than in the practice of medicine.
Post-Test
Glossary
Coordination & Control Storytime
Organ
Systems:
Coordination &
Scientific Discoveries
Control In research, Walter had many successes. He discovered much about
how digestion occurs and invented the radioactive barium technique
Pre-Test
for following the movement of food and fluid through the gastro-
Introduction intestinal tract. He discovered what the adrenal gland does and
discovered the adrenaline-like compound that many nerve cells
Why It Matters
release. He discovered a role for emotions in adrenaline release. He
What We Know coined the idea of the "fight or flight" control systems of the body.
Cannon was the first to use the word "stress" in a biological rather
How We Know than engineering context. He helped explain how the body stays in
Story Time functional balance through the opposite actions of different parts of
the nervous system. This research led him to develop the concept of
Common "homeostasis," which is the idea that normal bodily function requires
Hazards a steady balance in the function of various organ systems. The lack
Activities of such balance, or homeostasis, is disease.
Self-Study But Walter also had his failures. He spent several years trying to
Game understand the function of the thyroid gland, work that was
eventually accomplished by others.
Post-Test
Glossary
Coordination & Control Storytime
Organ
Systems:
Coordination &
Scientific Discoveries Cont’d
Control Much of Walter's research was conducted under primitive conditions, even if
he was at Harvard. After all, the research was done in the early 1900s when
Pre-Test
they did not have the "high tech" environments that we have today. He recalls
Introduction apologizing and complaining to a visitor to Harvard for small, dark, and ill-
equipped laboratories, and the visitor replied, "I have never noticed that the
Why It Matters
nature of the cage determined the singing of the bird."
What We Know One thing that Walter did have at Harvard and in the culture of the United
How We Know States was freedom. In his autobiography, Walter pointed out that other
scientists have not fared so well. Galileo, the famous astronomer, was
Story Time condemned by the Church of his day. Priestly, the discoverer of oxygen, had
Common his home in England ransacked, his material possessions destroyed, and he
Hazards was forced to flee to the United States. Lavoisier, the famous French chemist,
was guillotined by French revolutionaries who had "no need of scholars."
Activities Jewish German scientists, including Albert Einstein, were forced to flee
Self-Study Germany prior to World War II.
Game
Post-Test
Glossary
Coordination & Control Storytime
Organ
Systems:
Coordination &
Scientific Discoveries Cont’d
Control But science was good to Walter, and Walter was good to
science. As his dying mother had requested of him, in
Pre-Test
being good to science, he was good to the world. As the
Introduction end of his career loomed, Walter took comfort in the
words of a poetic colleague, Dr. S. Weir Mitchell:
Why It Matters
I know the night is near at hand.
What We Know The mists lie low on hill and bay,
How We Know The autumn sheaves are dewless, dry;
But I have had the day.
Story Time
Common
Hazards
Activities
Self-Study
Game
Post-Test
Glossary
Coordination & Control Storytime
Organ
Systems:
Coordination &
References
Control
Pre-Test
Introduction Wolfe, E. L., Barger, A. C., and Benison, S. 2000. Walter
Why It Matters B. Cannon: Science and Society. Harvard U. Press,
Cambridge.
What We Know
How We Know Cannon, Walter B. 1968. The Way of an Investigator.
Hafner, New York.
Story Time
Cannon, Walter B. 1939. The Wisdom of the Body, 2nd
Common
Hazards Edition. W. W. Norton. New York.
Activities
Self-Study
Game
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Glossary
Coordination & Control
Organ
Systems:
Coordination &
Control
Pre-Test
Introduction
Why It Matters
What We Know
How We Know
Story Time
Common Hazards
Common
Hazards
Activities
Self-Study
Game
Post-Test
Glossary
Coordination & Control Common Hazards
Organ
Systems:
Coordination &
Cholinesterase Inhibitors
Control
Pre-Test Can you imagine a family of chemicals that have
Introduction been used for everything from pesticides to
medicines to biochemical weapons of war? Well,
Why It Matters there is such a group of compounds. They are
called cholinesterase inhibitors. The name says
What We Know
what they do: they inhibit an enzyme
How We Know called cholinesterase.
