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Kinematics With Calculus
Kinematics With Calculus
How
it is used, whether it is a blessing or a
curse to mankind, depends on mankind
and not on the instrument. A knife is
useful, but it can also kill.
- Albert Einstein
Kinematics
A quantitative description of motion
without reference to its physical causes
Calculate the average
velocity between p1 and p2.
The “AREA” x
v lim t 0
We have learned that the rate of change of t
displacement is defined as the VELOCITY of
an object. Consider the graph below dx
v
dt
v (m/s) Notice that the 12 m happens to be
the AREA under the line or the
height( v = 3 m/s) times the
base( t= 4 seconds) = 12 meters
v =3 m/s
Area = 12 m
t(s)
t(s)
t1 t2
t(s)
t1 t t2
2
1
With “dt” very small, area 1 fits into area 2 so that the
approximate area is simply the area of the rectangle. If
we find this area for ALL the small dt's between t1
and t2, then added them all up, we would end up with
the TOTAL AREA or TOTAL DISPLACEMENT.
The “Integral”
The temptation is to use the conventional summation sign “" . The
problem is that you can only use the summation sign to denote
the summing of DISCRETE QUANTITIES and NOT for
something that is continuously varying. Thus, we cannot use it.
You might have noticed that in the above example we had to find the change() over the
integral to find the area, that is why we subtract. This might sound confusing. But
integration does mean SUM. What we are doing is finding the TOTAL AREA from 0-7 and
then the TOTAL AREA from 0-2. Then we can subtract the two numbers to get JUST THE
AREA from 2-7.
In summary… dx dv
So basically derivatives are used v a
to find SLOPES and Integrals dt dt
are used to find AREAS.