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Volleyball Presentation
Volleyball Presentation
HISTORY
Playing area
18 m (59’) from end lines
Divided by the center line, each half 9 m (29’ 6”)
Attack lines are 3 m (10’)
Width of the court
9 m (29’ 6”)
Lines are considered inbounds
Service Zones
Free Zones
Net
Made of mesh
Minimum of 32’ long
39” wide
2” canvas band at the top
Antennae
Top of net
Men 2.43 m (7’ 11 5/8”)
Women 2.24 m (7’ 4 1/8”)
Ceiling, walls, court dividers, antennae,
backboards, etc.
Are considered out of play
Ball
Leather ball 65 cm (25 5/8”) in circumference
Weighs 260-280 g (9-10 Oz)
BASIC RULES
Except a block
Playing the ball
The ball may not come to rest (held ball; fault)
Ball may be hit by any body part above the knee
Cannot touch the ball if it is not on your side of the
net
Backline players cannot touch the ball above the
level of the net when they are in the attack zone
Net play
Players may not contact the net (fault)
Attacker may cross net, as long as part of the ball
was on their side of the net when the ball was
struck
Standing on the line is legal, stepping over the line
(or any other body part over the line) is illegal
SCORING IN VOLLEYBALL
Scoring
The serve starts play
Objective is to keep the ball from touching one’s
own floor, without violating the rules
Games 1 and 2 are side-out scoring, game 3 is rally
scoring
Games are played to 15 points
Must win by 2 points or the first team to score 17
in side-out scoring
Must win by 2 points (no point cap) in rally
scoring
Side-out scoring
A “side-out” is the termination of a teams right to serve
Point is awarded only when serving team wins the rally
Only the serving team may score a point, except in the deciding game
when rally-point scoring is used.
When the receiving team wins a rally, it gains the right to serve (also
scoring a point in the deciding game), and its players rotate one position
clockwise.
Rotation ensures that players play at both the net and the back zone of the
court.
A team wins a game by scoring 15 points with a two-point advantage and
wins the match by winning the best of three or five games.
In the event of a 16-16 tie, the team scoring the 17th point wins a non-
deciding game with only a one-point advantage.
In a deciding game there is no point cap.
Rally scoring .
A point is awarded to whichever team wins the rally
The team winning a rally scores a point (Rally Point System).
When the receiving team wins a rally, it gains a point and the
right to serve, and its players rotate one position clockwise.
The best of three or best of five games will win matches. Each
non-deciding game will be won by the team that first scores 25
points with a minimum two-point advantage (no scoring cap).
If there is a deciding game, it will be won by the team that first
scores 15 points with a minimum two-point advantage (no
scoring cap).
TECHNIQUES
Serve
Overhand (topspin)
Overhand floater (no spin)
Jump serve
Underhand
Forearm pass, bump, or dig
UNDERHAND SERVE
☺Stand facing the net with the foot opposite the hitting hand
forward.
☺The ball is held at waist level.
☺The player leans forward as they swing their arm foreword
and contact the ball.
☺The hand holding the ball is dropped just before the contact.
☺The player hits underneath the ball with the heel of the hand.
☺The hitting arm follows through in the direction of the target.
OVERHAND SERVE
ARM TOSS
Start in ready position with feet slightly wider than shoulder width. Upper
body should be bent forward and the arms out ready.
Move quickly to get behind the ball. Maintain low body position.
Contact the ball on the forearms just above the wrists.
Direct the ball by tilting arms toward target. (Turtle)
Follow path of ball to its target .
SETTING
Upper Body
Pull the hitting arm back with the elbow and hand at shoulder height
or higher.
The hand should be open and relaxed, with the palm facing away from
the ear.
The elbow should swing forward and raise above the head.
Arm and hand swing over the top as the heal of the hand contacts the
ball.
Snap through the ball.
Contact point is slightly in front of and as high as possible above the
hitting shoulder.
APPROACH
Right - Left finish. (for right handers)
Left - Right finish. (for left handers)
Three step or four step approach (both o.k.)
Important to make the step a long and explosive one.
JUMP
Jump up (vertically) to meet ball.
Contact the ball at the peak of your jump with a straight arm.
Jump straight up and straight down. Do not touch the net.
Common Mistakes
One foot jump
Ball hit with fist instead of open hand
"Tennis serve" arm action; one arm is swung forward and the other
is swung behind
"Shot-put" arm action
BLOCKING
• Net height;
Women’s
7’4”, Men’s
8’0”
VOLLEYBALL TERMS