Story Time Remember in "What We Know" when we talked
Common about how nerve cells communicate with each
Hazards other and with muscle by releasing chemical
messengers (neurotransmitters)? One of the more
Activities common neurotransmitters is acetylcholine.
Self-Study Acetylcholine is the transmitter at all junctions of
Game nerves and skeletal and heart muscle, intestines,
Post-Test bladder, blood vessels, and glands.
Glossary
Coordination & Control Common Hazards
Organ
Systems:
Coordination &
Cholinesterase Inhibitors
Control So what do you think would happen if these acetylcholine nerves were continuously active
and releasing acetylcholine to their target nerve, gland, and muscle cells? Would the buildup
Pre-Test of acetylcholine cause excessive action on their targets? Think about muscle, for example.
Introduction Release of acetylcholine causes muscle cells to contract. But if acetylcholine were always
there, your muscles would be constantly contracting - you would be in a constant state of
Why It Matters convulsion.
What We Know
How We Know
Story Time
Common
Hazards
Activities
Self-Study
Game
Post-Test
Glossary
Coordination & Control Common Hazards
Organ
Systems:
Coordination &
Cholinesterase Inhibitors
Control Even animals as primitive as insects have evolved a way to get rid of
excess acetylcholine. They have an enzyme, cholinesterase,
Pre-Test present in the junctions of acetylcholine neurons that destroys
Introduction acetylcholine. What would happen if we had a pesticide chemical that
could stop the action of cholinesterase in insects? With no enzyme to
Why It Matters destroy cholinesterase, acetylcholine would “pile up” in the junctions.
What We Know In the case of insects on which these pesticides are used, they die
because they cannot pump air in and out and because their "heart"
How We Know stops pumping.
Story Time Many well-known insecticides are
Common cholinesterase inhibitors (See table
Hazards on next slide). These compounds
are used in hand sprayers for
Activities home gardens as well as in crop
Self-Study dusting airplanes for large farms.
Game
Post-Test
Glossary
Image: By Stefan Krause, Germany - Own work, FAL,
https://commons.wikimedia.org/w/index.php?curid=28262700
Coordination & Control Common Hazards
Organ
Systems:
Coordination &
Cholinesterase Inhibitors
Control
Pre-Test So where is the environmental hazard with pesticides?
Introduction One potential hazard is in careless handling of the
pesticide, which is highly concentrated as it is sold in
Why It Matters garden and farm stores. Spilling the concentrate on your
What We Know skin could cause poisoning. Residues on food that is not
thoroughly washed before eating can create a hazard.
How We Know Obviously, little children should be kept away from such
chemicals, so they don't accidentally get exposed to
Story Time
concentrate.
Common
Hazards
Common Pesticides that
Activities Inhibit Cholinesterase
Self-Study malathion
Game
parathion
Post-Test sevin
Glossary diazinon
Coordination & Control Common Hazards
Organ Symptoms of Cholinesterase Inhibitor Poisoning in
Systems:
Coordination & Humans
Control
• Muscle weakness • Blurry vision
Pre-Test • Difficulty walking • Vomiting
Introduction • Wheezing, coughing • Sweating
• Difficulty breathing • Seizures, coma
Why It Matters
These compounds contaminate the environment. They are
What We Know toxic not only to insects but also to fish, birds, and other
wildlife. Because insecticides pollute the environment,
How We Know people are becoming increasingly interested in utilizing
Story Time nature's own weapons against insects. This has led to the
practice called "integrated pest management," an
Common approach to insect and disease control that includes:
Hazards "Integrated Pest
Activities the genetic engineering of plants that either resist Management" uses many
insects or that give off odors or tastes that repel approaches for controlling
Self-Study insects
Game insects
Click here for a history of inte
grated Pest Management
Post-Test the use of bacteria or viruses that are toxic to
insects (Be patient - may take a
Glossary while to load this page)
the use of animals (purple martin birds, wasps,
frogs, snakes) that feed on insects
Coordination & Control Common Hazards
Organ
Systems:
Coordination &
Cholinesterase Inhibitors - Medical Uses
Control
Pre-Test
Cholinesterase inhibitors can have valuable medical uses.
