Universal Usability

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UNIVERSAL USABILITY

Introduction
• The remarkable diversity of human abilities, backgrounds, motivations
, personalities, cultures, and work styles challenges interface
designers.
• A young female designer in India , with computer training and a desire
for rapid interaction may have a hard time designing a successful
interface for older male artists in France with a more leisurely and
free –form work style.
• Understanding the physical, intellectual , and personality differences
among users is vital for expanding market share.
• The huge international consumer market in mobile devices has raised
the pressure for designs that are universally usable.
• Rethinking interface designs for differing situations often results in a
better product for all users.
• Measures to accommodate the special needs of one group, often
have payoffs for many groups.
• There a number of challenges posed by physical, cognitive,
perceptual, personality, and cultural differences considering users
with disabilities, older adults, and young users.
Variations in Physical Abilities and
Physical Workplaces
• Cellphone keypad design parameters - placement, size, distance between keys, and so forth evolved
• Accommodating diverse human perceptual, cognitive, and motor to accommodate differences in users’ physical abilities. People with especially large or small hands
abilities is a challenge to every designer. Fortunately, ergonomics may have difficulty using standard cellphones or keyboards, but a substantial fraction of the
population is well served by one design.
researchers and practitioners have gained substantial experience
from design projects with automobiles, aircraft, cellphones, and so • On the other hand, since screen brightness preferences vary substantially , designers often enable
users to control this parameter.
on. This experience can be applied to the design of user interfaces
and mobile devices. • Similarly, controls for chair seat and back heights and for display angles allow individual
adjustment. When a single design cannot accommodate a large fraction of the population, multiple
• Basic data about human dimensions comes from research in versions or adjustment controls are helpful.
anthropometry • Physical measures of static human dimensions are not enough. Measures of dynamic actions-such
• Anthropometry is the science that defines physical measures of a as reach distance while seated, speed of finger presses, or strength of lifting-are also necessary.
person’s size, form, and functional capacities. Applied to occupational • Since so much of work is related to perception, designers need to be aware of the ranges of human
injury prevention, anthropometric measurements are used to study the perceptual abilities, especially with regard to vision. For example, researchers consider human
interaction of workers with tasks, tools, machines, vehicles, and personal response time to varying visual stimuli or time to adapt to low or bright light. They examine
protective equipment — especially to determine the degree of human capacity to identify an object in context or to determine the velocity or direction of a
protection against dangerous exposures, whether chronic or acute. moving point.
• The visual system responds differently to various colors, and some people have color deficiencies,
• Thousands of measures of hundreds of features of people- male and either permanently or temporarily (due to illness or medication).
female, young and adult, European and Asian, underweight and
• Designers need to study flicker, contrast, motion sensitivity, and depth perception as well as the
overweight, tall and short - provide data to construct design ranges. impact of glare and visual fatigue.
Head, mouth, nose, neck, shoulder, chest, arm, hand, finger, leg, and
• Designers must consider the needs of people who wear corrective lenses, have visual impairments,
foot sizes have been carefully cataloged for a variety of populations. or are blind.
• The great diversity in these static measures reminds us that there can • Other senses are also important: for example, touch for keyboard or touch screen entry and hearing
be no image of an "average" user and that compromises must be for audible cues, tones, and speech input or output
made or multiple versions of a system must be constructed. • Pain, temperature sensitivity, taste, and smell are rarely used for input or output in interactive
systems, but there is room for imaginative applications.
These physical abilities influence elements of the • Workplace design is important in ensuring high job satisfaction,
interactive-system design. They also play a good performance, and low error rates.
prominent role in the design of the workplace or • Incorrect table heights, uncomfortable chairs, or inadequate
workstation space to place documents can substantially impede work.
• The Human Factors Engineering of Computer • The standards document also addresses such issues as
Workstations standard (HFES, 2007) lists these • illumination levels (200 to 500 lux);
concerns: • glare reduction (antiglare coatings, baffles, mesh, positioning);
• luminance balance and flicker;
• Worktable and display-support height
• equipment reflectivity; acoustic noise and vibration;
• Clearance under work surface for legs • air temperature, movement, and humidity; and
• Work-surface width and depth • Equipment temperature.
• Adjustability of heights and angles for chairs and • The most elegant screen design can be compromised by a noisy
work surfaces environment, poor lighting, or a stuffy room, and that
• Posture-seating depth and angle, backrest compromise will eventually lower performance, raise error
height, and lumbar support rates, and discourage even motivated users.
