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Bowling Powerpoint
Bowling Powerpoint
1. INSERT YOUR
FINGER
HOW TO HOLD A BOWLING BALL?
1. INSERT YOUR FINGER
•Place your dominant hand thumb in
the larger bottom hole and your
middle and ring fingers in the two
adjacent holes.
HOW TO HOLD A BOWLING BALL?
2.USE BOTH
HANDS TO
HOLD THE BALL
HOW TO HOLD A BOWLING BALL?
2. USE BOTH HANDS TO HOLD THE BALL
•Rest the ball in your dominant hand, but use
the support of your free hand to cradle the ball
from underneath as you move towards the lane.
This allows you to steady the ball and
prevents you causing strain to your
bowling hand.
HOW TO HOLD A BOWLING BALL?
78 9 10
45 6
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1
How to Play?
• Bowling is an individual sport, one can play
on their own or against others.
• Play begins with a person throwing
“bowling” the ball down a lane.
• The game consists of 10 frames, the bowler
has two chances to knock down
the pins in each frame.
How to Play?
• When keeping score, bonus points are
awarded; the next two balls (for a
strike) or one ball (for a spare).
• If the bowler knocks down all pins in
the 10th frame with two rolls
(spare), bowler gets one more
roll.
How to Play?
• A perfect game is 12 strikes
maximum score of 300 points.
• The player with the highest score
after 10 frames is the
winner.
HOW TO USE BOWLING RAMP?
• The bowler can use bowling ramp
easily. the placement of the ramp is
in front of the lane. right placement
of it increases the chances of
a better score of bowling
HOW TO BOWL USING A RAMP?
4 STEP APPROACH
4 STEP APPROACH
RULES
• A game of bowling consists of ten frames.
In each frame, the bowler will have two
chances to knock down as many pins as
possible with their bowling ball. In games
with more than one bowler, as is common,
every bowler will take their
frame in a predetermined order
before the next frame begins.
RULES
RULES
• Bonus points are awarded for both
of these, depending on what is
scored in the next 2 balls (for a
strike) or 1 ball (for a spare).
RULES
• If the bowler knocks down all 10 pins
in the tenth frame, the bowler is
allowed to throw 3 balls for that
frame. This allows for a potential of 12
strikes in a single game, and a
maximum score of 300
points, a perfect game.
FOUL
• A foul occurs when a part of the player’s body
encroaches or goes beyond the foul line and touches
any part of the lane, equipment or building during or
after a delivery.
SCORING A FOUL
• When you foul, your delivery counts, but
you don’t get credit for any pins knocked
down on that delivery. The rack will be
reset and you’ll throw your next ball
(unless you fouled on your
second ball, in which case
your turn is over).
THE FOUL LINE
THE FOUL LINE
• If any foreign objects (pens, coins,
jewelry, etc.) fall from your body or
clothing and land past the foul line, it
does not count as a foul. You should
request permission to
cross the foul line to get
those items.
SCORING
STRIKE (X)
• Knocking down all ten pins on your first
ball is called a strike, denoted by an X on
the score sheet.
A strike is worth 10, plus the
value of your next two rolls.
STRIKE (X)
• 10 + _____ + _____ = _____
STRIKE (X)
SPARE (/)
SPARE (/)
• 10 + _____ = _____
SPARE (/)
GUTTER (-)
GUTTER (-)
• 10 + 5 = 15
• 15 + 5 = _____
GUTTER (-)
FOUL (F)
FOUL (F)
• 10 + 6 = 16
• 16 + 10 = 31
• 31 + 5 = _____
GUTTER (-)
OPEN FRAME
• If, after two shots, at least one pin is still
standing, it’s called an open frame.
Whereas open frames are taken at face
value, strikes and spares can be worth
more—but not less—than face value.
OPEN FRAME
HOW TO SCORE AN OPEN FRAME
• If you don't get a strike or a spare in a
frame, your score is the total number
of pins you knock down. If you knock
down five pins on your first ball and
two on your second, your
score for that frame is 7.
SCORING CONTINUED
• If you don't get a strike or a spare
in a frame, your score is the total
number of pins you knock down.
• _____ + _____ = _____
• _____ + _____ + _____ = _____
THE TENTH FRAME
THE TENTH FRAME
Adding up your Score
• Your total score is nothing more than the sum
of each individual frame. If you treat each
frame individually, it's much easier to
comprehend the scoring system.
• _____ + _____ +_____ + _____ +
_____ + _____ = 17 Your total
score
HANDICAP
• A handicap system will be used to determine team wins and losses
for standings and playoff seeding. Each individual player's
handicap will be used to calculate a team total for the week.
Handicaps adjust from week to week as more games are added to
a player's average. The handicap is calculated by subtracting the
player's average from 200 and then taking 80% of that total. This
handicap is added to each player's "scratch" (actual) score to
establish the totals. The handicap total is calculated after all
games for the week are played and then the scores are adjusted
to reflect the new total and then wins/losses are determined
for the standings.
FIGURING HANDICAP
• Bowl 3 games and add the total. Bowl 3 games and add the total.
117+122+99= 338 117+122+99= 338
• Divide total by the # of games played. Divide total by the # of
games played.
338/3= 112 338/3= 112
• “200 is the highest average for your league play.” 200 is the
highest average for your league play.”
• Subtract 200 Subtract 200-by the 3 game average. by the 3 game
average.
200-112= 88 112= 88
• Multiply that # by 90% Multiply that # by 90%
88 X .9= 79.2 (drop off the decimal) 88 X .9= 79.2
(drop off the decimal)
Your handicap is 79