Introduction
Acetylcholine is the chemical messenger at many points in the
Why It Matters nervous system, notably the junctions between:
Glossary Some kinds of nerve gas are so toxic that a single drop
on the skin can kill you in a few minutes. Click here for
information from the CDC on sarin.
Coordination & Control Common Hazards
Organ
Systems:
Cholinesterase Inhibitors - Biochemical Warfare: Nerve Gas
Coordination & Weapons
Control
Pre-Test Treatment
Introduction The same principles are used to treat any case
Why It Matters of cholinesterase inhibitor poisoning, whether from
pesticides, drug overdose, or nerve gas attack.
What We Know Specifically, you want to use a drug that either destroys
cholinesterase inhibitors or that blocks the action of
How We Know acetylcholine. There are no good drugs that destroy
Story Time cholinesterase inhibitors, but acetylcholine blockers have
Common been used medically for many decades. One drug that
Hazards you may have heard about is atropine. Atropine and
related compounds work rather well for mild poisoning,
Activities but they are often inadequate for treating nerve gas
Self-Study attack.
Game
More information on cholinesterase inhibitors can be
Post-Test found in Unit 2 of the Properties of Hazards module.
Glossary
Coordination & Control
Organ
Systems:
Coordination &
Control
Pre-Test
Introduction
Why It Matters
What We Know
How We Know
Story Time
Activities
Common
Hazards
Activities
Self-Study
Game
Post-Test
Glossary
Coordination & Control Activities
Organ
Systems:
Coordination &
Click to download an activity
Control
Pre-Test • Student Activity Sheet #1 – Brain Size
• Student Activity Sheet #2 – Conditioned Learning
Introduction • Student Activity Sheet #3 – Memory Consolidation
Why It Matters
What We Know
How We Know
Story Time
Common
Hazards
Activities
Self-Study
Game
Post-Test
Glossary
Coordination & Control
Organ
Systems:
Coordination &
Control
Pre-Test
Introduction
Why It Matters
What We Know
How We Know
Story Time
Self-Study Game
Common
Hazards
Activities
Self-Study
Game
Post-Test
Glossary
Coordination & Control Self-Study Game
Organ
Systems:
Coordination &
Click to play a game
Control
Pre-Test
Introduction • Quizizz
Why It Matters
What We Know
How We Know
Story Time
Common
Hazards
Activities
Self-Study
Game
Post-Test
Glossary
Coordination & Control
Organ
Systems:
Coordination &
Post-Test
Control
Pre-Test
Introduction
Why It Matters
What We Know Click below to take the post-test for this unit!
How We Know • Google assessment
Story Time
Common
Hazards
Activities
Self-Study
Game
Post-Test
Glossary
A-Ins
Coordination & Control
Organ
Systems: Glossary
Coordination & action potential - (also known as spike or impulse) a rapid change in membrane voltage
Control
("potential") from negative (-70 mV in nerve cells) to positive and then back to negative. This
Pre-Test causes an electrical current that proceeds down an axon. Return to How We Know
Introduction bipolar disorder - a personality disorder in which the person oscillates between a deep
depression and elation or happiness. Usually the changes are gradual, but can be very
Why It Matters sudden. This disorder used to be called manic depressive disorder. Return to Why It Matters
What We Know cross section - a cut through a structure or tissue that is perpendicular to its main axis.