• Availability of armrests, footrests, and palm rests • Thoughtful designs, such as workstations that provide
• Use of chair casters wheelchair access and good lighting, will be even more
appreciated by users with disabilities and older adults.
• Another physical-environment consideration involves room layout and the sociology of human
interaction.
• With multiple workstations in a classroom or office, different layouts can encourage or limit social
interaction, cooperative work, and assistance with problems.
• Because users can often quickly help one another with minor problems, there may be an advantage
to layouts that group several terminals close together or that enable supervisors or teachers to view
all screens at once from behind.
• On the other hand, programmers, reservations clerks, or artists may appreciate the quiet and privacy
of their own workspaces.
• Mobile devices are increasingly being used while walking or driving and in public spaces, such as
restaurants or trains where lighting, noise, movement, and vibration are part of the user experience.
• Designing for these more fluid environments presents opportunities for design researchers and
entrepreneurs.
Diverse Cognitive and Perceptual Abilities
• Vital foundation for interactive-system • It also suggests this set of factors
designers is an understanding of the affecting perceptual and motor
cognitive and perceptual abilities of the
users performance:
• Arousal and vigilance
• The journal Ergonomics Abstracts offers this
classification of human cognitive processes: • Fatigue and sleep deprivation
• Short-term and working memory • Perceptual (mental) load
• Long-term and semantic memory • Knowledge of results and feedback
• Problem solving and reasoning • Monotony and boredom
• Decision making and risk assessment
• Sensory deprivation
• Language communication and comprehension
• Search, imagery, and sensory memory • Nutrition and diet
• Learning, skill development, knowledge • Fear, anxiety, mood, and emotion
acquisition, and concept attainment • Drugs, smoking, and alcohol
• Physiological rhythms
Personality Differences
• Some people are eager to use computers and • Other conjectures are that women • Consumer-oriented researchers are
mobile devices, while others find them frustrating. prefer social games, characters with especially aware of the personality
• Even people who enjoy using these technologies appealing personalities, softer color distinctions across market segments,
may have very different preferences for interaction patterns, and a sense of closure and so as to tune their advertising for
styles, pace of interaction, graphics versus tabular completeness. niche products designed for tech
presentations, dense versus sparse data savvy youngsters versus family-
• Turning from games to productivity oriented parents.
presentation, and so on. tools, there is also a range of reactions
• A clear understanding of personality and cognitive to violent terms such as KILL a process • Another approach to personality
styles can be helpful in designing interfaces for or ABORT a program. assessment is by studying user
diverse communities of users. behavior.
• These and other potentially
• For example, some users file thousands of
• One evident difference is between men and unfortunate mismatches between the e-mails in a well -organized hierarchy of
women, but no clear pattern of gender -related user interface and the users might be folders, while others keep them all in the
avoided by more thoughtful attention inbox, using search strategies to find what
preferences in interfaces has been documented. they want later.
While the majority of video -game players and to individual differences among users.
designers are young males, some games (such as • These distinct approaches may well
• As designers explore computer relate to personality variables, giving
The Sims, Candy Crush Saga, and Farmville) draw applications for the home, education,
ample numbers of female players. designers the clear message that
art, music, and entertainment, they multiple requirements must be
• Designers can get into lively debates about why may benefit from paying greater satisfied by their designs.
many women prefer certain games, often attention to personality types.
speculating that women prefer less violent action
and quieter soundtracks.
Cultural and International Diversity
• Another perspective on individual • User experience designers are still • User-interface design concerns for
differences has to do with cultural, struggling to establish guidelines that internationalization include the following:
ethnic, racial, or linguistic background are appropriate across multiple • Characters, numerals, special characters,
• Users who were raised learning to languages and cultures. and diacriticals
read Japanese or Chinese will scan a • The growth of a worldwide computer • Left-to-right versus right-to-left versus
screen differently from users who and mobile device market means that
were raised learning to read English
vertical input and reading
designers must prepare for • Date and time formats
or French. internationalization.