Return to What We Know
How We Know
degeneration - the breaking up of cell structures in association with death of a cell. Return to
Story Time How We Know
Common dementia - severe loss of brain capability that interferes with social ability or ability to work.
Hazards Return to Why It Matters
Activities extensor muscles - in most cases, muscles that straighten joints (as opposed to flexing a
joint). Return to What We Know
Self-Study
Game flexor muscles - in most cases, muscles that bend joints so that the attachments move closer
together. Return to What We Know
Post-Test
insomnia - a disorder in which the person can't seem to get a good night's sleep. This can be
Glossary due to the fact that the person can't fall asleep at all, keeps waking up in the night and then
can't fall back asleep, or just does not feel rested after sleeping. Return to Why It Matters
Inv-N
Coordination & Control
Organ
Systems: Glossary
Coordination & involuntary actions - actions that occur without conscious choice or thought. Examples
Control
include breathing, digestion, heart beating, and reflexes. Return to What We Know
Pre-Test ions - an atom that has lost or gained one or more electrons. Thus, a positively charged ion is
Introduction one that has lost an electron and a negatively charged ion is one that has gained an electron.
Return to What We Know
Why It Matters
lateral - toward the sides or away from the middle. For example, on your head, your ears are
What We Know lateral whereas your nose is medial (towards the middle). Return to What We Know
How We Know nerve - a bundle of axons in the peripheral nervous system. It is like an insulated cable
Story Time carrying electrical impulses to different parts of the body. Example: the sciatic nerve. Return to
What We Know
Common neuron - a nerve cell. These cells conduct electricity in the form of action potentials (pulses of
Hazards
electricity) throughout the nervous system in the body. Return to How We Know
Activities neurotransmitter - a chemical messenger secreted by a neuron at the end of an axon after
Self-Study an electrical impulse has travelled down the axon. These molecules then cross the synapse and
Game bind to proteins on the membrane of the following neuron and cause an excitatory or inhibitory
reaction. Return to What We Know
Post-Test
Glossary
O-S
Coordination & Control
Organ
Systems: Glossary
Coordination & obsessive-compulsive disorder - an anxiety disorder in which the person has obsessive,
Control
repetitive thoughts and compulsively performs certain actions that are senseless and
Pre-Test distressing (such as constantly cleaning or counting). Return to Why It Matters
Introduction post-traumatic stress disorder - a common anxiety disorder that occurs after a severe
tragedy in which the person was in grave danger or thought they were in grave danger.
Why It Matters Family members or close friends can also get the disorder when someone experiences a grave
What We Know tragedy. Common symptoms include flashbacks of the event, sleep disturbances, depression,
anxiety, irritability, and outbursts of anger. Return to Why It Matters
How We Know
rupture - break or bust open. Return to What We Know
Story Time stimulus - anything that causes a neuron to react. Sometimes the stimulus is so small, that
Common the neuron does not fire (does not send information) and the person does not "feel" anything
Hazards or react to the stimulus. Return to How We Know
Activities synapse - the point of connection and communication between two neurons. This is a gap at
which chemicals called neurotransmitters are released from one neuron and received by
Self-Study another. Return to What We Know
Game
Post-Test
Glossary
U-V
Coordination & Control
Organ
Systems: Glossary
Coordination & unipolar depressive disorder - (also known as major depressive disorder) a disorder in
Control
which the person to dives into a deep depression for weeks to years (if not treated). About
Pre-Test one in five Americans will experience some type of depression at least once in their lifetime.
Return to Why It Matters
Introduction
ventral - the lower side or underneath. Usually having to do with the chest. Opposite of dorsal
Why It Matters (back). Return to What We Know
What We Know voluntary actions - action that is consciously done and that an organism has full control over.
Examples include talking, walking, typing/writing, etc. Return to What We Know
How We Know
Story Time
Common
Hazards
Activities
Self-Study
Game
Post-Test
Glossary