• Users from reflective or traditional • Numeric and currency formats
• Software architectures that facilitate
cultures may prefer interfaces with • Weights and measures
customization of local versions of user
stable displays from which they select interfaces offer a competitive • Telephone numbers and addresses
a single item, while users from action- • Names and titles (Mr., Ms., Mme., M., Dr.)
advantage.
oriented or novelty-based cultures
may prefer animated screens and • For example, if all text (instructions, • Social Security, national identification, and
multiple clicks. help, error messages, labels, and so on) passport numbers
• Mobile device preferences also vary is stored in files, versions in other • Capitalization and punctuation
across cultures that lead to rapidly languages can be generated with little • Sorting sequences
changing styles in successful apps, or no additional programming. • Icons, buttons, and colors
which may include playful designs, • Hardware issues include character sets, • Pluralization, grammar, and spelling
music, and game-like features. keyboards, and special input devices. • Etiquette, policies, tone, formality, and
metaphors
• To develop effective designs,
companies run usability To promote international efforts to foster successful
studies with users from implementation of information technologies, representatives
different countries, cultures, from around the world meet regularly for the United Nations
and language communities. World Summit on the Information Society. They declared
• The role of information
technology in international
development is steadily
growing, but much needs to
be done to accommodate
the diverse needs of users
with vastly different
language skills and
technology access.
Users with Disabilities
• When digital content and services can be flexibly presented in
different formats, all users benefit.
• However, flexibility is most appreciated by users with disabilities
who now can access content and services using diverse input and
output devices. Blind users may utilize screen readers (speech
output such as JAWS or Apple's VoiceOver) or refreshable braille
displays, while low-vision users may use magnification.
• Users with hearing impairments may need captioning on videos
and transcripts of audio, and people with limited dexterity or
other motor impairments may utilize speech recognition, eye-
tracking, or alternative keyboards or pointing devices.
• Apple products, these alternate forms of input or output are
integrated into technology out of the box (other laptops, tablets,
and smartphones have add-on screen reader and magnification
capability, and a small number of laptops have built -in eye
tracking).
• For interfaces to be accessible • These concepts of digital accessibility are not new.
for people with disabilities, they • The first version of WCAG came out in 1999, and captioning of video
generally need to follow a set of has existed for more than 30 years. The accessibility features are
design guidelines for not technically hard to accomplish. WCAG requires, for instance,
accessibility. The international that all graphics have ALT text describing the image, that a webpage
standards for accessibility come not have flashing that could trigger seizures, that tables and forms
from the Web Accessibility be marked up with appropriate labels (such as first name, last
Initiative, a project of the World name, street address instead of FIELDl, FIELD2, FIELD3) to allow for
Wide Web Consortium. identification. Another WCAG requirement is that all content on a
page can be accessed even if you cannot use a pointing device
• The best-known standards are through keyboard access.
the Web Content Accessibility
Guidelines (WCAG); http:/ • Similar concepts apply for creating accessible word-processing
/www .w3.org /TR/WCAG20/). documents, presentations, and PDF files-appropriate labeling and
descriptions ensure that a document or presentation will be
• There are also other guidelines accessible .
such as the Authoring Tool
Accessibility Guidelines (ATAG) • Multiple approaches for accomplishing a task allow for successful
for developer tools and the User task completion for a diverse population of users.
Agent Accessibility Guidelines • Even when properly utilizing guidelines such as WCAG 2.0, it is a
(UAAG) for browsers, EPUB3, good idea to evaluate for success by usability testing with people
exist for ebooks. with disabilities, expert reviews, and automated accessibility
testing.
• The United Nations Convention on the Rights of • implementers who seek to retrofit for
Persons with Disabilities (CRPD, http:/ /www accessibility find that their effort is much
.un.org / disabilities/ convention/ greater.
conventionfull.shtml), an international human • a person's economic success depends on
rights agreement, also addresses accessible equal access to digital content and
technology. services.
• Article 9 of the CRPD calls upon countries to
• When people with disabilities have equal
"Promote access for persons with disabilities to access to digital content and services,
new information and communications technologies they have access to the full range of
and systems, including the Internet,'' and article 21
economic opportunities.
encourages countries to "[provide] information
intended for the general public to persons with • computer scientists, software engineers,
disabilities in accessible formats and technologies developers, designers, and user
appropriate to different kinds of disabilities." experience professionals have the
opportunity, through good design,
• Accessibility is a core feature of contemporary
appropriate coding standards, and proper
information systems. Programmers who follow testing and evaluation, to ensure equal
coding standards and guidance from WCAG 2.0 access.
add minimal cost in development yet provide
valuable services to all users.
Older Adult Users
• Seniority offers many pleasures and all the
benefits of experience, but aging can also have
negative physical, cognitive, and social
consequences.
• Understanding the human factors of aging can
help designers to create user interfaces that
facilitate access by older adult users
• The benefits include improved chances for
productive employment and opportunities to
use writing, e-mail, and other computer tools
plus the satisfactions of education,
entertainment, social interaction, and challenge
• Older adults are particularly active participants
in health support groups.
• Improved user experiences give older adults access to
• The National Research Council 's report Human
Factors Research Needs for an Aging Population
the beneficial aspects of computing and network
describes aging as a nonuniform set of progressive communication, bringing many societal advantages.
changes in physiological and psychological • How many young people's lives might be enriched by
functioning . e-mail access to grandparents or great-grandparents?
• Average visual and auditory acuity decline How many businesses might benefit from electronic
considerably with age, as do average strength and consultations with experienced older adults? How
speed of response, loss of at least some kind s of many government agencies, universities, medical
memory function, declines in perceptual flexibility, centers, or law firms could advance their goals from
slowing of "stimulus encoding," and increased easily available contact with knowledgeable, older
difficulty in the acquisition of complex mental skills, adult citizens?
... visual functions such as static visual acuity, dark
adaptation, accommodation, contrast sensitivity, • As a society, how might we all benefit from the
and peripheral vision decline, on average, with age. continued creative work of older adults in literature,
• This list has its discouraging side, especially since art, music, science, or philosophy?
older adults may have multiple impairments, but • Desktop, web, and mobile devices can be improved for
many older adults increasingly experience only
moderate effects, allowing them to be active all users by providing users with control over font sizes,
participants, even throughout their nineties . display contrast, and audio levels. Interfaces can also
be designed with easier to-use pointing devices,
• Interface designers can do much to accommodate
clearer navigation path s, and consistent layout s to
older adult users.
improve access for older adults and every user.
• Considering older and disabled users during the • Subtitles (closed captioning) and user-
design process often produces novel designs controlled font sizes were designed for users
such as ballpoint pens (for people with impaired with hearing and visual difficulties, but they
dexterity), cassette tape recorders (for blind benefit many users.
users to listen to audiobooks), and auto- • Researchers and designers are actively working
completion software (to reduce keystrokes).
on improving interfaces for older adults
• Texting interfaces that suggest words or web-
• Making computing more attractive and
address completion were originally designed to
accessible to older adults enables them to take
ease data input for older and disabled users but
advantage of technology, enables others to
have become expected conveniences or all users
benefit from their participation, and can make
of mobile devices and web browsers.
technology easier for everyone.
• These conveniences, which reduce cognitive
• Human Factors & Ergonomics Society
load, perceptual difficulty, and motor control
(http:/ /www.hfes.org) has an Aging Technical
demands, become vital in difficult environments,
Group that publishes a newsletter and
such as while traveling, injured, stressed, or
organizes sessions at conferences.
under pressure for rapid correct completion.
Children
• Another lively community of users is children, whose uses emphasize
entertainment and education
• Even pre-readers can use computer controlled toys, music generators, and art
tools.
• As they mature, begin reading, and gain limited keyboard skills, they can use a
wider array of desktop applications, web services, and mobile devices.
• When they become teenagers, they may become highly proficient users who
often help their parents or other adults. This idealized growth path is followed
by many children who have easy access to technology and supportive parents
and peers.
• However, many children without financial resources or supportive learning
environments struggle to gain access to technology. They are often frustrated
with its use and are endangered by threats surrounding privacy, alienation,
pornography, unhelpful peers, and malevolent strangers.
• The noble aspirations of designers of children's software include educational
acceleration, facilitating socialization with peers, and fostering the self-
confidence that comes from skill mastery
• Advocates of educational games promote intrinsic motivation and constructive
activities as goals, but opponents often complain about the harmful effects of
antisocial and violent games.
• For teenagers, the opportunities for • Younger children will sometimes replay • Designing for younger children requires
empowerment are substantial. They often a game, reread a story, or replay a attention to their limitations.
take the lead in employing new modes of music sequence dozens of times, even
communication, such as text messaging on after adults have tired of it. While too • Their evolving dexterity means that
cellphones, and in creating cultural or much "screen time" can interfere with mouse dragging, double-clicking, and
fashion trends (for example, playing with childhood development, well-designed small targets cannot always be used; their
simulations and fantasy games and applications can help children with emerging literacy means that written
participating in web-based virtual worlds). physical, relationship, and emotional instructions and error messages are not
problems. effective; and their low capacity for
• Appropriate design principles for children's abstraction means that complex
software recognize young people’s intense • Some designers work by observing sequences must be avoided unless an
desire for the kind of interactive children and testing software with adult is involved.
engagement that gives them control with children, while the innovative approach
appropriate feedback and supports their of "children as our technology-design • Other concerns are short attention spans
social engagement with peers partners“ engages them in a long -term and limited capacity to work with
process of cooperative inquiry during multiple concepts simultaneously . D
• Designers also have to find the balance which children and adults jointly design
between children's desire for challenge and • Designers of children's software also have
novel products and services. a responsibility to attend to dangers,
parents' requirements for safety.
• A notable successful product of especially in web -based environments,
• Children can deal with some frustrations and working with children as design where parental control over access to
with threatening stories, but they also want partners is the International Children's violent, racist, or pornographic materials
to know that they can clear the screen, start Digital Library, which offers 4500-plus of is unfortunately necessary. Appropriate
over, and try again without severe penalties. the world's best children’s books it1 SO- information for the education of children
about privacy issues and threats from
• They don't easily tolerate patronizing plus languages using an interface in 19
languages while supporting low-and strangers is also a requirement.
comments or inappropriate humor, but they
like familiar characters, exploratory high -speed networks.
environments, and the capacity for
repetition.
Accommodating Hardware and Software Diversity
• In addition to accommodating different classes • For at least the next decade, three of the main technical challenges will
of users and skill levels, designers need to be:
support a wide range of hardware and software
• Producing satisfying and effective Internet interaction on high-speed
platforms. The rapid progress of technology
(broadband)and slower (dial-up and some wireless) connections. Some
means that newer systems may have a hundred technological breakthroughs have already been made in compression
or a thousand times greater storage capacity, algorithms to reduce file sizes for images, music, animations, and even video,
faster processors, and higher bandwidth but more are needed. New technologies are needed to enable pre-fetching or
networks. scheduled downloads. User control of the amount of material downloaded for
• However, designers need to accommodate older each request could also prove beneficial (for example, allowing users to specify
devices and deal with newer mobile devices that a large image should be reduced to a smaller size, sent with fewer colors,
that may have low-bandwidth connections and converted to a simplified line drawing, replaced with just a text description, or
small screens downloaded at night when Internet charges are perhaps lower).
• Responsive design enabling access to web services from large displays (3200 x
• The challenge of accommodating diverse 2400pixels or larger)and smaller mobile devices( 1024 x 768 pixels and
hardware is coupled with the need to ensure smaller. ) Rewriting each webpage for different display sizes may produce the
access through many generations of software. best quality, but this approach is probably too costly and time-consuming for
• New operating systems, web browsers, e-mail most web providers. Software tools such as Cascading Style Sheets (CSS) allow
clients, and application programs should provide designers to specify their content in a way that enables automatic conversions
backward compatibility in terms of their user for an increasing range of display sizes.
-interface design and file structures. • Supporting easy maintenance for automatic conversion to multiple languages.
Commercial operators recognize that they can expand their markets if they can
• Skeptics will say that this requirement can slow provide access in multiple languages and across multiple countries. This means
innovation, but designers who plan ahead isolating text to allow easy substitution, choosing appropriate metaphors and
carefully to support flexible interfaces and self- colors, and addressing the needs of diverse cultures
defining files will be rewarded with larger market
shares .
Summary
• When designers think carefully about the needs of diverse users, they are
likely to come up with desktop, laptop, web, and mobile device designs that
are better for all users.
• A frequent path to success is through participatory methods that bring
designers in close and continuing contact with their intended users.
• Improved tools and designs mean that one design can be made so flexible
that it can be presented automatically in text (with a wide range of font sizes,
colors, and contrast ratios ), in speech (with male or female styles and at
varying volumes and speeds), and in a wide range of display sizes.
• Adjustments for different cultures, personalities, disabilities ,ages, input
devices, and preferences may take more design effort, but the payoffs are in
larger markets and more satisfied users.
Discussion Questions

1. Describe three populations of users with special needs. For each of


these populations, suggest three ways current interfaces could be
improved to better serve them.
2. In certain interfaces, it is necessary to inform users of an abnormal
condition or time-dependent information. It is important that the display
of this information catches the user's attention. Suggest five ways a
designer can successfully attract attention.
3. Name a piece of software you often use where it is easy to produce an
error. Explain ways you could improve the interface to better prevent
errors.
4. What factors should designers consider to address the needs of
individuals with different physical abilities?
The End

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